void ServerOptionsPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	vgui::HFont defaultfont = pScheme->GetFont( "MissionChooserFont", IsProportional() );
	if (defaultfont == vgui::INVALID_FONT)
	{
		defaultfont = pScheme->GetFont( "Default", IsProportional() );
	}

	m_HostNameLabel->SetFont(defaultfont);
	m_pHostNameEntry->SetFont(defaultfont);
	m_pPasswordLabel->SetFont(defaultfont);
	m_pServerPasswordEntry->SetFont(defaultfont);
	m_pMaxPlayersLabel->SetFont(defaultfont);
	m_pMaxPlayersCombo->SetFont(defaultfont);
	m_pLANCheck->SetFont(defaultfont);
	m_pCancelButton->SetFont(defaultfont);

	Color white(255,255,255,255);
	Color nothing(0, 0, 0, 0);
	m_HostNameLabel->SetFgColor(white);
	m_pHostNameEntry->SetFgColor(white);
	m_pPasswordLabel->SetFgColor(white);
	m_pServerPasswordEntry->SetFgColor(white);
	m_pMaxPlayersLabel->SetFgColor(white);
	m_pMaxPlayersCombo->SetFgColor(white);
	m_pLANCheck->SetFgColor(white);
	m_pLANCheck->SetDefaultColor(white, nothing);
	m_pLANCheck->SetArmedColor(white, nothing);
	m_pLANCheck->SetDepressedColor(white, nothing);
}
void CASW_VGUI_Computer_Menu::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	SetPaintBackgroundType(0);
	SetPaintBackgroundEnabled(false);
	SetBgColor( Color(0,0,0,0) );
	SetMouseInputEnabled(true);

	vgui::HFont LabelFont = pScheme->GetFont( "Default", IsProportional() );
	// hide the menu at first
	Color white(255,255,255,255);
	Color blue(19,20,40, 255);
	for (int i=0;i<ASW_COMPUTER_MAX_MENU_ITEMS;i++)
	{
		//if (!m_bSetAlpha)
		//{
			m_pMenuLabel[i]->SetAlpha(0);
			m_pMenuIcon[i]->SetAlpha(0);
			m_pMenuIconShadow[i]->SetAlpha(0);
		//}
		m_pMenuLabel[i]->SetFont(LabelFont);
		m_pMenuLabel[i]->SetPaintBackgroundEnabled(true);
		m_pMenuLabel[i]->SetContentAlignment(vgui::Label::a_center);
		m_pMenuLabel[i]->SetBgColor(Color(19,20,40,255));
		m_pMenuLabel[i]->SetColors(white, white, white, white, blue);
		m_pMenuLabel[i]->SetBorders("TitleButtonBorder", "TitleButtonBorder");
		m_pMenuLabel[i]->SetPaintBackgroundType(2);
	}
	

	vgui::HFont DefaultFont = pScheme->GetFont( "Default", IsProportional() );
	vgui::HFont XLargeFont = pScheme->GetFont( "DefaultExtraLarge", IsProportional() );

	m_pAccessDeniedLabel->SetFont(XLargeFont);
	m_pAccessDeniedLabel->SetFgColor(Color(255,0,0,255));	
	m_pInsufficientRightsLabel->SetFont(DefaultFont);	
	m_pInsufficientRightsLabel->SetFgColor(Color(255,255,255,255));		

	//if (!m_bSetAlpha)
	//{
		m_pBlackBar[0]->SetAlpha(0);
		m_pBlackBar[1]->SetAlpha(0);
		m_pAccessDeniedLabel->SetAlpha(0);
		m_pInsufficientRightsLabel->SetAlpha(0);		
	//}
	if (!m_bSetAlpha)
	{
		m_bSetAlpha = true;
	}
	else
	{
		if (m_hCurrentPage.Get())
			HideMenu(true);
		else
			ShowMenu();	// makes sure the right things are faded in
	}
}
void CASW_VGUI_Computer_Weather::ApplySchemeSettings(vgui::IScheme *pScheme)
{
    BaseClass::ApplySchemeSettings(pScheme);

