VOID CInputSystem::AcquireKeyboard(VOID) { if (m_lpDIDKeyboard) { HRESULT rval = m_lpDIDKeyboard->Acquire(); if (rval == DI_OK || rval == S_FALSE) { KeyboardFlushData(); return; } } }
VOID CInputSystem::UnacquireKeyboard(VOID) { KeyboardFlushData(); if (m_lpDIDKeyboard) m_lpDIDKeyboard->Unacquire(); }
VOID CInputManager::UnacquireKeyboard(VOID) { KeyboardFlushData(); if (m_lpDIDKeyboard) m_lpDIDKeyboard->Unacquire(); }