Пример #1
0
void QueuedWork::Run(Type what, int maxcount) {
	switch (what) {
		case Polling:
			Instance().poll.get();
			for (std::vector<Queued *>::iterator it = Instance().Polls.begin(); it != Instance().Polls.end(); ++it) {
				(*it)->run();
			}
			Instance().poll.put();
			break;
		case Blocking:
			for (;;) {
				Instance().semaphore.get();
				Instance().lock.get();
				Queued *q = Instance().MayBlock.front();
				Instance().MayBlock.pop_front();
				Instance().lock.put();
				q->run();
			}
			break;
		case OpenGL:
			Instance().lock.get();
			for (int i = 0; i < maxcount && Instance().OpenGLContext.size(); i++) {
				Queued *q = Instance().OpenGLContext.front();
				Instance().OpenGLContext.pop_front();
				Instance().lock.put();
				q->run();
				Instance().lock.get();
			}
			Instance().lock.put();
			break;
	}
}
Пример #2
0
void HUD::SetHighscore(int score)
{
	Instance().strScore = Tools::ToString(score);
	Instance().DisplayHighscore();
}
Пример #3
0
HRESULT AnimaApplication::CreateInstance( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
	assert( AnimaApplication::mInstance == 0 );

	HWND	   hWnd;
	WNDCLASSEX winClass;
	memset( &winClass, 0x0, sizeof(WNDCLASSEX) );
	
	winClass.lpszClassName = "MY_WINDOWS_CLASS";
	winClass.cbSize        = sizeof(WNDCLASSEX);
	winClass.style         = CS_HREDRAW | CS_VREDRAW;
	winClass.lpfnWndProc   = WindowProc;
	winClass.hInstance     = hInstance;
	winClass.hIcon	       = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON);
    winClass.hIconSm	   = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON);
	winClass.hCursor       = LoadCursor(NULL, IDC_ARROW);
	winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
	winClass.lpszMenuName  = NULL;
	winClass.cbClsExtra    = 0;
	winClass.cbWndExtra    = 0;

	if( !RegisterClassEx(&winClass) )
		return E_FAIL;

	hWnd = CreateWindowEx( NULL, "MY_WINDOWS_CLASS", 
                             "DX9 Skinning Sample",
						     WS_OVERLAPPEDWINDOW | WS_VISIBLE,
					         0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT, NULL, NULL, hInstance, NULL );

	if( hWnd == NULL )
		return E_FAIL;

	// register raw input device
	RAWINPUTDEVICE Rid[2];
    Rid[0].usUsagePage = HID_USAGE_PAGE_GENERIC; 
    Rid[0].usUsage = HID_USAGE_GENERIC_MOUSE; 
    Rid[0].dwFlags = RIDEV_INPUTSINK;   
    Rid[0].hwndTarget = hWnd;
 
	// Keyboard
	Rid[1].usUsagePage = HID_USAGE_PAGE_GENERIC;
	Rid[1].usUsage = 6;
	Rid[1].dwFlags = 0;
	Rid[1].hwndTarget=hWnd;

	RegisterRawInputDevices( Rid, 2, sizeof(Rid[0]) );


	ShowWindow( hWnd, nCmdShow );
    UpdateWindow( hWnd );

	LPWSTR *szArglist;
	int nArgs;
	
	szArglist = CommandLineToArgvW(GetCommandLineW(), &nArgs);
	TestEnvironment* testEnvironment = new TestEnvironment( nArgs, szArglist );
	Math::Random::Init( testEnvironment->GetRandomSeed() );

	AnimaApplication::mInstance = new AnimaApplication( winClass, hWnd );

	char szCurrentDir[2048];
	GetCurrentDirectory( sizeof(szCurrentDir), szCurrentDir );
	strcat_s(szCurrentDir, "/../Shaders");
	Instance()->mShadersWatcher = FindFirstChangeNotification( szCurrentDir, FALSE, FILE_NOTIFY_CHANGE_LAST_WRITE);
	if (Instance()->mShadersWatcher  == INVALID_HANDLE_VALUE) 
		DXTRACE_ERR("Unable to monitor shaders directory. Live shaders editing will not work", E_FAIL );