    SetPaintBackgroundType(0);
    SetPaintBackgroundEnabled(false);
    SetBgColor( Color(0,0,0,0) );
    SetMouseInputEnabled(true);

    vgui::HFont LabelFont = pScheme->GetFont( "Default", IsProportional() );

    m_pWarningLabel->SetFont(LabelFont);
    m_pBackButton->SetPaintBackgroundEnabled(true);

    m_pBackButton->SetFont(LabelFont);
    m_pBackButton->SetPaintBackgroundEnabled(true);
    m_pBackButton->SetContentAlignment(vgui::Label::a_center);
    m_pBackButton->SetBorders("TitleButtonBorder", "TitleButtonBorder");
    Color white(255,255,255,255);
    Color blue(19,20,40, 255);
    m_pBackButton->SetColors(white, white, white, white, blue);
    m_pBackButton->SetPaintBackgroundType(2);

    vgui::HFont LargeTitleFont = pScheme->GetFont( "DefaultLarge", IsProportional() );
    //vgui::HFont TitleFont = pScheme->GetFont("Default");

    m_pTitleLabel->SetFgColor(Color(255,255,255,255));
    m_pTitleLabel->SetFont(LargeTitleFont);
    m_pTitleLabel->SetContentAlignment(vgui::Label::a_center);

    for (int i=0; i<ASW_WEATHER_ENTRIES; i++)
    {
        m_pWeatherLabel[i]->SetFont(LabelFont);
        m_pWeatherValue[i]->SetFont(LabelFont);
        ApplySettingAndFadeLabelIn(m_pWeatherLabel[i]);
        ApplySettingAndFadeLabelIn(m_pWeatherValue[i]);
    }

    ApplySettingAndFadeLabelIn(m_pWarningLabel);

    m_pTitleIcon->SetImage("swarm/Computer/IconWeather");
    m_pTitleIconShadow->SetImage("swarm/Computer/IconWeather");

    // fade them in
    if (!m_bSetAlpha)
    {
        m_bSetAlpha = true;
        m_pBackButton->SetAlpha(0);
        vgui::GetAnimationController()->RunAnimationCommand(m_pBackButton, "Alpha", 255, 0, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
        m_pTitleIcon->SetAlpha(0);
        m_pTitleIconShadow->SetAlpha(0);
        m_pTitleLabel->SetAlpha(0);
        vgui::GetAnimationController()->RunAnimationCommand(m_pTitleLabel, "Alpha", 255, 0.2f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
        vgui::GetAnimationController()->RunAnimationCommand(m_pTitleIcon, "Alpha", 255, 0.2f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
        vgui::GetAnimationController()->RunAnimationCommand(m_pTitleIconShadow, "Alpha", 30, 0.2f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
    }
}
Пример #4
0
void CASWChatHistoryEcho::ApplySchemeSettings( vgui::IScheme *pScheme )
{
	BaseClass::ApplySchemeSettings( pScheme );
	SetPaintBackgroundEnabled(false);

	SetFont( pScheme->GetFont( "Default", IsProportional() ) );
	SetAlpha( 255 );

	Msg( "set history echo to %d\n", IsProportional() );
}
void CASW_Difficulty_Chooser::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);	
	vgui::HFont defaultfont = pScheme->GetFont( "DefaultButton", IsProportional() );
	m_pCancelButton->SetFont(defaultfont);
	SetPaintBackgroundType(2);
}
Пример #6
0
void PlayerListPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
{
    BaseClass::ApplySchemeSettings(pScheme);

    LoadControlSettings( "resource/ui/PlayerListPanel.res" );

    vgui::HFont DefaultFont = pScheme->GetFont( "Default", IsProportional() );
    m_pPlayerHeader->SetFont(DefaultFont);
    m_pPlayerHeader->SetFgColor(Color(255,255,255,255));
    m_pMarinesHeader->SetFont(DefaultFont);
    m_pMarinesHeader->SetFgColor(Color(255,255,255,255));
    m_pPingHeader->SetFont(DefaultFont);
    m_pPingHeader->SetFgColor(Color(255,255,255,255));
    SetPaintBackgroundEnabled(true);
    SetPaintBackgroundType(0);

