Пример #1
0
void FrameControl_Pause( FrameControl ctx, LCUI_BOOL need_pause )
{
	if( ctx->state == STATE_RUN && need_pause ) {
		LCUIMutex_Lock( &ctx->mutex );
		ctx->state = STATE_PAUSE;
		LCUICond_Signal( &ctx->cond );
		LCUIMutex_Unlock( &ctx->mutex );
	} else if( ctx->state == STATE_PAUSE && !need_pause ) {
		LCUIMutex_Lock( &ctx->mutex );
		ctx->state = STATE_RUN;
		LCUICond_Signal( &ctx->cond );
		LCUIMutex_Unlock( &ctx->mutex );
	}
}
Пример #2
0
void StepTimer_Pause( StepTimer timer, LCUI_BOOL need_pause )
{
	if( timer->state == STATE_RUN && need_pause ) {
		LCUIMutex_Lock( &timer->mutex );
		timer->state = STATE_PAUSE;
		LCUICond_Signal( &timer->cond );
		LCUIMutex_Unlock( &timer->mutex );
	} else if( timer->state == STATE_PAUSE && !need_pause ) {
		LCUIMutex_Lock( &timer->mutex );
		timer->state = STATE_RUN;
		LCUICond_Signal( &timer->cond );
		LCUIMutex_Unlock( &timer->mutex );
	}
}
Пример #3
0
/** 暂停数据帧的更新 */
void FrameControl_Pause( FrameCtrlCtx ctx, LCUI_BOOL need_pause )
{
	if( ctx->state == FRAME_CTRL_STATE_RUN && need_pause ) {
		LCUIMutex_Lock( &ctx->mutex );
		ctx->state = FRAME_CTRL_STATE_PAUSE;
		LCUICond_Signal( &ctx->wait_pause );
		LCUIMutex_Unlock( &ctx->mutex );
	}
	else if( ctx->state == FRAME_CTRL_STATE_PAUSE && !need_pause ){
		LCUIMutex_Lock( &ctx->mutex );
		ctx->state = FRAME_CTRL_STATE_RUN;
		LCUICond_Signal( &ctx->wait_continue );
		LCUIMutex_Unlock( &ctx->mutex );
	}
}
Пример #4
0
LCUI_API void Graph_Free( LCUI_Graph *pic )
{
	LCUI_Graph *p;

	if( pic && pic->quote ) {
		pic->src = NULL; 
		pic->quote = FALSE;
		return;
	}
	p = Graph_GetQuote( pic );
	if( !Graph_IsValid(p)) {
		return;
	}
	LCUIMutex_Lock( &p->mutex );
	free( p->rgba[0] );
	free( p->rgba[1] );
	free( p->rgba[2] );
	if( p->color_type == COLOR_TYPE_RGBA ) {
		free( p->rgba[3] );
	}
	free( p->rgba );
	p->rgba = NULL;
	p->w = 0;
	p->h = 0;
	LCUIMutex_Unlock( &p->mutex );
	LCUIMutex_Destroy( &pic->mutex );
}
Пример #5
0
/** 添加已被按下的按键 */
void LCUIKeyboard_HitKey(int key_code)
{
	clock_t ct;
	KeyStateNode node;
	LCUIMutex_Lock(&self.mutex);
	ct = clock() * 1000 / CLOCKS_PER_SEC;
	node = RBTree_GetData(&self.state_tree, key_code);
	if (!node) {
		node = NEW(KeyStateNodeRec, 1);
		node->interval_time = -1;
		node->hit_time = ct;
		node->state = LCUI_KSTATE_PRESSED;
		RBTree_Insert(&self.state_tree, key_code, node);
		LCUIMutex_Unlock(&self.mutex);
		return;
	}
	if (node->state == LCUI_KSTATE_RELEASE) {
		node->state = LCUI_KSTATE_PRESSED;
		/* 记录与上次此键被按下时的时间间隔 */
		node->interval_time = ct - node->hit_time;
		/* 记录本次此键被按下时的时间 */
