/*********************************************************************
*
*       _LCDBench
*/
static void _LCDBench(void) {
  GUI_POINT   Point;
  float       aPixelrateBitmap[5] = {0, 0, 0, 0, 0};
  float       PixelrateBigFont;
  float       PixelrateF6x8;
  float       FillratePPS;
  char      * s;
  char        ac[80];
  int         BitsPerPixel;
  int         xSizeString;
  int         ySizeFont;
  int         NumColors;
  int         MirrorX;
  int         MirrorY;
  int         SwapXY;
  int         xSize;
  int         ySize;

  BitsPerPixel = LCD_GetBitsPerPixelEx(0);
  xSize        = LCD_GetXSizeEx(0);
  ySize        = LCD_GetYSizeEx(0);
  MirrorX      = LCD_GetMirrorXEx(0);
  MirrorY      = LCD_GetMirrorYEx(0);
  SwapXY       = LCD_GetSwapXYEx(0);
  NumColors    = (1 << BitsPerPixel);
  _InitXbppDDP();
  //
  // Say hi !
  //
  GUI_X_Log("\nLCD driver benchmark. All values are  \xb5""s/pixel");
  GUI_X_Log("\nLower values are better.");
  GUI_SetBkColor(GUI_RED);
  GUI_SetColor(GUI_WHITE);
  GUI_Clear();
  GUI_SetFont(&GUI_FontComic18B_1);
  GUI_DispStringHCenterAt("LCD driver", xSize / 2, ySize / 3 - 10);
  GUI_DispStringHCenterAt("Benchmark" , xSize / 2, ySize / 3 + 20);
  GUI_Delay(1000);
  GUI_SetBkColor(GUI_BLACK);
  GUI_Clear();
  GUI_SetLBorder(1);
  //
  // Log color depth, controller, orientation and cache
  //
  sprintf(ac, "\nColor depth: %d", BitsPerPixel);
  GUI_X_Log(ac);
  sprintf(ac, "\nOrientation: LCD_MIRROR_X = %d, LCD_MIRROR_Y = %d, LCD_SWAP_XY = %d", MirrorX, MirrorY, SwapXY);
  GUI_X_Log(ac);
  //
  // Measure filling
  //
  Point.x             = xSize;
  Point.y             = ySize;
  FillratePPS         = _Measure(&_ExecFill, &Point)  * (float)(2 * ((U32)xSize - 4) * ((U32)ySize - 4));
  sprintf(ac, "\nFill: %f", (float)1E6 / FillratePPS);
  GUI_X_Log(ac);
  //
  // Measure small font
  //
  GUI_SetFont(&GUI_Font6x8);
  s                   = _acSmall;
  xSizeString         = GUI_GetStringDistX(s);
  ySizeFont           = GUI_GetFontSizeY();
  PixelrateF6x8       = _Measure(&_ExecSmallFont, s)  * (float)2 * xSizeString * ySizeFont * 8;
  sprintf(ac, "\nF6x8: %f", (float)1E6 / PixelrateF6x8);
  GUI_X_Log(ac);
  //
  // Measure big font
  //
  GUI_SetFont(&GUI_FontComic18B_ASCII);
  s                   = _acBig;
  xSizeString         = GUI_GetStringDistX(s);
  ySizeFont           = GUI_GetFontSizeY();
  PixelrateBigFont    = _Measure(&_ExecBigFont, s)    * (float)2 * xSizeString * ySizeFont * 2;
  sprintf(ac, "\nFBig: %f", (float)1E6 / PixelrateBigFont);
  GUI_X_Log(ac);
  //
  // Measure 1bpp bitmap
  //
  aPixelrateBitmap[0] = _Measure(&_Exec1bpp, NULL)    * (float)2 * _bm_1bpp_58x8.XSize * 8;
  sprintf(ac, "\n1bpp: %f", (float)1E6 / aPixelrateBitmap[0]);
  GUI_X_Log(ac);
  //
  // Measure 2bpp bitmap
  //
  aPixelrateBitmap[1] = _Measure(&_Exec2bpp, NULL)    * (float)2 * _bm_2bpp_32x11.XSize * 11;
  sprintf(ac, "\n2bpp: %f", (float)1E6 / aPixelrateBitmap[1]);
  GUI_X_Log(ac);
  //
  // Measure 4bpp bitmap
  //
  aPixelrateBitmap[2] = _Measure(&_Exec4bpp, NULL)    * (float)2 * _bm_4bpp_32x11.XSize * 11;
  sprintf(ac, "\n4bpp: %f", (float)1E6 / aPixelrateBitmap[2]);
  GUI_X_Log(ac);
  //
  // Measure 8bpp bitmap
  //
  aPixelrateBitmap[3] = _Measure(&_Exec8bpp, NULL)    * (float)2 * _bm_8bpp_32x11.XSize * 11;
  sprintf(ac, "\n8bpp: %f", (float)1E6 / aPixelrateBitmap[3]);
  GUI_X_Log(ac);
  //
  // Measure device dependent bitmap
  //
  aPixelrateBitmap[4] = _Measure(&_ExecXbppDDP, NULL) * (float)2 * XSIZE_XBPP * YSIZE_XBPP;
  sprintf(ac, "\nXDDP: %f", (float)1E6 / aPixelrateBitmap[4]);
  GUI_X_Log(ac);
  //
  // Show results on display
  //
  GUI_Clear();
  if (xSize < 320) {
    GUI_SetFont(&GUI_Font6x8);
  } else {
    GUI_SetFont(&GUI_Font8x16);
  }
  GUI_GotoXY(0, 0);
  GUI_DispDecMin(BitsPerPixel);
  GUI_DispString(" bpp, ");
  GUI_DispDecMin(NumColors);
  GUI_DispString(" colors\n\nMIRROR_X ");
  GUI_DispDecMin(MirrorX);
  GUI_DispString(", MIRROR_Y ");
  GUI_DispDecMin(MirrorY);
  GUI_DispString(", SWAPXY ");
  GUI_DispDecMin(SwapXY);
  GUI_SetLBorder(1);
  GUI_SetFont(&GUI_Font6x8);
  GUI_DispChar('\n');
  _DispFillrate("\nFill: ", FillratePPS,         " Fill");
  _DispFillrate("\nF6x8: ", PixelrateF6x8,       " F6x8");
  _DispFillrate("\nFBig: ", PixelrateBigFont,    " FComic18");
  _DispFillrate("\n1bpp: ", aPixelrateBitmap[0], " Bitmap 1bpp");
  _DispFillrate("\n2bpp: ", aPixelrateBitmap[1], " Bitmap 2bpp");
  _DispFillrate("\n4bpp: ", aPixelrateBitmap[2], " Bitmap 4bpp");
  _DispFillrate("\n8bpp: ", aPixelrateBitmap[3], " Bitmap 8bpp");
  _DispFillrate("\nXDDP: ", aPixelrateBitmap[4], " 8/16bppDDP");
}
Пример #2
0
/*********************************************************************
*
*       LCDSIM_SaveSBMP
*/
int LCDSIM_SaveSBMP(const char * sFileName) {
  return LCDSIM_SaveSBMPEx(sFileName, 0, 0, LCD_GetXSizeEx(GUI_Context.SelLayer), LCD_GetYSizeEx(GUI_Context.SelLayer));
}