    // more translucent when viewed ingame
    if (GetParent() && GetParent()->GetParent() && GetParent()->GetParent() == GetClientMode()->GetViewport())
        SetBgColor(Color(0,0,0,128));
    else
        SetBgColor(Color(0,0,0,220));


    m_pLeaderButtonsBackground->SetPaintBackgroundEnabled(false);	// temp removal of this
    m_pLeaderButtonsBackground->SetPaintBackgroundType(0);
    m_pLeaderButtonsBackground->SetBgColor(Color(0,0,0,128));

    m_pStartSavedCampaignVoteButton->m_pLabel->SetFont(DefaultFont);

    Color col_white(255,255,255,255);
    Color col_grey(128,128,128,255);
    m_pStartSavedCampaignVoteButton->SetColors(col_white, col_grey, col_white, col_grey, col_white);
}
Пример #7
0
void CainMailPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);
	vgui::HFont font = pScheme->GetFont( "Default", IsProportional() );
	for (int i=0;i<ASW_CAIN_MAIL_LINES;i++)
	{
		m_MailLines[i]->SetFgColor(Color(255,255,255,255));
		m_MailLines[i]->SetContentAlignment(vgui::Label::a_northwest);
		m_MailLines[i]->SetFont(font);
		m_MailLines[i]->SetAlpha(0);
		float fDelay = 0.0f;
		switch(i)
		{
		case 0: break;
		case 1: fDelay += 1.0f; break;
		case 2: fDelay += 2.0f; break;
		case 3: fDelay += 4.0f; break;	// lt cain
		case 4: fDelay += 6.0f; break;
		case 5: fDelay += 8.0f; break;
		case 6: fDelay += 10.0f; break; // eta
		case 7: fDelay += 14.0f; break; 
		default: fDelay += 15.0f; break;
		}
		vgui::GetAnimationController()->RunAnimationCommand(m_MailLines[i], "Alpha", 255, fDelay, 2.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);	
	}	
}
void CASW_VGUI_Computer_Splash::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	SetPaintBackgroundType(0);
	SetPaintBackgroundEnabled(false);
	SetBgColor( Color(0,0,0,0) );
	SetMouseInputEnabled(true);

	if (!m_bSetAlpha)
	{
		m_pLogoImage->SetAlpha(0);
		vgui::GetAnimationController()->RunAnimationCommand(m_pLogoImage, "Alpha", 255, 0.9f, 1.7f, vgui::AnimationController::INTERPOLATOR_LINEAR);
		m_pLogoGlitchImage->SetAlpha(0);

		m_pSloganLabel->SetAlpha(0);
		vgui::GetAnimationController()->RunAnimationCommand(m_pSloganLabel, "Alpha", 255, 0.9f, 1.7f, vgui::AnimationController::INTERPOLATOR_LINEAR);

		m_pSynTekLabel->SetAlpha(0);
		vgui::GetAnimationController()->RunAnimationCommand(m_pSynTekLabel, "Alpha", 255, 0.9f, 1.7f, vgui::AnimationController::INTERPOLATOR_LINEAR);
	}

	vgui::HFont SloganFont = pScheme->GetFont( "CleanHUD", IsProportional() );	
	m_pSloganLabel->SetFont(SloganFont);
	m_pSloganLabel->SetFgColor(Color(255,255,255,255));
	
	vgui::HFont HeaderFont = pScheme->GetFont( "DefaultLarge", IsProportional() );	
	m_pSynTekLabel->SetFont(HeaderFont);
	m_pSynTekLabel->SetFgColor(Color(255,255,255,255));

	vgui::HFont ScrollerFont = pScheme->GetFont( "Courier", IsProportional() );
	for (int i=0;i<ASW_SPLASH_SCROLL_LINES;i++)
	{
		m_pScrollLine[i]->SetFont(ScrollerFont);
		m_pScrollLine[i]->SetFgColor(Color(19,21,41,255));
		m_pScrollLine[i]->SetAlpha(0);	// it's okay for these to be hidden if player changes res and this gets called again
	}

	if (m_bSlidOut)
	{
		m_pSloganLabel->SetAlpha(0);
		m_pLogoGlitchImage->SetAlpha(0);
	}