	Instance()->mTestEnvironment = testEnvironment;
	Instance()->mRenderContext = new RenderContext( hWnd, DISPLAY_WIDTH, DISPLAY_HEIGHT );
	Instance()->mFramerateCounter = new FramerateCounter;

	Instance()->mUserInterface = new UserInterface( mInstance->mRenderContext, mInstance->mFramerateCounter );
	Instance()->mUserInterface->AcquireResources( Instance()->mRenderContext );

	Instance()->mInput = new Input();
	Instance()->mCamera = new Camera( *Instance()->mInput, *Instance()->mRenderContext );
	// set up renderer 

	Instance()->mModel = new SkeletalModel( "..\\Models\\frank.dae" );
	Instance()->mModel->Load( Instance()->mRenderContext );
	Instance()->mModel->SetNext( Instance()->mUserInterface );
	Instance()->mModel->PlayAnimation( 0, 0.25f );

	Instance()->mModelRotationAngle = 0.f;
	Instance()->mRotateModel = true;
	Instance()->mFrameCounter = 0;

	return S_OK;
}
Пример #4
0
void HUD::SetLives(int amount, bool who)
{
	if(who)
	{
		//Removes previous list from the higscore score. As to not diplay the score along with the previous score. 
		while(!Instance().playerLivesSymbols.empty())
		{
			Instance().playerLivesSymbols.pop_front();
		}
		Instance().nextPos = sf::Vector2f(16*4, 0);
		for (int i=0; i < amount; i++)
		{
			Instance().playerLivesSymbols.push_back(  Instance().BlasterFont.GetGlyph((char)Instance().strScore.at(0), Instance().nextPos) );
			Instance().nextPos.x += 16;
		}
	}
	else
	{
		//Removes previous list from the higscore score. As to not diplay the score along with the previous score. 
		while(!Instance().playerLivesSymbols.empty())
		{
			Instance().playerLivesSymbols.pop_front();
		}
		Instance().nextPos = sf::Vector2f(16*24, 0);
		for (int i=0; i < amount; i++)
		{
			Instance().playerLivesSymbols.push_back(  Instance().BlasterFont.GetGlyph((char)Instance().strScore.at(0), Instance().nextPos) );
			Instance().nextPos.x -= 16;
		}
	}
}
Пример #5
0
void HUD::UpdateTheHighscoreFile(int score, std::string name)
{
	Instance().UpdateHighscoreFile(score, name);
}
Пример #6
0
 static void Disable() {
   Instance().enable_ = false;
 }
Пример #7
0
template <typename T> static T* DelCnt(T* p) { return Instance().dl(p); }
Пример #8
0
 const CNcbiArguments& GetArguments(void)
 { return *(CNcbiArguments*)Instance(); }
Пример #9
0
// Set the position of the next character (and the x-coordinate of the first
// character of all following new lines )
void Typewriter::SetStartPosition( const Point3D& ac_roPosition )
{
    Instance().m_oStartPosition = ac_roPosition;
    Instance().SetPosition( ac_roPosition );
}
Пример #10
0
// static command target
void PatchInspector::toggle(const cmd::ArgumentList& args)
{
	Instance().ToggleVisibility();
}
Пример #11
0
 CNcbiEnvironment& SetEnvironment(void)
 { return *(CNcbiEnvironment*)Instance(); }
Пример #12
0
bool handleRunInstances( AttributeValueMap & avm, std::string & reply, unsigned requestNumber ) {
    // fprintf( stdout, "handleRunInstances()\n" );

    bool found = false;
    std::string userID;
    User & user = validateAndAcquireUser( avm, userID, reply, found );
    if( ! found ) { return false; }

    // Validate the ImageId, MinCount, and MaxCount parameters, as well
    // as the optional parameters KeyName, InstanceType, SecurityGroup*,
    // and UserData.

