void CTWController::ScreenEdgeMove(float3 move)
{
	if(mouse->lasty<gu->screeny/3){
		camera->rot.y-=move.x*gu->lastFrameTime*0.5f*200;
		move.x=0;
	}
	KeyMove(move);
}
Пример #2
0
void idUsercmdGenLocal::MakeCurrent( void ) {

	idVec3		oldAngles;

	int		i;

	oldAngles = viewangles;

	if ( !Inhibited() )
	{
		// update toggled key states
		toggled_crouch.SetKeyState( ButtonState( UB_DOWN ), in_toggleCrouch.GetBool() );
		toggled_run.SetKeyState( ButtonState( UB_SPEED ), in_toggleRun.GetBool() && idAsyncNetwork::IsActive() );
		toggled_zoom.SetKeyState( ButtonState( UB_ZOOM ), in_toggleZoom.GetBool() );

		// keyboard angle adjustment
		AdjustAngles();

		// set button bits
		CmdButtons();

		// get basic movement from keyboard
		KeyMove();

		// get basic movement from mouse
		MouseMove();

		// get basic movement from joystick
		JoystickMove();

		// check to make sure the angles haven't wrapped
		if ( viewangles[PITCH] - oldAngles[PITCH] > 90 )
		{
			viewangles[PITCH] = oldAngles[PITCH] + 90;
		}
		else if ( oldAngles[PITCH] - viewangles[PITCH] > 90 )
		{
			viewangles[PITCH] = oldAngles[PITCH] - 90;
		} 
	}
	else
	{
		mouseDx = 0;
		mouseDy = 0;
	}

	for ( i = 0; i < 3; i++ )
	{
		cmd.angles[i] = ANGLE2SHORT(viewangles[i]);
	}

	cmd.mx = continuousMouseX;
	cmd.my = continuousMouseY;

	flags = cmd.flags;
	impulse = cmd.impulse;

}
Пример #3
0
void COverheadController::ScreenEdgeMove(float3 move)
{
	KeyMove(move);
}
void CFPSController::ScreenEdgeMove(float3 move)
{
	KeyMove(move);
}