		node->hit_time = ct;
	}
	LCUIMutex_Unlock(&self.mutex);
}
Пример #6
0
/** 添加已被按下的按键 */
void LCUIKeyBoard_HitKey( int key_code )
{
	clock_t ct;
	key_state data, *data_ptr;

	LCUIMutex_Lock( &record_mutex );
	ct = clock()*1000 / CLOCKS_PER_SEC;
	data_ptr = KeyStateRecord_FindData( key_code );
	if( !data_ptr ) {
		data.key_code = key_code;
		data.interval_time = -1;
		data.hit_time = ct;
		data.state = LCUIKEYSTATE_PRESSED;
		LinkedList_AddDataCopy( &key_state_record, &data );
		LCUIMutex_Unlock( &record_mutex );
		return;
	}
	if( data_ptr->state == LCUIKEYSTATE_RELEASE ) {
		data_ptr->state = LCUIKEYSTATE_PRESSED;
		/* 记录与上次此键被按下时的时间间隔 */
		data_ptr->interval_time = ct - data_ptr->hit_time;
		/* 记录本次此键被按下时的时间 */
		data_ptr->hit_time = ct;
	}
	LCUIMutex_Unlock( &record_mutex );
}
Пример #7
0
static void TestWorker_Send( TestWorker worker, const char *data )
{
	LCUIMutex_Lock( &worker->mutex );
	strcpy( worker->data, data );
	LCUICond_Signal( &worker->cond );
	LCUIMutex_Unlock( &worker->mutex );
}
Пример #8
0
/** 设备处理线程 */
static void DeviceThread( void *arg )
{
	DeviceData *data_ptr;
	int n, i, timeout_count = 0;
	
	is_running = TRUE;
	while( is_running ) {
		LCUIMutex_Lock( &list_mutex );
		n = LinkedList_GetTotal( &dev_list );
		for( i=0; i<n; ++i ) {
			data_ptr = (DeviceData*)LinkedList_Get( &dev_list );
			if( !data_ptr || !data_ptr->proc ) {
				continue;
			}
			if( data_ptr->proc() ) {
				++timeout_count;
			}
		}
		LCUIMutex_Unlock( &list_mutex );
		if( timeout_count > 20 ) {
			LCUI_MSleep( 10 );
			timeout_count = 0;
		}
		LCUI_MSleep( 5 );
	}
	LCUIThread_Exit(NULL);
}
Пример #9
0
static int LCUI_RunTask(void)
{
	LCUI_Task *task, task_bak;
	LCUIMutex_Lock( &MainApp.task_run_mutex );
	LCUIMutex_Lock( &MainApp.task_list_mutex );
	task = (LCUI_Task*)LinkedList_Get( &MainApp.task_list );
	if( !task ) {
		LCUIMutex_Unlock( &MainApp.task_list_mutex );
		LCUIMutex_Unlock( &MainApp.task_run_mutex );
		return -1;
	}
	if( !task->func ) {
		LinkedList_Delete( &MainApp.task_list );
		LCUIMutex_Unlock( &MainApp.task_list_mutex );
		LCUIMutex_Unlock( &MainApp.task_run_mutex );
		return -2;
	}
	/* 备份该任务数据 */
	task_bak = *task;
	/* 重置数据 */
	task->func = NULL;
	task->arg[0] = NULL;
	task->arg[1] = NULL;
	task->destroy_arg[0] = FALSE;
	task->destroy_arg[1] = FALSE;
	/* 删除之 */
	LinkedList_Delete( &MainApp.task_list );
	/* 解锁,现在的任务数据已经与任务列表独立开了 */
	LCUIMutex_Unlock( &MainApp.task_list_mutex );
	/* 调用函数指针指向的函数,并传递参数 */
	task_bak.func( task_bak.arg[0], task_bak.arg[1] );
	/* 若需要在调用回调函数后销毁参数 */
	if( task_bak.destroy_arg[0] && task_bak.arg[0] ) {