    // We presently assume all imageIDs are valid.
    std::string imageID = getObject< std::string >( avm, "ImageId", found );
    if( (! found) || imageID.empty() ) {
        fprintf( stderr, "Failed to find imageID in query.\n" );
        reply = "Required parameter ImageId missing or empty.\n";
        return false;
    }

    std::string minCount = getObject< std::string >( avm, "MinCount", found );
    if( (! found) || minCount.empty() ) {
        fprintf( stderr, "Failed to find minCount in query.\n" );
        reply = "Required parameter MinCount missing or empty.\n";
        return false;
    }

    std::string maxCount = getObject< std::string >( avm, "MaxCount", found );
    if( (! found) || maxCount.empty() ) {
        fprintf( stderr, "Failed to find maxCount in query.\n" );
        reply = "Required parameter MaxCount missing or empty.\n";
        return false;
    }

    if( minCount != "1" || maxCount != "1" ) {
        fprintf( stderr, "The simulator presently only supports starting one instance at a time.\n" );
        reply = "Counts must be '1' at present.\n";
        return false;
    }

    std::string keyName = getObject< std::string >( avm, "KeyName", found );
    if( ! keyName.empty() ) {
        Keypair kp = getObject< Keypair >( user.keypairs, keyName, found );
        if( ! found ) {
            std::ostringstream error;
            error << "The requested keypair, '" << keyName << "', does not exist." << std::endl;
            reply = error.str();
            fprintf( stderr, "%s", reply.c_str() );
            return false;
        }
    }

    // We presently assume all instanceTypes are valid.
    std::string instanceType = getObject< std::string >( avm, "InstanceType", found );
    if( instanceType.empty() ) {
        instanceType = "m1.small";
    }

    std::string userData = getObject< std::string >( avm, "UserData", found );
    if( ! userData.empty() ) {
        // We should validate that the user data is properly Base64-encoded.
    }

    std::vector< std::string > groupNames;
    for( int i = 1; ; ++i ) {
        std::ostringstream sgParameterName;
        sgParameterName << "SecurityGroup." << i;
        std::string sgName = getObject< std::string >( avm, sgParameterName.str(), found );
        if( ! found ) { break; }
        if( sgName.empty() ) {
            std::ostringstream error;
            error << "Optional parameter " << sgName << " must not be empty." << std::endl;
            reply = error.str();
            fprintf( stderr, "%s", reply.c_str() );
            return false;
        }

        NameToGroupMap::const_iterator ci = user.groups.find( sgName );
        if( ci != user.groups.end() ) {
            groupNames.push_back( sgName );
        } else {
            std::ostringstream error;
            error << "Group '" << sgName << "' does not exist.\n";
            reply = error.str();
            fprintf( stderr, "%s", reply.c_str() );
            return false;
        }
    }

    if( groupNames.empty() ) {
        groupNames.push_back( "default" );
    }

    // Create the (unique) corresponding Instance.
    char edh[] = "12345678";
    snprintf( edh, sizeof( edh ), "%.8x", (unsigned)user.instances.size() );

    std::string instanceID = "i-"; instanceID += edh;
    std::string privateDNSName = "private.dns."; privateDNSName += edh;
    std::string publicDNSName = "public.dns."; publicDNSName += edh;
    std::string instanceState = "pending";
    user.instances[ instanceID ] = Instance( instanceID, imageID, privateDNSName, publicDNSName, instanceType, instanceState, keyName, groupNames );
    std::string reservationID = "r-"; reservationID += edh;

    // Construct the XML reply.
    std::ostringstream xml;
    xml << "<RunInstancesResponse xmlns=\"http://ec2.amazonaws.com/doc/2010-11-15/\">" << std::endl;

    char rID[] = "1234";
    snprintf( rID, sizeof( rID ), "%.4x", requestNumber );
    std::string requestID = rID;

    xml << "<requestId>" << requestID << "</requestId>" << std::endl;
    xml << "<reservationId>" << reservationID << "</reservationId>" << std::endl;
    xml << "<ownerId>" << userID << "</ownerId>" << std::endl;

    xml << "<groupSet>" << std::endl;
        for( unsigned i = 0; i < groupNames.size(); ++i ) {
            xml << xmlTag( "item", xmlTag( "groupId", groupNames[i] ) ) << std::endl;
        }
    xml << "</groupSet>" << std::endl;

    xml << "<instancesSet>" << std::endl;
        xml << user.instances[instanceID];
    xml << "</instancesSet>" << std::endl;

    xml << "</RunInstancesResponse>" << std::endl;

    reply = xml.str();
    return true;
}
Пример #13
0
void CALLBACK SceneSync::ITimerProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
{
    Instance().Update();
}
Пример #14
0
int main( int args, char *argv[])
{
	