	m_bSetAlpha = true;
}
void CASW_Hotbar_Entry::ApplySchemeSettings( vgui::IScheme *pScheme )
{
	BaseClass::ApplySchemeSettings( pScheme );

	m_pMarineNameLabel->SetFgColor( Color( 168, 168, 192, 255 ) );	
	m_pMarineNameLabel->SetFont( pScheme->GetFont( "VerdanaVerySmall", IsProportional() ) );

	m_pKeybindLabel->SetFgColor( Color( 255, 255, 255, 255 ) );	
	m_pKeybindLabel->SetFont( pScheme->GetFont( "Default", IsProportional() ) );

	m_pQuantityLabel->SetFgColor( Color( 66, 142, 192, 255 ) );	
	m_pQuantityLabel->SetFont( pScheme->GetFont( "DefaultSmall", IsProportional() ) );

	m_pWeaponImage->SetDrawColor( Color( 66, 142, 192, 255 ) );

	SetBgColor( Color( 32, 32, 64, 128 ) );

	UpdateImage();
}
Пример #10
0
void ChatEchoPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	m_hFont = pScheme->GetFont( "Default", IsProportional() );
	m_pChatInputLine->SetFont(m_hFont);	
	int line_tall = vgui::surface()->GetFontTall(m_hFont);
	m_pChatInputLine->SetTall(line_tall);
	m_pChatInputLine->SetVerticalScrollbar(false);
	m_pChatInputLine->SetVisible(false);
}
void CASW_Difficulty_Entry::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	m_pDifficultyDescriptionLabel->SetContentAlignment(vgui::Label::a_northwest);
	m_pDifficultyDescriptionLabel->InvalidateLayout();
	vgui::HFont defaultfont = pScheme->GetFont( "MissionChooserFont", IsProportional() );	
	m_pDifficultyDescriptionLabel->SetFont(defaultfont);
	m_pDifficultyDescriptionLabel->InvalidateLayout();
	m_pDifficultyDescriptionLabel->GetTextImage()->RecalculateNewLinePositions();
	m_pDifficultyDescriptionLabel->SetFgColor(Color(160,160,160,255));

	m_pDifficultyLabel->SetContentAlignment(vgui::Label::a_northwest);
	m_pDifficultyLabel->InvalidateLayout();
	m_hDefaultFont = pScheme->GetFont( "MissionChooserFont", IsProportional() );	
	m_pDifficultyLabel->SetFont(m_hDefaultFont);
	m_pDifficultyLabel->InvalidateLayout();
	m_pDifficultyLabel->GetTextImage()->RecalculateNewLinePositions();
	m_pDifficultyLabel->SetFgColor(Color(255,255,255,255));
}
Пример #12
0
void SwarmopediaTopicButton::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	m_hFont = pScheme->GetFont( "DefaultButton", IsProportional() );
	m_pLabel->SetFont(m_hFont);

	if (m_iSectionHeader <= 0)
		m_pLabel->SetFgColor(Color(66,142,192,255));
	else
		m_pLabel->SetFgColor(Color(192,192,192,255));
}
void CASW_Medal_Collection_Frame::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);
	m_pCancelButton->SetFont( pScheme->GetFont( "DefaultButton", IsProportional() ) );	
	SetPaintBackgroundType(2);
	//m_pCancelButton->SetDefaultBorder(pScheme->GetBorder("ButtonBorder"));
	//m_pCancelButton->SetDepressedBorder(pScheme->GetBorder("ButtonBorder"));
	//m_pCancelButton->SetKeyFocusBorder(pScheme->GetBorder("ButtonBorder"));
	//m_pCancelButton->SetDefaultColor(Color(255,128,0,255), Color(0,0,0,255));
	//m_pCancelButton->SetArmedColor(Color(255,128,0,255), Color(65,74,96,255));
	//m_pCancelButton->SetDepressedColor(Color(255,128,0,255), Color(65,74,96,255));
}
Пример #14
0
void TechMarineFailPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	m_hFont = pScheme->GetFont( "Default", IsProportional() );
	m_pFailedMessage->SetFgColor(pScheme->GetColor("Red", Color(255,0,0,255)));
	m_pFailedMessage->SetFont(m_hFont);
	m_pReasonMessage->SetFgColor(pScheme->GetColor("White", Color(255,255,255,255)));
	m_pReasonMessage->SetFont(m_hFont);	

