void JKG_Pairs_Clear(KeyPairSet_t *set){
	int i;
	for(i = 0; i<set->count; i++){
		G_Free(set->pairs[i].key);
		G_Free(set->pairs[i].value);
	}
	JKG_Arrays_RemoveAllElements((void **)&set->pairs);
	set->count = 0;
}
Пример #2
0
void G_TerminateMemory( void ) {
	// Called in G_ShutdownGame, frees all allocations
	// Must be done to avoid memory leaking through map changes
	unsigned int i;
	for (i=0; i<BlockCount; i++) {
        #ifndef __linux__
		(int)MemBlocks[i].ptr -= 4;
        #else
        { // linux doesnt like -= 4 on pointers >.>
            int tmp = (int)MemBlocks[i].ptr;
            tmp -= 4;
            MemBlocks[i].ptr = (void *)tmp;
        }
        #endif
		trap_TrueFree(&MemBlocks[i].ptr);
	}
	BlockCount = 0;
	JKG_Arrays_RemoveAllElements(&MemBlocks);
}