	//Platform init code
	GLFWwindow* window;
    if (!glfwInit())
        return 0;
    
	glfwWindowHint(GLFW_SAMPLES, 4);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); 
	
	
	window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
    
	if (!window)
    {
        glfwTerminate();
        return 0;
    }
    
	glfwMakeContextCurrent(window);
	
	glewExperimental = GL_TRUE;
	if(glewInit() != GLEW_OK)
	{
		glfwTerminate();
        return 0;
	}
	
	//End of platform init code

	const GLchar FragmentSource[] = {
		"#version 330 core							  \n"
		"out vec4 fcolor;							  \n"
		"void main(){  							      \n"
		"	fcolor = vec4( 1,0,0,0);				  \n"
		"}											  \n" 
	};
	
	const GLchar VertexSource[] = {
		"#version 330 core							  \n"
		"layout(location = 0) in vec2 in_position;    \n"
		"layout(location = 1) in vec2 in_size; 	      \n"
		"											  \n"
		"uniform sce_camera{						  \n"
		"	vec2 camera;							  \n"
		"   float zoom;								  \n"
		"};		  									  \n"
		"											  \n"
		"void main(){							      \n"
		"	gl_Position = vec4( in_position + camera, 0, 1 );  \n"
		"}											  \n" 
	};
	
	
	
	Engine::CShader VertexShader( Engine::VertexShader );
	if( !VertexShader.Compile( VertexSource ) ){
		std::cout << VertexShader.Log() << std::endl;
	}
	
	Engine::CShader FragmentShader( Engine::FragmentShader );
	if( !FragmentShader.Compile( FragmentSource ) ){
		std::cout << FragmentShader.Log() << std::endl;
	}
	
	Engine::CProgram SpriteProgram;
	SpriteProgram.Attach( &VertexShader );
	SpriteProgram.Attach( &FragmentShader );
	if( !SpriteProgram.Link())
	{
		std::cout << SpriteProgram.Log() << std::endl;
	}
	
	Engine::CSCECamera Camera;
	Engine::CSCEInstance Instance( &Camera );
	
	
	const size_t sprite_count = 128;
	SSprite *SpritesOfGods = new SSprite[sprite_count];
	for( size_t i = 0; i < sprite_count; i++ )
		SpritesOfGods[i].position = glm::vec2( 0,0 );
	
	GPUSpriteStorage*  SpriteStorage  = new GPUSpriteStorage();
	GPUSpriteInstance* SpriteInstance = new GPUSpriteInstance();
	GPUSpriteRenderer* SpriteRenderer = new GPUSpriteRenderer();
	
	SpriteRenderer->Program().Attach( &VertexShader   );
	SpriteRenderer->Program().Attach( &FragmentShader );
	if( !SpriteRenderer->Program().Link())
	{
		std::cout << SpriteRenderer->Program().Log() << std::endl;
	}
	
	Instance.Initialize( SpriteRenderer );
	Instance.Camera()->Position() = glm::vec2( 0.25, 0.25 );
	Instance.Camera()->UpdateGpuBuffer();
	
	
	//Upload sprites.... 
	SpriteStorage->Upload( SpritesOfGods, sprite_count );
	
	//Enable the sprites in an instance
	SpriteInstance->Enable( SpriteStorage );

	
	
	
	glPointSize( 10.0f );
	while (!glfwWindowShouldClose(window))
    {
        int width, height;
        glfwGetFramebufferSize(window, &width, &height);
        glViewport(0, 0, width, height);
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

		
		SpriteRenderer->Enable( );
			SpriteRenderer->Render( SpriteInstance, Engine::Points, SpriteStorage->Size() );
		SpriteRenderer->Disable( );
		
		
		glfwSwapBuffers(window);
        glfwPollEvents();
		
	}
	
	
	//PLATFORM
	glfwDestroyWindow(window);
    glfwTerminate();
    return 0;
	
