int _tmain(int argc, char** argv) { //NOTE: //---------------------------------------------------------------------- //Create your objects in the global namespace //Initialize your object here, like what we do for the balls //---------------------------------------------------------------------- srand(time(0)); for(int i = 0; i < ballCount; i++) { balls[i] = new Ball(400, 300, 10); balls[i]->SetSpeed(Vector(10 * rand() / RAND_MAX -5 , 10 * rand() / RAND_MAX -5)); } obsticles[0] = new SpeedUpBox(180, 180, 80, 80); obsticles[1] = new SpeedUpBox(650, 310, 50, 110); obsticles[2] = new SpeedDownBox(70, 480, 290, 50); obsticles[3] = new SpeedDownBox(520, 80, 80, 80); obsticles[4] = new VerticalLine(20, 90, 510); obsticles[5] = new VerticalLine(110, 80, 180); obsticles[6] = new VerticalLine(750, 40, 510); obsticles[7] = new HorizontalLine(70, 40, 240); obsticles[8] = new HorizontalLine(400, 40, 280); obsticles[9] = new HorizontalLine(130, 130, 230); obsticles[10] = new HorizontalLine(200, 420, 400); obsticles[11] = new HorizontalLine(500, 480, 230); obsticles[12] = new HorizontalLine(10, 580, 670); //NOTE: //---------------------------------------------------------------------- //Below this line control of your main is passed to graphix library //Don't touch this line, Don't write anything after it //Simply just don't do anything after this point ==> . //---------------------------------------------------------------------- InitGraphix(argc, argv); return 0; }
int _tmain(int argc, char** argv) { //NOTE: //---------------------------------------------------------------------- //Create your objects in the global namespace //Initialize your object here, like what we do for the balls //---------------------------------------------------------------------- srand(time(0)); for(int i = 0; i < ballCount; i++) { balls[i] = new Ball(400, 300, 10); balls[i]->SetSpeed(Vector(10 * rand() / RAND_MAX -5 , 10 * rand() / RAND_MAX -5)); } //NOTE: //---------------------------------------------------------------------- //Below this line control of your main is passed to graphix library //Don't touch this line, Don't write anything after it //Simply just don't do anything after this point ==> . //---------------------------------------------------------------------- InitGraphix(argc, argv); return 0; }