Пример #1
0
// ЖЇБ¤ їлИҐј®А» АеєсГўїЎј­ Б¦°ЕЗТ ¶§їЎ јє°ш ї©єОё¦ °бБ¤ЗП°н, ЅЗЖРЅГ єО»к№°А» БЦґВ ЗФјц.
bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor)
{
	if (NULL == ch || NULL == pItem)
	{
		sys_err ("NULL POINTER. ch(%p) or pItem(%p)", ch, pItem);
		return false;
	}

	// ёсЗҐ А§ДЎ°Ў validЗСБц °Л»з ИД, validЗПБц ѕКґЩёй АУАЗАЗ єу °ш°ЈА» ГЈґВґЩ.
	if (!IsValidCellForThisItem(pItem, DestCell))
	{
		int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem);
		if (iEmptyCell < 0)
		{
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("јТБцЗ°їЎ єу °ш°ЈАМ ѕшЅАґПґЩ."));
			return false;
		}
		else
		{
			DestCell.window_type = DRAGON_SOUL_INVENTORY;
			DestCell.cell = iEmptyCell;
		}
	}

	if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter())
		return false;

	bool bSuccess;
	DWORD dwByProduct = 0;
	int iBonus = 0;
	float fProb;
	float fDice;
	// їлИҐј® ГЯГв јє°ш ї©єО °бБ¤.
	{
		DWORD dwVnum = pItem->GetVnum(); 

		BYTE ds_type, grade_idx, step_idx, strength_idx;
		GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);

		// ГЯГв Б¤єё°Ў ѕшґЩёй АПґЬ №«Б¶°З јє°шЗПґВ °НАМ¶у »э°ўЗПАЪ.
		if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct))
		{
			pItem->AddToCharacter(ch, DestCell);
			return true;
		}


		if (NULL != pExtractor)
		{
			iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX);
			pExtractor->SetCount(pExtractor->GetCount() - 1);
		}
		fDice = fnumber(0.f, 100.f);
		bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f);
	}

	// ДіёЇЕНАЗ їлИҐј® ГЯГв №Ч ГЯ°Ў И¤Ає Б¦°Е. єО»к№° Б¦°ш.
	{
		char buf[128];

		if (bSuccess)
		{
			if (pExtractor)
			{
				sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum());
			}
			else
			{
				sprintf(buf, "dice(%d) prob(%d)", fDice, fProb);
			}
			LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf);
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ јє°шЗПїґЅАґПґЩ."));
			pItem->AddToCharacter(ch, DestCell);
			return true;
		}
		else
		{
			if (pExtractor)
			{
				sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct);
			}
			else
			{
				sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct);
			}
			LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf);
			M2_DESTROY_ITEM(pItem);
			pItem = NULL;
			if (dwByProduct)
			{
				LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true);
				if (pByProduct)
					ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПї© %sё¦ ѕтѕъЅАґПґЩ."), pByProduct->GetName());
				else
					ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ."));
			}
			else
				ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ."));
		}
	}

	return bSuccess;
}
Пример #2
0
// 특정 용혼석을 장비창에서 제거할 때에 성공 여부를 결정하고, 실패시 부산물을 주는 함수.
bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor)
{
	if (NULL == ch || NULL == pItem)
	{
		sys_err ("NULL POINTER. ch(%p) or pItem(%p)", ch, pItem);
		return false;
	}

	// 목표 위치가 valid한지 검사 후, valid하지 않다면 임의의 빈 공간을 찾는다.
	if (!IsValidCellForThisItem(pItem, DestCell))
	{
		int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem);
		if (iEmptyCell < 0)
		{
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
			return false;
		}
		else
		{
			DestCell.window_type = DRAGON_SOUL_INVENTORY;
			DestCell.cell = iEmptyCell;
		}
	}

	if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter())
		return false;

	bool bSuccess;
	DWORD dwByProduct = 0;
	int iBonus = 0;
	float fProb;
	float fDice;
	// 용혼석 추출 성공 여부 결정.
	{
		DWORD dwVnum = pItem->GetVnum(); 

		BYTE ds_type, grade_idx, step_idx, strength_idx;
		GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);

		// 추출 정보가 없다면 일단 무조건 성공하는 것이라 생각하자.
		if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct))
		{
			pItem->AddToCharacter(ch, DestCell);
			return true;
		}


		if (NULL != pExtractor)
		{
			iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX);
			pExtractor->SetCount(pExtractor->GetCount() - 1);
		}
		fDice = fnumber(0.f, 100.f);
		bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f);
	}

	// 캐릭터의 용혼석 추출 및 추가 혹은 제거. 부산물 제공.
	{
		char buf[128];

		if (bSuccess)
		{
			if (pExtractor)
			{
				sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum());
			}
			else
			{
				sprintf(buf, "dice(%d) prob(%d)", fDice, fProb);
			}
			LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf);
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 성공하였습니다."));
			pItem->AddToCharacter(ch, DestCell);
			return true;
		}
		else
		{
			if (pExtractor)
			{
				sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct);
			}
			else
			{
				sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct);
			}
			LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf);
			M2_DESTROY_ITEM(pItem);
			pItem = NULL;
			if (dwByProduct)
			{
				LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true);
				if (pByProduct)
					ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하여 %s를 얻었습니다."), pByProduct->GetName());
				else
					ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다."));
			}
			else
				ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다."));
		}
	}

	return bSuccess;
}