Пример #1
0
BOOL CGameClientDlg::OnInitDialog()
{
	__super::OnInitDialog();

	//设置属性
	ModifyStyle(WS_CAPTION|WS_BORDER,0,0);

	m_bAllowSound=AfxGetApp()->GetProfileInt(TEXT("GameOption"),TEXT("EnableSound"),TRUE)?true:false;

	//创建游戏视图
	CRect rcGameView;
	m_GameClientView.Create(NULL,NULL,WS_VISIBLE|WS_CHILD|WS_CLIPSIBLINGS|WS_CLIPCHILDREN,rcGameView,this,10);

	//创建组件
	if (m_UserFaceResHelper.CreateInstance()==false) throw TEXT("头像组件加载失败");
	if (m_ClientKernelHelper.CreateInstance()==false) throw TEXT("游戏框架内核模块加载失败");

	//初始化内核
	CWinApp *p=AfxGetApp();
	LPCTSTR lpszCmdLine=AfxGetApp()->m_lpCmdLine;
	IUnknownEx * pIUnknownEx=GET_MYSELF_INTERFACE(IUnknownEx);
	bool bSuccess=m_ClientKernelHelper->InitClientKernel(lpszCmdLine,pIUnknownEx);
	if (bSuccess==false) throw TEXT("游戏框架逻辑模块初始化失败");

	IUnknownEx * pIMessageProxy = GET_OBJECT_INTERFACE(m_GameClientView.m_MyListView,IUnknownEx);
	bSuccess=m_ClientKernelHelper->SetMessageProxy(pIMessageProxy);
	if (bSuccess==false) throw TEXT("获取消息输出模块失败");

	//初始化游戏
	m_GameClientView.m_MyListView.SetClientKernel(m_ClientKernelHelper.GetInterface());
	if (InitGameFrame()==false) throw TEXT("游戏框架初始化失败");

	//显示窗口
	m_bInitDialog=true;
	m_GameClientView.ShowWindow(SW_SHOW);

	//显示窗口
	if (GetSystemMetrics(SM_CXSCREEN)>1024)
	{
		MoveWindow(0,0,1024,748,FALSE);
		CenterWindow(NULL);
	}
	else MaxSizeWindow();
	ShowWindow(SW_SHOW);

	return TRUE;
}
Пример #2
0
//初始化函数
BOOL CGameFrameDlg::OnInitDialog()
{
	__super::OnInitDialog();

	//设置属性
	ModifyStyle(WS_CAPTION|WS_BORDER,0,0);

	//读取配置
	m_bAllowSound=AfxGetApp()->GetProfileInt(TEXT("GameOption"),TEXT("EnableSound"),TRUE)?true:false;

	//创建控制
	m_pGameFrameControl=new CGameFrameControl(this);
	if (m_pGameFrameControl==NULL) throw TEXT("游戏框架创建失败");

	//创建组件
	if (m_MessageProxyHelper.CreateInstance()==false) throw TEXT("信息组件创建失败");
	m_MessageProxyHelper->SetRichEditHwnd(&m_pGameFrameControl->m_ChatMessage);

	//设置界面
	m_VorSplitter.SetSplitterSink(this);

	//创建组件
	if (m_UserFaceResHelper.CreateInstance()==false) throw TEXT("头像组件加载失败");
	if (m_ClientKernelHelper.CreateInstance()==false) throw TEXT("游戏框架内核模块加载失败");

	//创建游戏视图
	CRect rcGameView(0,0,0,0);
	m_pGameFrameControl->Create(IDD_FRAME_CONTROL,this);
	if (m_pGameFrameControl->SetUserFaceRes(m_UserFaceResHelper.GetInterface())==false) throw TEXT("头像资源接口设置失败");
	m_pGameFrameView->Create(NULL,NULL,WS_VISIBLE|WS_CHILD|WS_CLIPSIBLINGS|WS_CLIPCHILDREN,rcGameView,this,10);
	if (m_pGameFrameView->SetUserFaceRes(m_UserFaceResHelper.GetInterface())==false) throw TEXT("头像资源接口设置失败");
	CVideoServiceManager * pVideoServiceManager=CVideoServiceManager::GetInstance();
	if (pVideoServiceManager!=NULL && pVideoServiceManager->SetUserFaceRes(m_UserFaceResHelper.GetInterface())==false) throw TEXT("头像资源接口设置失败");

