Пример #1
0
	IntResult Playlist::setNext( int pos ) const
	{
		xmmsc_result_t* res = 
		    call( connected_,
		          boost::bind( xmmsc_playlist_set_next, conn_, pos ) );
		return IntResult( res, ml_ );
	}
Пример #2
0
std::vector<IntResult> SimpleIntersector::LinesIntersect(FastLine* line1, FastLine* line2)
{
	std::vector<IntResult> ret;
	double ua = (line2->B.X()-line2->A.X())*(line1->A.Y()-line2->A.Y()) - (line2->B.Y()-line2->A.Y())*(line1->A.X()-line2->A.X());
	ua /= (line2->B.Y()-line2->A.Y())*(line1->B.X()-line1->A.X())-(line2->B.X()-line2->A.X())*(line1->B.Y()-line1->A.Y());
	double ub = (line1->B.X()-line1->A.X())*(line1->A.Y()-line2->A.Y()) - (line1->B.Y()-line1->A.Y())*(line1->A.X()-line2->A.X());
	ub /= (line2->B.Y()-line2->A.Y())*(line1->B.X()-line1->A.X())-(line2->B.X()-line2->A.X())*(line1->B.Y()-line1->A.Y());

	if(ua > -tol && ua < 1+tol && ub > -tol && ub < 1+tol)
	{
		double atX = line1->A.X() + ua * (line1->B.X() - line1->A.X());
		double atY = line1->A.Y() + ua * (line1->B.Y() - line1->A.Y());
		ret.push_back(IntResult(true,ua,ub,atX,atY));
	}
	return ret;
}
Пример #3
0
	IntResult Playback::getPlaytime() const
	{
		xmmsc_result_t* res = 
		    call( connected_, boost::bind( xmmsc_playback_playtime, conn_ ) );
		return IntResult( res, ml_ );
	}