}
Пример #15
0
 static void Clear() {
   Instance().count_.clear();
 }
Пример #16
0
void
Logger::setPriority(Logger::Priority priority)
{
    Logger* logger = Instance();
    logger->mPriority = priority;
}
Пример #17
0
 static void Enable() {
   Instance().enable_ = true;
 }
Пример #18
0
void DESC_MANAGER::NotifyClientPackageFileChanged( const std::string& dirName, eFileUpdatedOptions eUpdateOption )
{
    Instance().LoadClientPackageCryptInfo(dirName.c_str());
}
Пример #19
0
template <typename T> static T* NewCnt(T* p) { return Instance().nw(p); }
Пример #20
0
void DrawerCommandQueue::Begin()
{
	auto queue = Instance();
	queue->Finish();
	queue->threaded_render++;
}
Пример #21
0
bool HUD::IsInstanceOfGlyph(int i, int j)
{
	return Instance().CheckIfAtGlyph(i, j);
}
Пример #22
0
void DrawerCommandQueue::WaitForWorkers()
{
	Instance()->Finish();
}
Пример #23
0
void HUD::SetUpHighscoresAttractorMode()
{
	Instance().DisplayHighscoresAttractorMode();
}
Пример #24
0
void DrawerCommandQueue::Finish()
{
	auto queue = Instance();
	if (queue->commands.empty())
		return;

	// Give worker threads something to do:

	std::unique_lock<std::mutex> start_lock(queue->start_mutex);
	queue->active_commands.swap(queue->commands);
	queue->run_id++;
	start_lock.unlock();

	queue->StartThreads();
	queue->start_condition.notify_all();

	// Do one thread ourselves:

	DrawerThread thread;
	thread.core = 0;
	thread.num_cores = (int)(queue->threads.size() + 1);

	struct TryCatchData
	{
		DrawerCommandQueue *queue;
		DrawerThread *thread;
		size_t command_index;
	} data;

	data.queue = queue;
	data.thread = &thread;
	data.command_index = 0;
	VectoredTryCatch(&data,
	[](void *data)
	{
		TryCatchData *d = (TryCatchData*)data;

		for (int pass = 0; pass < d->queue->num_passes; pass++)
		{
			d->thread->pass_start_y = pass * d->queue->rows_in_pass;
			d->thread->pass_end_y = (pass + 1) * d->queue->rows_in_pass;
			if (pass + 1 == d->queue->num_passes)
				d->thread->pass_end_y = MAX(d->thread->pass_end_y, MAXHEIGHT);

			size_t size = d->queue->active_commands.size();
			for (d->command_index = 0; d->command_index < size; d->command_index++)
			{
				auto &command = d->queue->active_commands[d->command_index];
				command->Execute(d->thread);
			}
		}
	},
	[](void *data, const char *reason, bool fatal)
	{
		TryCatchData *d = (TryCatchData*)data;
		ReportDrawerError(d->queue->active_commands[d->command_index], true, reason, fatal);
	});

	// Wait for everyone to finish:

	std::unique_lock<std::mutex> end_lock(queue->end_mutex);
	queue->end_condition.wait(end_lock, [&]() { return queue->finished_threads == queue->threads.size(); });

	if (!queue->thread_error.IsEmpty())
	{
		static bool first = true;
		if (queue->thread_error_fatal)
			I_FatalError("%s", queue->thread_error.GetChars());
		else if (first)
			Printf("%s\n", queue->thread_error.GetChars());
		first = false;
	}

	// Clean up batch:

	for (auto &command : queue->active_commands)
		command->~DrawerCommand();
	queue->active_commands.clear();
	queue->memorypool_pos = 0;
	queue->finished_threads = 0;
}
Пример #25
0
void HUD::SetScore(int score, bool who)
{
	Instance().strScore = Tools::ToString(score);
	Instance().DisplayScore(who);
}
void RecyclingPlayerExplosionFactory::RecyclePlayerExplosion(GameObject* explosion)
{
	//adds EnemyExplosion to recycle stack
	Instance().recycledItems.push( (PlayerExplosion*) explosion);
	