	//初始化内核
	LPCTSTR lpszCmdLine=AfxGetApp()->m_lpCmdLine;
	bool bSuccess=m_ClientKernelHelper->InitClientKernel(lpszCmdLine,m_pKernelSink);
	if (bSuccess==false) throw TEXT("游戏框架逻辑模块初始化失败");
	bSuccess=m_ClientKernelHelper->SetMessageProxy(m_MessageProxyHelper.GetInterface());
	if (bSuccess==false) throw TEXT("获取消息输出模块失败");

	//初始化游戏
	m_pGameFrameControl->SetClientKernel(m_ClientKernelHelper.GetInterface());
	if (InitGameFrame()==false) throw TEXT("游戏框架初始化失败");

	//加载资源
	UpdateSkinResource();

	//移动窗口
	INT nXScreen=GetSystemMetrics(SM_CXSCREEN);
	INT nYScreen=GetSystemMetrics(SM_CYSCREEN);
	SetWindowPos(NULL,0,0,__min(nXScreen,1024),__min(nYScreen,730),SWP_NOZORDER|SWP_NOMOVE);

	//显示窗口
	m_bInitDialog=true;
	m_pGameFrameView->ShowWindow(SW_SHOW);
	m_pGameFrameControl->ShowWindow(SW_SHOW);

	//显示窗口
	CenterWindow();
	MaxSizeWindow();
	ShowWindow(SW_SHOW);
	
	return TRUE;
}
Пример #3
0
//初始化函数
BOOL CGameParrentDlg::OnInitDialog()
{
	__super::OnInitDialog();

	//设置属性
	ModifyStyle(WS_CAPTION|WS_BORDER,0,0);

	m_bAllowSound=AfxGetApp()->GetProfileInt(TEXT("GameOption"),TEXT("EnableSound"),TRUE)?true:false;

	//创建控制
//	m_pGameFrameControl=new CGameFrameControl(this);
//	if (m_pGameFrameControl==NULL) throw TEXT("游戏框架创建失败");

	//创建组件
	if (m_MessageProxyHelper.CreateInstance()==false) throw TEXT("信息组件创建失败");
//	m_MessageProxyHelper->SetRichEditHwnd(&m_pGameFrameControl->m_ChatMessage);

	//设置界面接口
//	m_VorSplitter.SetSplitterSink(this);

	//创建组件
	if (m_UserFaceResHelper.CreateInstance()==false) throw TEXT("头像组件加载失败");
	if (m_ClientKernelHelper.CreateInstance()==false) throw TEXT("游戏框架内核模块加载失败");

	//创建游戏视图
	CRect rcGameView;
//	m_pGameFrameControl->Create(IDD_FRAME_CONTROL,this);
	m_pGameFrameView->Create(NULL,NULL,WS_VISIBLE|WS_CHILD|WS_CLIPSIBLINGS|WS_CLIPCHILDREN,rcGameView,this,10);
	if (m_pGameFrameView->SetUserFaceRes(m_UserFaceResHelper.GetInterface())==false) throw TEXT("头像资源接口设置失败");

	//初始化内核
	LPCTSTR lpszCmdLine=AfxGetApp()->m_lpCmdLine;
	bool bSuccess=m_ClientKernelHelper->InitClientKernel(lpszCmdLine,m_pKernelSink);
	if (bSuccess==false) throw TEXT("游戏框架逻辑模块初始化失败");
	bSuccess=m_ClientKernelHelper->SetMessageProxy(m_MessageProxyHelper.GetInterface());
	if (bSuccess==false) throw TEXT("获取消息输出模块失败");

	//初始化游戏
//	m_pGameFrameControl->SetClientKernel(m_ClientKernelHelper.GetInterface());
	if (InitGameFrame()==false) throw TEXT("游戏框架初始化失败");

	//显示窗口
	m_bInitDialog=true;
	m_pGameFrameView->ShowWindow(SW_SHOW);
//	m_pGameFrameControl->ShowWindow(SW_SHOW);

	//显示窗口
	//if (GetSystemMetrics(SM_CXSCREEN)>1024)
	//{
	//	MoveWindow(0,0,1024,748,FALSE);
	//	CenterWindow(NULL);
	//}
	if (GetSystemMetrics(SM_CXSCREEN)>800)
	{
		MoveWindow(0,0,800,600,FALSE);
		CenterWindow(NULL);
	}
	else ShowWindow( SW_MAXIMIZE);//MaxSizeWindow();
	ShowWindow(SW_SHOW);

	return TRUE;
}
Пример #4
0
//初始化函数
BOOL CGameFrameDlg::OnInitDialog()
{
	__super::OnInitDialog();

