Пример #1
0
/**Function*************************************************************

  Synopsis    [Duplicates the AIG manager.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Ivy_Man_t * Ivy_ManDup( Ivy_Man_t * p )
{
    Vec_Int_t * vNodes, * vLatches;
    Ivy_Man_t * pNew;
    Ivy_Obj_t * pObj;
    int i;
    // collect latches and nodes in the DFS order
    vNodes = Ivy_ManDfsSeq( p, &vLatches );
    // create the new manager
    pNew = Ivy_ManStart();
    // create the PIs
    Ivy_ManConst1(p)->pEquiv = Ivy_ManConst1(pNew);
    Ivy_ManForEachPi( p, pObj, i )
        pObj->pEquiv = Ivy_ObjCreatePi(pNew);
    // create the fake PIs for latches
    Ivy_ManForEachNodeVec( p, vLatches, pObj, i )
        pObj->pEquiv = Ivy_ObjCreatePi(pNew);
    // duplicate internal nodes
    Ivy_ManForEachNodeVec( p, vNodes, pObj, i )
        if ( Ivy_ObjIsBuf(pObj) )
            pObj->pEquiv = Ivy_ObjChild0Equiv(pObj);
        else
            pObj->pEquiv = Ivy_And( pNew, Ivy_ObjChild0Equiv(pObj), Ivy_ObjChild1Equiv(pObj) );
    // add the POs
    Ivy_ManForEachPo( p, pObj, i )
        Ivy_ObjCreatePo( pNew, Ivy_ObjChild0Equiv(pObj) );
    // transform additional PI nodes into latches and connect them
    Ivy_ManForEachNodeVec( p, vLatches, pObj, i )
    {
        assert( !Ivy_ObjFaninC0(pObj) );
        pObj->pEquiv->Type = IVY_LATCH;
        pObj->pEquiv->Init = pObj->Init;
        Ivy_ObjConnect( pNew, pObj->pEquiv, Ivy_ObjChild0Equiv(pObj), NULL );
    }
Пример #2
0
/**Function*************************************************************

  Synopsis    [Create the new node assuming it does not exist.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Ivy_Obj_t * Ivy_ObjCreate( Ivy_Man_t * p, Ivy_Obj_t * pGhost )
{
    Ivy_Obj_t * pObj;
    assert( !Ivy_IsComplement(pGhost) );
    assert( Ivy_ObjIsGhost(pGhost) );
    assert( Ivy_TableLookup(p, pGhost) == NULL );
    // get memory for the new object
    pObj = Ivy_ManFetchMemory( p );
    assert( Ivy_ObjIsNone(pObj) );
    pObj->Id = Vec_PtrSize(p->vObjs);
    Vec_PtrPush( p->vObjs, pObj );
    // add basic info (fanins, compls, type, init)
    pObj->Type = pGhost->Type;
    pObj->Init = pGhost->Init;
    // add connections
    Ivy_ObjConnect( p, pObj, pGhost->pFanin0, pGhost->pFanin1 );
    // compute level
    if ( Ivy_ObjIsNode(pObj) )
        pObj->Level = Ivy_ObjLevelNew(pObj);
    else if ( Ivy_ObjIsLatch(pObj) )
        pObj->Level = 0;
    else if ( Ivy_ObjIsOneFanin(pObj) )
        pObj->Level = Ivy_ObjFanin0(pObj)->Level;
    else if ( !Ivy_ObjIsPi(pObj) )
        assert( 0 );
    // create phase
    if ( Ivy_ObjIsNode(pObj) )
        pObj->fPhase = Ivy_ObjFaninPhase(Ivy_ObjChild0(pObj)) & Ivy_ObjFaninPhase(Ivy_ObjChild1(pObj));
    else if ( Ivy_ObjIsOneFanin(pObj) )
        pObj->fPhase = Ivy_ObjFaninPhase(Ivy_ObjChild0(pObj));
    // set the fail TFO flag
    if ( Ivy_ObjIsNode(pObj) )
        pObj->fFailTfo = Ivy_ObjFanin0(pObj)->fFailTfo | Ivy_ObjFanin1(pObj)->fFailTfo;
    // mark the fanins in a special way if the node is EXOR
    if ( Ivy_ObjIsExor(pObj) )
    {
        Ivy_ObjFanin0(pObj)->fExFan = 1;
        Ivy_ObjFanin1(pObj)->fExFan = 1;
    }
    // add PIs/POs to the arrays
    if ( Ivy_ObjIsPi(pObj) )
        Vec_PtrPush( p->vPis, pObj );
    else if ( Ivy_ObjIsPo(pObj) )
        Vec_PtrPush( p->vPos, pObj );
//    else if ( Ivy_ObjIsBuf(pObj) )
//        Vec_PtrPush( p->vBufs, pObj );
    if ( p->vRequired && Vec_IntSize(p->vRequired) <= pObj->Id )
        Vec_IntFillExtra( p->vRequired, 2 * Vec_IntSize(p->vRequired), 1000000 );
    // update node counters of the manager
    p->nObjs[Ivy_ObjType(pObj)]++;
    p->nCreated++;

//    printf( "Adding %sAIG node: ", p->pHaig==NULL? "H":" " );
//    Ivy_ObjPrintVerbose( p, pObj, p->pHaig==NULL );
//    printf( "\n" );

    // if HAIG is defined, create a corresponding node
    if ( p->pHaig )
        Ivy_ManHaigCreateObj( p, pObj );
    return pObj;
}