	m_pBackground->SetPaintBackgroundType( 2 );
	m_pBackground->SetBgColor( Color( 35, 41, 57, 210 ) );
}
Пример #15
0
void CASW_Hud_Powerups::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	SetBgColor( Color( 255, 255, 255, 200 ) );
	SetPaintBackgroundType(0);
	SetPaintBackgroundEnabled( false );

	m_pStringLabel->SetFgColor(Color(200,200,200,255));
	m_pStringLabel->SetFont( pScheme->GetFont( "DefaultSmall", IsProportional() ) );//VerdanaSmall
	m_pStringLabel->SetContentAlignment( vgui::Label::a_west );

	SetMouseInputEnabled(false);
}
Пример #16
0
void ComboBoxButton::ApplySchemeSettings(IScheme *pScheme)
{
	Button::ApplySchemeSettings(pScheme);
	
	SetFont(pScheme->GetFont("Marlett", IsProportional()));
	SetContentAlignment(Label::a_west);
	SetTextInset(3, 0);
	SetDefaultBorder(pScheme->GetBorder("ScrollBarButtonBorder"));
	
	// arrow changes color but the background doesnt.
	SetDefaultColor(GetSchemeColor("ComboBoxButton.ArrowColor", pScheme), GetSchemeColor("ComboBoxButton.BgColor", pScheme));
	SetArmedColor(GetSchemeColor("ComboBoxButton.ArmedArrowColor", pScheme), GetSchemeColor("ComboBoxButton.BgColor", pScheme));
	SetDepressedColor(GetSchemeColor("ComboBoxButton.ArmedArrowColor", pScheme), GetSchemeColor("ComboBoxButton.BgColor", pScheme));
	m_DisabledBgColor = GetSchemeColor("ComboBoxButton.DisabledBgColor", pScheme);
}
Пример #17
0
void CASW_VGUI_Computer_Frame::ApplySchemeSettings(vgui::IScheme *pScheme)
{
	BaseClass::ApplySchemeSettings(pScheme);

	SetPaintBackgroundType(0);
	SetPaintBackgroundEnabled(true);
	SetBgColor( Color(0,0,0,255) );
	SetMouseInputEnabled(true);

	vgui::HFont LabelFont = pScheme->GetFont( "Default", IsProportional() );
	Color white(255,255,255,255);
	Color blue(19,20,40, 255);
	m_pLogoffLabel->SetFont(LabelFont);
	m_pLogoffLabel->SetPaintBackgroundEnabled(true);
	m_pLogoffLabel->SetContentAlignment(vgui::Label::a_center);
	m_pLogoffLabel->SetBgColor(Color(19,20,40,255));
	m_pLogoffLabel->SetBorders("TitleButtonBorder", "TitleButtonBorder");
	m_pLogoffLabel->SetColors(white, white, white, white, blue);
	m_pLogoffLabel->SetPaintBackgroundType(2);

	// fade scanlines in
	if (!m_bSetAlpha)
	{
		m_bSetAlpha = true;
		m_pScan[0]->SetAlpha(0);
		m_pScan[1]->SetAlpha(0);
		m_pScan[2]->SetAlpha(0);
		// alphas were 85 170 255
		vgui::GetAnimationController()->RunAnimationCommand(m_pScan[0], "Alpha", 42, 0, 2.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
		vgui::GetAnimationController()->RunAnimationCommand(m_pScan[1], "Alpha", 85, 0, 2.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
		vgui::GetAnimationController()->RunAnimationCommand(m_pScan[2], "Alpha", 128, 0, 2.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);

		m_pBackdropImage->SetAlpha(0);
		vgui::GetAnimationController()->RunAnimationCommand(m_pBackdropImage, "Alpha", 255, 0, 2.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
	}
	else
	{
		m_pScan[0]->SetAlpha(42);
		m_pScan[1]->SetAlpha(85);
		m_pScan[2]->SetAlpha(128);
		m_pBackdropImage->SetAlpha(255);
	}
}