/* ==================== Key_GetBindingBuf ==================== */ void Key_GetBindingBuf( int keynum, char *buf, int buflen ) { char *value; value = Key_GetBinding( keynum ); if ( value ) { Q_strncpyz( buf, value, buflen ); } else { *buf = 0; } }
static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) { #else void Key_GetBindingBuf( int keynum, char *buf, int buflen ) { #endif // RTCW_XX const char *value; value = Key_GetBinding( keynum ); if ( value ) { Q_strncpyz( buf, value, buflen ); } else { *buf = 0; } } /* ==================== Key_GetCatcher ==================== */ int Key_GetCatcher( void ) { return cls.keyCatchers; } /* ==================== Ket_SetCatcher ==================== */ void Key_SetCatcher( int catcher ) { #if defined RTCW_SP cls.keyCatchers = catcher; #else // NERVE - SMF - console overrides everything if ( cls.keyCatchers & KEYCATCH_CONSOLE ) { cls.keyCatchers = catcher | KEYCATCH_CONSOLE; } else { cls.keyCatchers = catcher; } #endif // RTCW_XX }
/** * @sa Com_MacroExpandString * @todo we should review this code, '*' doesn't work very well for all the needed things */ const char *UI_GetReferenceString (const uiNode_t* const node, const char *ref) { if (!ref) return NULL; /* its a cvar */ if (ref[0] == '*') { const char *token; /* get the reference and the name */ token = Com_MacroExpandString(ref); if (token) { if (token[0] == '_') { token++; return _(token); } return token; } /* skip the star */ token = ref + 1; if (token[0] == '\0') return NULL; if (char const* const binding = Q_strstart(token, "binding:")) { return Key_GetBinding(binding, cls.state != ca_active ? KEYSPACE_UI : KEYSPACE_GAME); } Sys_Error("UI_GetReferenceString: unknown reference %s", token); /* translatable string */ } else if (ref[0] == '_') { ref++; return _(ref); } /* just a string */ return ref; }