void GameObjectLightComponentWidget::on_m_LightTypeComboBox_currentIndexChanged(int newIndex) { if (!m_IsReady) { return; } LightGOC* lightGOC = nullptr; //////////////////////////////////////// // Get Light GOC lightGOC = GetLightGOC(); if(lightGOC == nullptr) { AETODO("Add log"); return; } int currentIndex = m_GameObjectLightComponentWidgetQtUI.m_LightTypeComboBox->currentIndex(); LightType currentLT = static_cast<LightType>(m_GameObjectLightComponentWidgetQtUI.m_LightTypeComboBox->itemData(currentIndex).toUInt()); AEResult ret = lightGOC->ChangeLightType(currentLT); if(ret != AEResult::Ok) { AETODO("Log error"); } InitFields(); }
void __fastcall TfrmResultEnterEdit::FormShow(TObject *Sender) { //-- Инициализировать форму InitFields(); changeCompetitor(); showResult(); setCallback(); }
/******************** * Function Defs * *********************/ GameObjectTransformationWidget::GameObjectTransformationWidget(GameObject* gameObject, QWidget *parent) : QWidget(parent) , m_GameObject(gameObject) { m_GameObjectTransformationWidgetQtUI.setupUi(this); AEAssert(gameObject != nullptr); InitFields(); }
/******************** * Function Defs * *********************/ GameObjectRigidBodyComponentWidget::GameObjectRigidBodyComponentWidget(GameObject* gameObject, QWidget *parent) : QWidget(parent) , m_GameObject(gameObject) { m_GameObjectRigidBodyComponentWidgetQtUI.setupUi(this); AEAssert(m_GameObject != nullptr); InitFields(); }
/******************** * Function Defs * *********************/ GameObjectBoxColliderComponentWidget::GameObjectBoxColliderComponentWidget(GameObject* gameObject, uint64_t physicColliderID, QWidget *parent) : QWidget(parent) , m_GameObject(gameObject) , m_PhysicColliderID(physicColliderID) { m_GameObjectBoxColliderComponentWidgetQtUI.setupUi(this); AEAssert(m_GameObject != nullptr); InitFields(); }
/******************** * Function Defs * *********************/ GameObjectSelectAssetDialog::GameObjectSelectAssetDialog(GameAssetManager* gameAssetManager, GameContentType gameContentType, QWidget *parent) : QDialog(parent) , m_StringProxyFilterModel(nullptr) , m_GameAssetManager(gameAssetManager) , m_IsReady(false) { m_GameObjectSelectAssetDialogQtUI.setupUi(this); AEAssert(gameAssetManager != nullptr); InitFields(gameContentType); }
/******************** * Function Defs * *********************/ GameObjectMaterialComponentsWidget::GameObjectMaterialComponentsWidget(GameObject* gameObject, GameApp* gameApp, QWidget *parent) : QWidget(parent) , m_GameObject(gameObject) , m_GameApp(gameApp) { m_GameObjectMaterialComponentsWidgetQtUI.setupUi(this); AEAssert(gameObject != nullptr); AEAssert(m_GameApp != nullptr); InitFields(); PopulateMaterialsTree(); }
GameObjectAudioSourceComponentWidget::GameObjectAudioSourceComponentWidget(GameObject* gameObject, EngineViewer* engineViewer, QWidget *parent) : QWidget(parent) , m_GameObject(gameObject) , m_EngineViewer(engineViewer) { m_GameObjectAudioSourceComponentWidgetQtUI.setupUi(this); AEAssert(m_GameObject != nullptr); AEAssert(m_EngineViewer != nullptr); InitFields(); PopulateAudioSourceTree(); }
Game::Game(const int &numOfDices, const int &numOfFields) :NUMOFDICES(numOfDices), NUMOFFIELDS(numOfFields) { InitDices(); InitFields(); //InitPlayers(); currentPlayerIndex = 0; isGameOver = false; }// Game::Game(const int &numOfDices) :NUMOFDICES(numOfDices)
/******************** * Function Defs * *********************/ GameObjectMeshAnimationComponentWidget::GameObjectMeshAnimationComponentWidget(GameObject* gameObject, GameApp* gameApp, QWidget *parent) : QWidget(parent) , m_GameObject(gameObject) , m_GameApp(gameApp) { m_GameObjectMeshComponentWidgetQtUI.setupUi(this); AEAssert(m_GameApp != nullptr); AEAssert(m_GameObject != nullptr); if (m_GameApp != nullptr && m_GameObject != nullptr) { m_HasInitObjs = true; } InitFields(); }
/******************** * Function Defs * *********************/ GameObjectLightComponentWidget::GameObjectLightComponentWidget(GameObject* gameObject, EngineViewer* engineViewer, QWidget *parent) : QWidget(parent) , m_GameObject(gameObject) , m_EngineViewer(engineViewer) { m_GameObjectLightComponentWidgetQtUI.setupUi(this); AEAssert(m_GameObject != nullptr); AEAssert(m_EngineViewer != nullptr); //////////////////////////////////////// // Initialize Combo Box with Light Types AEQTHelpers::SetComboBoxLightType(m_GameObjectLightComponentWidgetQtUI.m_LightTypeComboBox); m_GameObjectLightComponentWidgetQtUI.m_LightTypeComboBox->setCurrentIndex(0); InitFields(); }
NS_IMETHODIMP TextEditRules::Init(TextEditor* aTextEditor) { if (!aTextEditor) { return NS_ERROR_NULL_POINTER; } InitFields(); // We hold a non-refcounted reference back to our editor. mTextEditor = aTextEditor; RefPtr<Selection> selection = mTextEditor->GetSelection(); NS_WARNING_ASSERTION(selection, "editor cannot get selection"); // Put in a magic br if needed. This method handles null selection, // which should never happen anyway nsresult rv = CreateBogusNodeIfNeeded(selection); NS_ENSURE_SUCCESS(rv, rv); // If the selection hasn't been set up yet, set it up collapsed to the end of // our editable content. int32_t rangeCount; rv = selection->GetRangeCount(&rangeCount); NS_ENSURE_SUCCESS(rv, rv); if (!rangeCount) { rv = mTextEditor->CollapseSelectionToEnd(selection); NS_ENSURE_SUCCESS(rv, rv); } if (IsPlaintextEditor()) { // ensure trailing br node rv = CreateTrailingBRIfNeeded(); NS_ENSURE_SUCCESS(rv, rv); } mDeleteBidiImmediately = Preferences::GetBool("bidi.edit.delete_immediately", false); return NS_OK; }
void QmitkUSNewVideoDeviceWidget::CreateNewDevice() { m_TargetDevice = 0; InitFields(mitk::USImageMetadata::New()); m_Active = true; }
//--------------------------------------------------------------------------- void __fastcall TfrmFightVersionEdit::FormShow(TObject *Sender) { //Установить начальное значение полей (при добавлении) InitFields(); }
//--------------------------------------------------------------------------- void __fastcall TfrmRequestCompetitorsListEdit::FormShow(TObject *Sender) { //Установить начальное значение полей (при добавлении) InitFields(); }
//--------------------------------------------------------------------------- void __fastcall TfrmCompetitorCategoryResultEdit::FormShow(TObject *Sender) { InitFields(); }