static char *PSkipSoundChars(const char *pch) { int i; char *pcht = (char *)pch; // check first 2 characters for (i = 0; i < 2; i++) { if (!IsSoundChar(*pcht)) break; pcht++; } return pcht; }
//----------------------------------------------------------------------------- // Generate a tree containing files from a reslist. Returns TRUE if successful. //----------------------------------------------------------------------------- bool LoadReslist( const char *pReslistName, CUtlRBTree< CUtlString, int > *pTree ) { CUtlBuffer buffer; if ( !scriptlib->ReadFileToBuffer( pReslistName, buffer, true ) ) { return false; } char szBasename[MAX_PATH]; V_FileBase( pReslistName, szBasename, sizeof( szBasename ) ); characterset_t breakSet; CharacterSetBuild( &breakSet, "" ); // parse reslist char szToken[MAX_PATH]; char szBspName[MAX_PATH]; szBspName[0] = '\0'; for ( ;; ) { int nTokenSize = buffer.ParseToken( &breakSet, szToken, sizeof( szToken ) ); if ( nTokenSize <= 0 ) { break; } // reslists are pc built, filenames can be sloppy V_strlower( szToken ); V_FixSlashes( szToken ); V_RemoveDotSlashes( szToken ); // can safely cull filetypes that are ignored by queued loader at runtime bool bKeep = false; const char *pExt = V_GetFileExtension( szToken ); if ( !pExt ) { // unknown continue; } else if ( !V_stricmp( pExt, "vmt" ) || !V_stricmp( pExt, "vhv" ) || !V_stricmp( pExt, "mdl" ) || !V_stricmp( pExt, "raw" ) || !V_stricmp( pExt, "wav" ) ) { bKeep = true; } else if ( !V_stricmp( pExt, "mp3" ) ) { // change to .wav V_SetExtension( szToken, ".wav", sizeof( szToken ) ); bKeep = true; } else if ( !V_stricmp( pExt, "bsp" ) ) { // reslists erroneously have multiple bsps if ( !V_stristr( szToken, szBasename ) ) { // wrong one, cull it continue; } else { // right one, save it strcpy( szBspName, szToken ); bKeep = true; } } if ( bKeep ) { FindOrAddFileToResourceList( szToken, pTree ); } } if ( !szBspName[0] ) { // reslist is not bsp derived, nothing more to do return true; } CUtlVector< CUtlString > bspList; bool bOK = GetDependants_BSP( szBspName, &bspList ); if ( !bOK ) { return false; } // add all the bsp dependants to the resource list for ( int i=0; i<bspList.Count(); i++ ) { FindOrAddFileToResourceList( bspList[i].String(), pTree ); } // iterate all the models in the resource list, get all their dependents CUtlVector< CUtlString > modelList; for ( int i = pTree->FirstInorder(); i != pTree->InvalidIndex(); i = pTree->NextInorder( i ) ) { const char *pExt = V_GetFileExtension( pTree->Element( i ).String() ); if ( !pExt || V_stricmp( pExt, "mdl" ) ) { continue; } if ( !GetDependants_MDL( pTree->Element( i ).String(), &modelList ) ) { return false; } } // add all the model dependents to the resource list for ( int i=0; i<modelList.Count(); i++ ) { FindOrAddFileToResourceList( modelList[i].String(), pTree ); } // check for optional commentary, include wav dependencies char szCommentaryName[MAX_PATH]; V_ComposeFileName( g_szGamePath, szBspName, szCommentaryName, sizeof( szCommentaryName ) ); V_StripExtension( szCommentaryName, szCommentaryName, sizeof( szCommentaryName ) ); V_strncat( szCommentaryName, "_commentary.txt", sizeof( szCommentaryName ) ); CUtlBuffer commentaryBuffer; if ( ReadFileToBuffer( szCommentaryName, commentaryBuffer, true, true ) ) { // any single token may be quite large to due to text char szCommentaryToken[8192]; for ( ;; ) { int nTokenSize = commentaryBuffer.ParseToken( &breakSet, szCommentaryToken, sizeof( szCommentaryToken ) ); if ( nTokenSize < 0 ) { break; } if ( nTokenSize > 0 && !V_stricmp( szCommentaryToken, "commentaryfile" ) ) { // get the commentary file nTokenSize = commentaryBuffer.ParseToken( &breakSet, szCommentaryToken, sizeof( szCommentaryToken ) ); if ( nTokenSize > 0 ) { // skip past sound chars char *pName = szCommentaryToken; while ( *pName && IsSoundChar( *pName ) ) { pName++; } char szWavFile[MAX_PATH]; V_snprintf( szWavFile, sizeof( szWavFile ), "sound/%s", pName ); FindOrAddFileToResourceList( szWavFile, pTree ); } } } } // check for optional blacklist char szBlacklist[MAX_PATH]; V_ComposeFileName( g_szGamePath, "reslistfixes_xbox.xsc", szBlacklist, sizeof( szBlacklist ) ); CUtlBuffer blacklistBuffer; if ( ReadFileToBuffer( szBlacklist, blacklistBuffer, true, true ) ) { for ( ;; ) { int nTokenSize = blacklistBuffer.ParseToken( &breakSet, szToken, sizeof( szToken ) ); if ( nTokenSize <= 0 ) { break; } bool bAdd; if ( !V_stricmp( szToken, "-" ) ) { bAdd = false; } else if ( !V_stricmp( szToken, "+" ) ) { bAdd = true; } else { // bad syntax, skip line Msg( "Bad Syntax, expecting '+' or '-' as first token in reslist fixup file '%s'.\n", szBlacklist ); continue; } // get entry nTokenSize = blacklistBuffer.ParseToken( &breakSet, szToken, sizeof( szToken ) ); if ( nTokenSize <= 0 ) { break; } if ( bAdd ) { FindOrAddFileToResourceList( szToken, pTree ); } else { RemoveFileFromResourceList( szToken, pTree ); } } } return true; }