//***************************************************************************** // // This example demonstrates how to use the uDMA controller to transfer data // between memory buffers and to and from a peripheral, in this case a UART. // The uDMA controller is configured to repeatedly transfer a block of data // from one memory buffer to another. It is also set up to repeatedly copy a // block of data from a buffer to the UART output. The UART data is looped // back so the same data is received, and the uDMA controlled is configured to // continuously receive the UART data using ping-pong buffers. // // The processor is put to sleep when it is not doing anything, and this allows // collection of CPU usage data to see how much CPU is being used while the // data transfers are ongoing. // //***************************************************************************** int main(void) { static uint32_t ui32PrevSeconds; static uint32_t ui32PrevXferCount; static uint32_t ui32PrevUARTCount = 0; uint32_t ui32XfersCompleted; uint32_t ui32BytesTransferred; // // Enable lazy stacking for interrupt handlers. This allows floating-point // instructions to be used within interrupt handlers, but at the expense of // extra stack usage. // ROM_FPULazyStackingEnable(); // // Set the clocking to run from the PLL at 50 MHz. // ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // // Enable peripherals to operate when CPU is in sleep. // ROM_SysCtlPeripheralClockGating(true); // // Enable the GPIO port that is used for the on-board LED. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); // // Enable the GPIO pins for the LED (PF2). // ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_2); // // Initialize the UART. // ConfigureUART(); UARTprintf("\033[2JuDMA Example\n"); // // Show the clock frequency on the display. // UARTprintf("Tiva C Series @ %u MHz\n\n", ROM_SysCtlClockGet() / 1000000); // // Show statistics headings. // UARTprintf("CPU Memory UART Remaining\n"); UARTprintf("Usage Transfers Transfers Time\n"); // // Configure SysTick to occur 100 times per second, to use as a time // reference. Enable SysTick to generate interrupts. // ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / SYSTICKS_PER_SECOND); ROM_SysTickIntEnable(); ROM_SysTickEnable(); // // Initialize the CPU usage measurement routine. // CPUUsageInit(ROM_SysCtlClockGet(), SYSTICKS_PER_SECOND, 2); // // Enable the uDMA controller at the system level. Enable it to continue // to run while the processor is in sleep. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA); ROM_SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_UDMA); // // Enable the uDMA controller error interrupt. This interrupt will occur // if there is a bus error during a transfer. // ROM_IntEnable(INT_UDMAERR); // // Enable the uDMA controller. // ROM_uDMAEnable(); // // Point at the control table to use for channel control structures. // ROM_uDMAControlBaseSet(ui8ControlTable); // // Initialize the uDMA memory to memory transfers. // InitSWTransfer(); // // Initialize the uDMA UART transfers. // InitUART1Transfer(); // // Remember the current SysTick seconds count. // ui32PrevSeconds = g_ui32Seconds; // // Remember the current count of memory buffer transfers. // ui32PrevXferCount = g_ui32MemXferCount; // // Loop until the button is pressed. The processor is put to sleep // in this loop so that CPU utilization can be measured. // while(1) { // // Check to see if one second has elapsed. If so, the make some // updates. // if(g_ui32Seconds != ui32PrevSeconds) { // // Turn on the LED as a heartbeat // GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_2, GPIO_PIN_2); // // Print a message to the display showing the CPU usage percent. // The fractional part of the percent value is ignored. // UARTprintf("\r%3d%% ", g_ui32CPUUsage >> 16); // // Remember the new seconds count. // ui32PrevSeconds = g_ui32Seconds; // // Calculate how many memory transfers have occurred since the last // second. // ui32XfersCompleted = g_ui32MemXferCount - ui32PrevXferCount; // // Remember the new transfer count. // ui32PrevXferCount = g_ui32MemXferCount; // // Compute how many bytes were transferred in the memory transfer // since the last second. // ui32BytesTransferred = ui32XfersCompleted * MEM_BUFFER_SIZE * 4; // // Print a message showing the memory transfer rate. // if(ui32BytesTransferred >= 100000000) { UARTprintf("%3d MB/s ", ui32BytesTransferred / 1000000); } else if(ui32BytesTransferred >= 10000000) { UARTprintf("%2d.%01d MB/s ", ui32BytesTransferred / 1000000, (ui32BytesTransferred % 1000000) / 100000); } else if(ui32BytesTransferred >= 1000000) { UARTprintf("%1d.%02d MB/s ", ui32BytesTransferred / 1000000, (ui32BytesTransferred % 1000000) / 10000); } else if(ui32BytesTransferred >= 100000) { UARTprintf("%3d KB/s ", ui32BytesTransferred / 1000); } else if(ui32BytesTransferred >= 10000) { UARTprintf("%2d.