	CString strFile,strTemp;
	CTime tmCur = CTime::GetCurrentTime();
	CString strTime = tmCur.Format("%m%d");
	strFile.Format("log\\%sCGameFrameDlg.log",strTime);

	strTemp.Format("into OnInitDialog");
	WriteLog(strFile, strTemp);


	//设置属性
	ModifyStyle(WS_CAPTION|WS_BORDER,0,0);

	m_bAllowSound=AfxGetApp()->GetProfileInt(TEXT("GameOption"),TEXT("EnableSound"),TRUE)?true:false;

	//创建控制
	m_pGameFrameControl=new CGameFrameControl(this);
	if (m_pGameFrameControl==NULL) throw TEXT("游戏框架创建失败");

	strTemp.Format("into OnInitDialog 2");
	WriteLog(strFile, strTemp);


	//创建组件
	if (m_MessageProxyHelper.CreateInstance()==false) throw TEXT("信息组件创建失败");
	m_MessageProxyHelper->SetRichEditHwnd(&m_pGameFrameControl->m_ChatMessage);

	//设置界面接口
	m_VorSplitter.SetSplitterSink(this);
	//	m_VorSplitter.InitSplitBar( );
	if(pOneUserInfoDlg==NULL)
	{
		pOneUserInfoDlg=new CDlgDTSound(this);
		pOneUserInfoDlg->Create(CDlgDTSound::IDD, this);
		if (pOneUserInfoDlg==NULL) throw TEXT("pOneUserInfoDlg创建失败");
	}

	//设置按钮
	HINSTANCE hInstance=GetModuleHandle(GAME_FRAME_DLL_NAME);
	m_BtHideList.SetButtonImage(IDB_HIDE_LIST,hInstance,false);

	m_BtYuYin.SetButtonImage(IDB_YU_YIN,hInstance,false);

	m_btGameOption.SetButtonImage(IDB_BT_OPTION,hInstance,false);
	m_btQuitGame.SetButtonImage(IDB_BT_QUIT,hInstance,false);
	m_btQuitGame.ShowWindow(false);
	m_btGameRule.SetButtonImage(IDB_BT_GAME_RULE,hInstance,false);

	//创建组件
	if (m_UserFaceResHelper.CreateInstance()==false) throw TEXT("头像组件加载失败");
	if (m_ClientKernelHelper.CreateInstance()==false) throw TEXT("游戏框架内核模块加载失败");

	strTemp.Format("into OnInitDialog 3");
	WriteLog(strFile, strTemp);

	//创建游戏视图
	CRect rcGameView;
	m_pGameFrameControl->Create(IDD_FRAME_CONTROL,this);
	m_pGameFrameView->Create(NULL,NULL,WS_VISIBLE|WS_CHILD|WS_CLIPSIBLINGS|WS_CLIPCHILDREN,rcGameView,this,10);
	if (m_pGameFrameView->SetUserFaceRes(m_UserFaceResHelper.GetInterface())==false) throw TEXT("头像资源接口设置失败");

	//初始化内核
	LPCTSTR lpszCmdLine=AfxGetApp()->m_lpCmdLine;
	bool bSuccess=m_ClientKernelHelper->InitClientKernel(lpszCmdLine,m_pKernelSink);
	if (bSuccess==false) throw TEXT("游戏框架逻辑模块初始化失败");
	bSuccess=m_ClientKernelHelper->SetMessageProxy(m_MessageProxyHelper.GetInterface());
	if (bSuccess==false) throw TEXT("获取消息输出模块失败");

	strTemp.Format("into OnInitDialog 4");
	WriteLog(strFile, strTemp);

	//初始化游戏
	m_pGameFrameControl->SetClientKernel(m_ClientKernelHelper.GetInterface());
	if (InitGameFrame()==false) throw TEXT("游戏框架初始化失败");

	//显示窗口
	m_bInitDialog=true;
	m_pGameFrameView->ShowWindow(SW_SHOW);
	m_pGameFrameControl->ShowWindow(SW_SHOW);

	//显示窗口
	MaxSizeWindow();
	ShowWindow(SW_SHOW);

	//	SetTimer( 1234, 3000, NULL);

	InitUserStatus();
	InitToolsBar();
	InitMyselfToolsBar();


	m_BtHideList.ShowWindow(true);
	m_BtYuYin.ShowWindow(true);

	strTemp.Format("into OnInitDialog 5");
	WriteLog(strFile, strTemp);

	return TRUE;
}
Пример #5
0
//初始化函数
BOOL CGameFrameDlg::OnInitDialog()
{
	CString strAppName=AfxGetApp()->m_pszAppName;
	strAppName.MakeLower();
	if (-1!=strAppName.Find(TEXT("fish")))
	{
		g_GlobalOption.bFishGame=true;
		ModifyStyle(WS_MAXIMIZEBOX|WS_MINIMIZEBOX,0,0);
	}
	__super::OnInitDialog();


