BOOL View::InitGL() { glShadeModel(GL_SMOOTH); glClearColor(0.f, 0.f, 0.f, 1.f); //Initialize Background Colour glEnable(GL_DEPTH_TEST); //Enable Depth Test glDepthFunc(GL_LEQUAL); //If the image is closer to camera, allow it to be ontop glEnable(GL_CULL_FACE); //Allow culling of faces glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); //Allows the interior of polygon to be filled glEnable(GL_BLEND); //Allow blending of textures with alpha glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //Alpha stuff glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //Nicest Perspective that can be calculated glfwSwapInterval(0); glGenVertexArrays(1, &m_vertexArrayID); glBindVertexArray(m_vertexArrayID); if (!InitProgramInfo()) { std::cout << "Failed to Load Program Parameters" << std::endl; } if (!InitLightsInfo()) { std::cout << "Failed to Load Lights" << std::endl; } this->theModel->Init(); return TRUE; }
int main(int argc, char **argv) { Object *code, *pm; Object *prog, *objv[2]; Stream *s, *strv[4]; char *dummy = Null(char); word e; #if 0 MCB m; #endif Environ env; if( argc < 2 ) { printf("usage: bounce machine [msgsize [bounces]]\n"); return 20; } msgsize = argc<3?1024:atoi(argv[2]); bounces = argc<4?5000:atoi(argv[3]); if( strcmp("remote",argv[0]) != 0 ) { int i; MachineName(mcname); i = strlen(mcname); while(mcname[--i] != c_dirchar); mcname[i+1] = '\0'; strcat(mcname,argv[1]); strcat(mcname,"/tasks"); pm = Locate(CurrentDir,mcname); code = Locate(CurrentDir,"/loader/bounce"); prog = Execute(pm,code); s = Open(prog,NULL,O_WriteOnly); objv[0] = CurrentDir; objv[1] = Null(Object); strv[0] = Heliosno(stdin); strv[1] = Heliosno(stdout); strv[2] = Heliosno(stderr); strv[3] = Null(Stream); argv[0] = "remote"; env.Argv = argv; env.Envv = &dummy; env.Objv = &objv[0]; env.Strv = &strv[0]; e = SendEnv(s->Server,&env); echo(prog->Reply); #if 0 InitMCB(&m,0,prog->Reply,NullPort,0); m.Timeout = MaxInt; e = GetMsg(&m); #else InitProgramInfo(s,PS_Terminate); e = GetProgramInfo(s,NULL,-1); #endif Close(code); Close(prog); Close(s); Close(pm); } else { bounce(MyTask->Parent,MyTask->Port); } return 0; }