%01d KB/s ", ui32BytesTransferred / 1000, (ui32BytesTransferred % 1000) / 100); } else if(ui32BytesTransferred >= 1000) { UARTprintf("%1d.%02d KB/s ", ui32BytesTransferred / 1000, (ui32BytesTransferred % 1000) / 10); } else if(ui32BytesTransferred >= 100) { UARTprintf("%3d B/s ", ui32BytesTransferred); } else if(ui32BytesTransferred >= 10) { UARTprintf("%2d B/s ", ui32BytesTransferred); } else { UARTprintf("%1d B/s ", ui32BytesTransferred); } // // Calculate how many UART transfers have occurred since the last // second. // ui32XfersCompleted = (g_ui32RxBufACount + g_ui32RxBufBCount - ui32PrevUARTCount); // // Remember the new UART transfer count. // ui32PrevUARTCount = g_ui32RxBufACount + g_ui32RxBufBCount; // // Compute how many bytes were transferred by the UART. The number // of bytes received is multiplied by 2 so that the TX bytes // transferred are also accounted for. // ui32BytesTransferred = ui32XfersCompleted * UART_RXBUF_SIZE * 2; // // Print a message showing the UART transfer rate. // if(ui32BytesTransferred >= 1000000) { UARTprintf("%1d.%02d MB/s ", ui32BytesTransferred / 1000000, (ui32BytesTransferred % 1000000) / 10000); } else if(ui32BytesTransferred >= 100000) { UARTprintf("%3d KB/s ", ui32BytesTransferred / 1000); } else if(ui32BytesTransferred >= 10000) { UARTprintf("%2d.%01d KB/s ", ui32BytesTransferred / 1000, (ui32BytesTransferred % 1000) / 100); } else if(ui32BytesTransferred >= 1000) { UARTprintf("%1d.%02d KB/s ", ui32BytesTransferred / 1000, (ui32BytesTransferred % 1000) / 10); } else if(ui32BytesTransferred >= 100) { UARTprintf("%3d B/s ", ui32BytesTransferred); } else if(ui32BytesTransferred >= 10) { UARTprintf("%2d B/s ", ui32BytesTransferred); } else { UARTprintf("%1d B/s ", ui32BytesTransferred); } // // Print a spinning line to make it more apparent that there is // something happening. // UARTprintf("%2ds", 10 - ui32PrevSeconds); // // Turn off the LED. // GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_2, 0); } // // Put the processor to sleep if there is nothing to do. This allows // the CPU usage routine to measure the number of free CPU cycles. // If the processor is sleeping a lot, it can be hard to connect to // the target with the debugger. // ROM_SysCtlSleep(); // // See if we have run int32_t enough and exit the loop if so. // if(g_ui32Seconds >= 10) { break; } }
//***************************************************************************** // // This example demonstrates how to use the uDMA controller to transfer data // between memory buffers and to and from a peripheral, in this case a UART. // The uDMA controller is configured to repeatedly transfer a block of data // from one memory buffer to another. It is also set up to repeatedly copy a // block of data from a buffer to the UART output. The UART data is looped // back so the same data is received, and the uDMA controlled is configured to // continuously receive the UART data using ping-pong buffers. // // The processor is put to sleep when it is not doing anything, and this allows // collection of CPU usage data to see how much CPU is being used while the // data transfers are ongoing. // //***************************************************************************** int main(void) { static unsigned long ulPrevSeconds; static unsigned long ulPrevXferCount; static unsigned long ulPrevUARTCount = 0; unsigned long ulXfersCompleted; unsigned long ulBytesTransferred; unsigned long ulButton; // // Set the clocking to run from the PLL at 50 MHz. // ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // // Enable peripherals to operate when CPU is in sleep. // ROM_SysCtlPeripheralClockGating(true); // // Set the push button as an input with a pull-up. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB); ROM_GPIODirModeSet(GPIO_PORTB_BASE, GPIO_PIN_4, GPIO_DIR_MODE_IN); ROM_GPIOPadConfigSet(GPIO_PORTB_BASE, GPIO_PIN_4, GPIO_STRENGTH_2MA, GPIO_PIN_TYPE_STD_WPU); // // Initialize the UART. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA); ROM_SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_UART0); GPIOPinConfigure(GPIO_PA0_U0RX); GPIOPinConfigure(GPIO_PA1_U0TX); ROM_GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_0 | GPIO_PIN_1); UARTStdioInit(0); UARTprintf("\033[2JuDMA Example\n"); // // Show the clock frequency and exit instructions. // UARTprintf("Stellaris @ %u MHz\n", ROM_SysCtlClockGet() / 1000000); UARTprintf("Press button to use debugger.\n\n"); // // Show statistics headings. // UARTprintf("CPU Memory UART\n"); UARTprintf("Usage Transfers Transfers\n"); // // Configure SysTick to occur 100 times per second, to use as a time // reference. Enable SysTick to generate interrupts. // ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / SYSTICKS_PER_SECOND); ROM_SysTickIntEnable(); ROM_SysTickEnable(); // // Initialize the CPU usage measurement routine. // CPUUsageInit(ROM_SysCtlClockGet(), SYSTICKS_PER_SECOND, 2); // // Enable the uDMA controller at the system level. Enable it to continue // to run while the processor is in sleep. