void SR_NodeInit(SceneRenderer *sr, SFNode *node) { switch (Node_GetTag(node)) { case TAG_MPEG4_AnimationStream: InitAnimationStream(sr, node); break; case TAG_MPEG4_AudioBuffer: InitAudioBuffer(sr, node); break; case TAG_MPEG4_AudioSource: InitAudioSource(sr, node); break; case TAG_MPEG4_AudioClip: case TAG_X3D_AudioClip: InitAudioClip(sr, node); break; case TAG_MPEG4_TimeSensor: case TAG_X3D_TimeSensor: InitTimeSensor(sr, node); break; case TAG_MPEG4_ImageTexture: case TAG_X3D_ImageTexture: InitImageTexture(sr, node); break; case TAG_MPEG4_PixelTexture: case TAG_X3D_PixelTexture: InitPixelTexture(sr, node); break; case TAG_MPEG4_MovieTexture: case TAG_X3D_MovieTexture: InitMovieTexture(sr, node); break; default: sr->visual_renderer->NodeInit(sr->visual_renderer, node); break; } }
void gf_sr_on_node_init(GF_Renderer *sr, GF_Node *node) { switch (gf_node_get_tag(node)) { case TAG_MPEG4_AnimationStream: InitAnimationStream(sr, node); break; case TAG_MPEG4_AudioBuffer: InitAudioBuffer(sr, node); break; case TAG_MPEG4_AudioSource: InitAudioSource(sr, node); break; case TAG_MPEG4_AudioClip: case TAG_X3D_AudioClip: InitAudioClip(sr, node); break; case TAG_MPEG4_TimeSensor: case TAG_X3D_TimeSensor: InitTimeSensor(sr, node); break; case TAG_MPEG4_ImageTexture: case TAG_X3D_ImageTexture: InitImageTexture(sr, node); break; case TAG_MPEG4_PixelTexture: case TAG_X3D_PixelTexture: InitPixelTexture(sr, node); break; case TAG_MPEG4_MovieTexture: case TAG_X3D_MovieTexture: InitMovieTexture(sr, node); break; default: sr->visual_renderer->NodeInit(sr->visual_renderer, node); break; } }
int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(512, 512); glutInitWindowPosition (100, 100); g_win = glutCreateWindow(argv[0]); #ifndef __APPLE__ glewInit(); if (!glewIsSupported("GL_VERSION_2_0")) { printf("OpenGL 2.0 not supported\n"); exit(1); } #endif glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutSpecialFunc(SpecialKey); glutDisplayFunc(Redisplay); const char * filename = 0; if(argc>1) filename = argv[1]; std::cout << USAGE_TEXT << std::endl; // TODO: switch profiles based on shading language // std::cout << "GL_SHADING_LANGUAGE_VERSION: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; AllocateLut3D(); InitImageTexture(filename); try { InitOCIO(filename); } catch(OCIO::Exception & e) { std::cerr << e.what() << std::endl; exit(1); } PopulateOCIOMenus(); Reshape(1024, 512); UpdateOCIOGLState(); Redisplay(); /* if (Anim) { glutIdleFunc(Idle); } */ glutMainLoop(); return 0; }