UICanvasTestEdit::UICanvasTestEdit(Foundation::Framework* framework) : framework_(framework), editor_widget_(0), last_entity_id_(0) { InitEditorWindow(); }
AvatarEditor::AvatarEditor(RexLogicModule* rexlogicmodule) : rexlogicmodule_(rexlogicmodule), avatar_widget_(0) { InitEditorWindow(); last_directory_ = rexlogicmodule_->GetFramework()->GetDefaultConfig().DeclareSetting("RexAvatar", "last_avatar_editor_dir", std::string()); if (last_directory_.empty()) last_directory_ = Foundation::QtUtils::GetCurrentPath(); }