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA); ROM_SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_UDMA); // // Enable the uDMA controller error interrupt. This interrupt will occur // if there is a bus error during a transfer. // ROM_IntEnable(INT_UDMAERR); // // Enable the uDMA controller. // ROM_uDMAEnable(); // // Point at the control table to use for channel control structures. // ROM_uDMAControlBaseSet(ucControlTable); // // Initialize the uDMA memory to memory transfers. // InitSWTransfer(); // // Initialize the uDMA UART transfers. // InitUART1Transfer(); // // Remember the current SysTick seconds count. // ulPrevSeconds = g_ulSeconds; // // Remember the current count of memory buffer transfers. // ulPrevXferCount = g_ulMemXferCount; // // Loop until the button is pressed. The processor is put to sleep // in this loop so that CPU utilization can be measured. When the // processor is sleeping a lot, it can be hard to connect to the target // with the debugger. Pressing the button will cause this loop to exit // and the processor will no longer sleep. // while(1) { // // Check for the select button press. If the button is pressed, // then exit this loop. // ulButton = ROM_GPIOPinRead(GPIO_PORTB_BASE, GPIO_PIN_4); if(!ulButton) { break; } // // Check to see if one second has elapsed. If so, the make some // updates. // if(g_ulSeconds != ulPrevSeconds) { // // Print a message to the display showing the CPU usage percent. // The fractional part of the percent value is ignored. // UARTprintf("\r%3d%% ", g_ulCPUUsage >> 16); // // Remember the new seconds count. // ulPrevSeconds = g_ulSeconds; // // Calculate how many memory transfers have occurred since the last // second. // ulXfersCompleted = g_ulMemXferCount - ulPrevXferCount; // // Remember the new transfer count. // ulPrevXferCount = g_ulMemXferCount; // // Compute how many bytes were transferred in the memory transfer // since the last second. // ulBytesTransferred = ulXfersCompleted * MEM_BUFFER_SIZE * 4; // // Print a message showing the memory transfer rate. // if(ulBytesTransferred >= 100000000) { UARTprintf("%3d MB/s ", ulBytesTransferred / 1000000); } else if(ulBytesTransferred >= 10000000) { UARTprintf("%2d.%01d MB/s ", ulBytesTransferred / 1000000, (ulBytesTransferred % 1000000) / 100000); } else if(ulBytesTransferred >= 1000000) { UARTprintf("%1d.%02d MB/s ", ulBytesTransferred / 1000000, (ulBytesTransferred % 1000000) / 10000); } else if(ulBytesTransferred >= 100000) { UARTprintf("%3d KB/s ", ulBytesTransferred / 1000); } else if(ulBytesTransferred >= 10000) { UARTprintf("%2d.%01d KB/s ", ulBytesTransferred / 1000, (ulBytesTransferred % 1000) / 100); } else if(ulBytesTransferred >= 1000) { UARTprintf("%1d.%02d KB/s ", ulBytesTransferred / 1000, (ulBytesTransferred % 1000) / 10); } else if(ulBytesTransferred >= 100) { UARTprintf("%3d B/s ", ulBytesTransferred); } else if(ulBytesTransferred >= 10) { UARTprintf("%2d B/s ", ulBytesTransferred); } else { UARTprintf("%1d B/s ", ulBytesTransferred); } // // Calculate how many UART transfers have occurred since the last // second. // ulXfersCompleted = (g_ulRxBufACount + g_ulRxBufBCount - ulPrevUARTCount); // // Remember the new UART transfer count. // ulPrevUARTCount = g_ulRxBufACount + g_ulRxBufBCount; // // Compute how many bytes were transferred by the UART. The number // of bytes received is multiplied by 2 so that the TX bytes // transferred are also accounted for. // ulBytesTransferred = ulXfersCompleted * UART_RXBUF_SIZE * 2; // // Print a message showing the UART transfer rate. // if(ulBytesTransferred >= 1000000) { UARTprintf("%1d.%02d MB/s ", ulBytesTransferred / 1000000, (ulBytesTransferred % 1000000) / 10000); } else if(ulBytesTransferred >= 100000) { UARTprintf("%3d KB/s ", ulBytesTransferred / 1000); } else if(ulBytesTransferred >= 10000) { UARTprintf("%2d.%01d KB/s ", ulBytesTransferred / 1000, (ulBytesTransferred % 1000) / 100); } else if(ulBytesTransferred >= 1000) { UARTprintf("%1d.%02d KB/s ", ulBytesTransferred / 1000, (ulBytesTransferred % 1000) / 10); } else if(ulBytesTransferred >= 100) { UARTprintf("%3d B/s ", ulBytesTransferred); } else if(ulBytesTransferred >= 10) { UARTprintf("%2d B/s ", ulBytesTransferred); } else { UARTprintf("%1d B/s ", ulBytesTransferred); } // // Print a spinning line to make it more apparent that there is // something happening. // UARTprintf("%c", g_pcTwirl[ulPrevSeconds % 4]); } // // Put the processor to sleep if there is nothing to do. This allows // the CPU usage routine to measure the number of free CPU cycles. // If the processor is sleeping a lot, it can be hard to connect to // the target with the debugger. // ROM_SysCtlSleep(); }