		if( task_bak.destroy_func[0] ) {
			task_bak.destroy_func[0]( task_bak.arg[0] );
		}
		free( task_bak.arg[0] );
	}
	if( task_bak.destroy_arg[1] && task_bak.arg[1] ) {
		if( task_bak.destroy_func[1] ) {
			task_bak.destroy_func[1]( task_bak.arg[1] );
		}
		free( task_bak.arg[1] );
	}
	LCUIMutex_Unlock( &MainApp.task_run_mutex );
	return 0;
}
Пример #10
0
/** 标记指定键值的按键已释放 */
void LCUIKeyboard_ReleaseKey(int key_code)
{
	KeyStateNode node;
	LCUIMutex_Lock(&self.mutex);
	node = RBTree_GetData(&self.state_tree, key_code);
	if (node) {
		node->state = LCUI_KSTATE_RELEASE;
	}
	LCUIMutex_Unlock(&self.mutex);
}
Пример #11
0
void LCUIWorker_PostTask( LCUI_Worker worker, LCUI_Task task )
{
	LCUI_Task newtask;
	newtask = NEW( LCUI_TaskRec, 1 );
	*newtask = *task;
	LCUIMutex_Lock( &worker->mutex );
	LinkedList_Append( &worker->tasks, newtask );
	LCUICond_Signal( &worker->cond );
	LCUIMutex_Unlock( &worker->mutex );
}
Пример #12
0
/** 标记指定键值的按键已释放 */
void LCUIKeyBoard_ReleaseKey( int key_code )
{
	key_state *data_ptr;
	LCUIMutex_Lock( &record_mutex );
	data_ptr = KeyStateRecord_FindData( key_code );
	if( data_ptr ) {
		data_ptr->state = LCUIKEYSTATE_RELEASE;
	}
	LCUIMutex_Unlock( &record_mutex );
}
Пример #13
0
static void TestWorker_Destroy( TestWorker worker )
{
	LCUIMutex_Lock( &worker->mutex );
	worker->active = FALSE;
	LCUICond_Signal( &worker->cond );
	LCUIMutex_Unlock( &worker->mutex );
	LCUIThread_Join( worker->thread, NULL );
	LCUIMutex_Destroy( &worker->mutex );
	LCUICond_Destroy( &worker->cond );
}
Пример #14
0
/** 添加任务 */
int LCUI_AddTask( LCUI_Task *task )
{
	LCUIMutex_Lock( &MainApp.task_list_mutex );
	if( !LinkedList_AppendCopy( &MainApp.task_list, task ) ) {
		LCUIMutex_Unlock( &MainApp.task_list_mutex );
		return -2;
	}
	LCUIMutex_Unlock( &MainApp.task_list_mutex );
	LCUICond_Broadcast( &MainApp.loop_cond );
	return 0;
}
Пример #15
0
/** 检测指定键值的按键是否处于按下状态 */
LCUI_BOOL LCUIKey_IsHit( int key_code )
{
	KeyState *state_ptr;
	LCUIMutex_Lock( &record_mutex );
	state_ptr = GetKeySate( key_code );
	LCUIMutex_Unlock( &record_mutex );
	if( state_ptr && state_ptr->state == LCUIKEYSTATE_PRESSED ) {
		return TRUE;
	}
	return FALSE;
}
Пример #16
0
/** 检测指定键值的按键是否处于按下状态 */
LCUI_BOOL LCUIKey_IsHit( int key_code )
{
	key_state *data_ptr;
	LCUIMutex_Lock( &record_mutex );
	data_ptr = KeyStateRecord_FindData( key_code );
	LCUIMutex_Unlock( &record_mutex );
	if( data_ptr && data_ptr->state == LCUIKEYSTATE_PRESSED ) {
		return TRUE;
	}
	return FALSE;
}
Пример #17
0
/** 检测指定键值的按键是否处于按下状态 */
LCUI_BOOL LCUIKeyboard_IsHit(int key_code)
{
