Пример #1
0
EXTERN_C UInt32_BOOL WINAPI RtuDllMain(HANDLE hPalInstance, UInt32 dwReason, void* pvReserved)
{
    switch (dwReason)
    {
    case DLL_PROCESS_ATTACH:
        {
            STARTUP_TIMELINE_EVENT(PROCESS_ATTACH_BEGIN);

            if (!InitDLL(hPalInstance))
                return FALSE;

            DllThreadAttach(hPalInstance);
            STARTUP_TIMELINE_EVENT(PROCESS_ATTACH_COMPLETE);
            return TRUE;
        }
        break;

    case DLL_PROCESS_DETACH:
        UninitDLL(hPalInstance);
        break;

    case DLL_THREAD_ATTACH:
        DllThreadAttach(hPalInstance);
        break;

    case DLL_THREAD_DETACH:
        DllThreadDetach();
        break;

    }

    return TRUE;
}
Пример #2
0
BOOL APIENTRY DllMain( HANDLE hModule, 
                       DWORD  ul_reason_for_call, 
                       LPVOID lpReserved
					 )
{
	switch (ul_reason_for_call)
	{
		case DLL_PROCESS_ATTACH:
			InitDLL();
			break;
	}
    return TRUE;
}
Пример #3
0
void Globals::Init(HippoD3d9Device* device, const char* dllname, int w, int h,HWND hwnd)
{
	gHwnd=hwnd;
	gDevice = device;
	gRender = new TankGameRender(gDevice);
	gRender->Init(w,h);
	gFxEffectManager = new FxEffectManager;

	gEntityFactory=new EntityFactory(device);
	timer=new Timer;
	gWorld=new TankGameWorldImpl;
	gKeyControl=new GameKeyBoardControl(gWorld);
	gControl=gKeyControl;

	gFpsCamera = new FPSCamera;
	gFollowCamera = new FollowCamera;
	gRTSCamera=new ModelViewCamera;
	gCurrentCamera = gRTSCamera;

	gUI = new HippoUI("../media/ui/dxut_style.xml", gDevice->GetDeviceD3D9(), HDT_D3D9);

	InitDLL(dllname);
}