/// \brief /// Indicates whether the editor is currently active in the EDITORMODE_PLAYING_IN_GAME mode. /// For convenience it returns true if not inside the editor. inline bool IsPlayingTheGame() const { if ( !IsInEditor() ) return true; if ( m_editorMode == EDITORMODE_PLAYING_IN_GAME ) return true; return false; }
/// \brief /// Indicates whether the editor is currently active either in the animating or playing mode. /// For convenience it returns true if not inside the editor. inline bool IsAnimatingOrPlaying() const { if ( !IsInEditor() ) return true; if ( m_editorMode == EDITORMODE_ANIMATING || IsPlaying() ) return true; return false; }
void DataGridContentProvider::ItemContent::OnCellRightButtonUp(compositions::GuiGraphicsComposition* sender, compositions::GuiMouseEventArgs& arguments) { if(!IsInEditor(arguments)) { if(contentProvider->dataGrid->GetVisuallyEnabled()) { OnCellButtonUp(sender, false); } } }
void DataGridContentProvider::ItemContent::OnCellButtonDown(compositions::GuiGraphicsComposition* sender, compositions::GuiMouseEventArgs& arguments) { IsInEditor(arguments); }