}
Пример #27
0
Файл: Hash.c Проект: 08opt/CPlus
      "uint64_t hash(var self);",
      "Get the hash value for the object `self`."
    }, {
      "hash_data", 
      "uint64_t hash_data(void* data, size_t num);",
      "Hash `num` bytes pointed to by `data` using "
      "[Murmurhash](http://en.wikipedia.org/wiki/MurmurHash)."
    }, {NULL, NULL, NULL}
  };
  
  return methods;
}

var Hash = Cello(Hash,
  Instance(Doc,
    Hash_Name,       Hash_Brief,    Hash_Description, 
    Hash_Definition, Hash_Examples, Hash_Methods));
    
uint64_t hash_data(const void* data, size_t size) {
  
  const uint64_t m = 0xc6a4a7935bd1e995;
	const int r = 47;
	const uint64_t * d = (const uint64_t*)data;
	const uint64_t * end = d + (size/8);
  
	uint64_t h = 0xCe110 ^ (size * m);

	while (d != end) {
		uint64_t k = *d++;
		k *= m; 
		k ^= k >> r; 
Пример #28
0
void FProfilerModule::StatsMemoryDumpCommand( const TCHAR* Filename )
{
	TUniquePtr<FRawStatsMemoryProfiler> Instance( FCreateStatsReader<FRawStatsMemoryProfiler>::ForRawStats( Filename ) );
	if (Instance)
	{
		Instance->ReadAndProcessSynchronously();

		while (Instance->IsBusy())
		{
			FPlatformProcess::Sleep( 1.0f );

			UE_LOG( LogStats, Log, TEXT( "Async: Stage: %s / %3i%%" ), *Instance->GetProcessingStageAsString(), Instance->GetStageProgress() );
		}
		//Instance->RequestStop();

		if (Instance->HasValidData())
		{
			// Dump scoped allocations between the first and the last snapshot.
			const FName FirstSnapshotName = Instance->GetSnapshotNames()[0];
			const FName LastSnapshotName = Instance->GetSnapshotNames()[Instance->GetSnapshotNames().Num()-1];

			TMap<FString, FCombinedAllocationInfo> FrameBegin_End;
			Instance->CompareSnapshotsHumanReadable( FirstSnapshotName, LastSnapshotName, FrameBegin_End );
			Instance->DumpScopedAllocations( TEXT( "Begin_End" ), FrameBegin_End );

			Instance->ProcessAndDumpUObjectAllocations( TEXT( "Frame-240" ) );

#if	1/*UE_BUILD_DEBUG*/
			// Dump debug scoped allocation generated when debug.EnableLeakTest=1 
			TMap<FString, FCombinedAllocationInfo> Frame060_120;
			Instance->CompareSnapshotsHumanReadable( TEXT( "Frame-060" ), TEXT( "Frame-120" ), Frame060_120 );
			Instance->DumpScopedAllocations( TEXT( "Frame060_120" ), Frame060_120 );

			TMap<FString, FCombinedAllocationInfo> Frame060_240;
			Instance->CompareSnapshotsHumanReadable( TEXT( "Frame-060" ), TEXT( "Frame-240" ), Frame060_240 );
			Instance->DumpScopedAllocations( TEXT( "Frame060_240" ), Frame060_240 );

			// Generate scoped tree view.
			{
				// 1. Compare snapshots.
				TMap<FName, FCombinedAllocationInfo> FrameBegin_End_FName;
				Instance->CompareSnapshots( FirstSnapshotName, LastSnapshotName, FrameBegin_End_FName );

				// 2. Generate tree of allocations.
				FNodeAllocationInfo Root;
				Root.EncodedCallstack = TEXT( "ThreadRoot" );
				Root.HumanReadableCallstack = TEXT( "ThreadRoot" );
				Instance->GenerateScopedTreeAllocations( FrameBegin_End_FName, Root );

				// 3. Display.
			}


			{
				TMap<FName, FCombinedAllocationInfo> Frame060_240_FName;
				Instance->CompareSnapshots( TEXT( "Frame-060" ), TEXT( "Frame-240" ), Frame060_240_FName );

				FNodeAllocationInfo Root;
				Root.EncodedCallstack = TEXT( "ThreadRoot" );
				Root.HumanReadableCallstack = TEXT( "ThreadRoot" );
				Instance->GenerateScopedTreeAllocations( Frame060_240_FName, Root );
			}
#endif // UE_BUILD_DEBUG
		}
	}
}
Пример #29
0
int CButtonTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
	Use(Instance(pevAttacker), this, USE_TOGGLE, 0);
	return 1;
}
Пример #30
0
SingletonMockB::~SingletonMockB()
{
	QVERIFY(Instance().test()); // Check if CuteHMI-2.workaround is working.
	test_Singleton::InstancesCtr--;
}