//////////////////////////////////////////////////////////////////////////////// // Inverse Matrix3x3 Matrix3x3::Inverse() const { #ifndef NDEBUG assert(IsInvertible()); #endif return 1.0f/Determinant() * Adjugate(); }
Quat Quat::Inverted() const { assume(IsNormalized()); assume(IsInvertible()); return Conjugated(); }
void Quat::Inverse() { assume(IsNormalized()); assume(IsInvertible()); Conjugate(); }
Quat MUST_USE_RESULT Quat::Inverted() const { assume(IsNormalized()); assume(IsInvertible()); return Conjugated(); }