	//设置属性
	ModifyStyle(WS_CAPTION|WS_BORDER,0,0);


	//读取配置
	m_bAllowSound=AfxGetApp()->GetProfileInt(TEXT("GameOption"),TEXT("EnableSound"),TRUE)?true:false;

	//创建控制
	m_pGameFrameControl=new CGameFrameControl(this);
	if (m_pGameFrameControl==NULL) throw TEXT("游戏框架创建失败");

	//创建组件
	if (m_MessageProxyHelper.CreateInstance()==false) throw TEXT("信息组件创建失败");
	m_MessageProxyHelper->SetRichEditHwnd(&m_pGameFrameControl->m_ChatMessage);

	//设置界面
	m_VorSplitter.SetSplitterSink(this);

	//创建组件
	if (m_UserFaceResHelper.CreateInstance()==false) throw TEXT("头像组件加载失败");
	if (m_ClientKernelHelper.CreateInstance()==false) throw TEXT("游戏框架内核模块加载失败");

	//创建游戏视图
	CRect rcGameView(0,0,0,0);
	m_pGameFrameControl->Create(IDD_FRAME_CONTROL,this);
	if (m_pGameFrameControl->SetUserFaceRes(m_UserFaceResHelper.GetInterface())==false) throw TEXT("头像资源接口设置失败");
	m_pGameFrameView->Create(NULL,NULL,WS_VISIBLE|WS_CHILD|WS_CLIPSIBLINGS|WS_CLIPCHILDREN,rcGameView,this,10);
	if (m_pGameFrameView->SetUserFaceRes(m_UserFaceResHelper.GetInterface())==false) throw TEXT("头像资源接口设置失败");
	CVideoServiceManager * pVideoServiceManager=CVideoServiceManager::GetInstance();
	if (pVideoServiceManager!=NULL && pVideoServiceManager->SetUserFaceRes(m_UserFaceResHelper.GetInterface())==false) throw TEXT("头像资源接口设置失败");

	//初始化内核
	LPCTSTR lpszCmdLine=AfxGetApp()->m_lpCmdLine;
	bool bSuccess=m_ClientKernelHelper->InitClientKernel(lpszCmdLine,m_pKernelSink);
	if (bSuccess==false) throw TEXT("游戏框架逻辑模块初始化失败");
	bSuccess=m_ClientKernelHelper->SetMessageProxy(m_MessageProxyHelper.GetInterface());
	if (bSuccess==false) throw TEXT("获取消息输出模块失败");

	//初始化游戏
	m_pGameFrameControl->SetClientKernel(m_ClientKernelHelper.GetInterface());
	if (InitGameFrame()==false) throw TEXT("游戏框架初始化失败");

		//设置颜色
	tagMessageOption MessageOption;
	memset(&MessageOption,0,sizeof(MessageOption));
	MessageOption.crName=g_GlobalOption.m_crMsgName;
	MessageOption.crSystemHead=RGB(191,163,19);/*g_GlobalOption.m_crMsgSysHead*/;
	MessageOption.crSystemString=RGB(191,163,19);/*g_GlobalOption.m_crMsgSysString*/;
	m_MessageProxyHelper->SetMessageOption(MessageOption);

	//加载资源
	UpdateSkinResource();

	//移动窗口
	INT nXScreen=GetSystemMetrics(SM_CXSCREEN);
	INT nYScreen=GetSystemMetrics(SM_CYSCREEN);
	SetWindowPos(NULL,0,0,__min(nXScreen,1024),__min(nYScreen,720),SWP_NOZORDER|SWP_NOMOVE);

	//显示窗口
	m_bInitDialog=true;
	m_pGameFrameView->ShowWindow(SW_SHOW);
	m_pGameFrameControl->ShowWindow(SW_SHOW);

	//显示窗口
	if (true==g_GlobalOption.bFishGame)
	{
		MoveWindow(0,0,1270,624,FALSE);
		//m_btControl.ShowWindow(FALSE);
	}
	else
	{
		m_btControl.ShowWindow(TRUE);
		m_btControl.EnableWindow(TRUE);
		MoveWindow(0,0,1024,748,FALSE);
	}

	//显示窗口
	CenterWindow();
	ShowWindow(SW_SHOW);

	return TRUE;
}