	KeyStateNode node;
	LCUIMutex_Lock(&self.mutex);
	node = RBTree_GetData(&self.state_tree, key_code);
	LCUIMutex_Unlock(&self.mutex);
	if (node && node->state == LCUI_KSTATE_PRESSED) {
		return TRUE;
	}
	return FALSE;
}
Пример #18
0
/** LCUI的图形显示处理线程 */
static void LCUIDisplay_Thread( void *unused )
{
	while( LCUI_IsActive() && display.is_working ) {
		LCUICursor_UpdatePos();		/* 更新鼠标位置 */
		LCUIWidget_StepTask();		/* 处理所有部件任务 */
		LCUIMutex_Lock( &display.mutex );
		LCUIDisplay_Update();
		LCUIMutex_Unlock( &display.mutex );
		/* 让本帧停留一段时间 */
		FrameControl_Remain( display.fc_ctx );
	}
	LCUIThread_Exit(NULL);
}
Пример #19
0
void FrameControl_Remain( FrameControl ctx )
{
	int64_t current_time;
	unsigned int n_ms, lost_ms;

	if( ctx->state == STATE_QUIT ) {
		return;
	}
	lost_ms = 0;
	current_time = LCUI_GetTime();
	LCUIMutex_Lock( &ctx->mutex );
	n_ms = (unsigned int)(current_time - ctx->prev_frame_start_time);
	if( n_ms > ctx->one_frame_remain_time ) {
		goto normal_exit;
	}
	n_ms = ctx->one_frame_remain_time - n_ms;
	if( n_ms < 1 ) {
		goto normal_exit;
	}
	/* 睡眠一段时间 */
	while( lost_ms < n_ms && ctx->state == STATE_RUN ) {
		LCUICond_TimedWait( &ctx->cond, &ctx->mutex, n_ms - lost_ms );
		lost_ms = (unsigned int)LCUI_GetTimeDelta( current_time );
	}
	/* 睡眠结束后,如果当前状态为 PAUSE,则说明睡眠是因为要暂停而终止的 */
	if( ctx->state == STATE_PAUSE ) {
		current_time = LCUI_GetTime();
		/* 等待状态改为“继续” */
		while( ctx->state == STATE_PAUSE ) {
			LCUICond_Wait( &ctx->cond, &ctx->mutex );
		}
		lost_ms = (unsigned int)LCUI_GetTimeDelta( current_time );
		ctx->pause_time = lost_ms;
		ctx->prev_frame_start_time += lost_ms;
		LCUIMutex_Unlock( &ctx->mutex );
		return;
	}

normal_exit:;
	current_time = LCUI_GetTime();
	if( current_time - ctx->prev_fps_update_time >= 1000 ) {
		ctx->current_fps = ctx->temp_fps;
		ctx->prev_fps_update_time = current_time;
		ctx->temp_fps = 0;
	}
	ctx->prev_frame_start_time = current_time;
	++ctx->temp_fps;
	LCUIMutex_Unlock( &ctx->mutex );
}
Пример #20
0
static void TestWorker_Thread( void *arg )
{
	TestWorker worker = arg;

	worker->active = TRUE;
	worker->data_count = 0;
	LCUIMutex_Lock( &worker->mutex );
	while( worker->active ) {
		TEST_LOG( "waiting...\n" );
		LCUICond_Wait( &worker->cond, &worker->mutex );
		TEST_LOG( "get data: %s\n", worker->data );
		worker->data_count += 1;
	}
	LCUIMutex_Unlock( &worker->mutex );
	TEST_LOG( "count: %lu\n", worker->data_count );
}
Пример #21
0
/** 新建帧数控制实例 */
FrameCtrlCtx FrameControl_Create( void )
{
	FrameCtrlCtx ctx;
	ctx = (FrameCtrlCtx)malloc(sizeof(struct FrameControlContext));
	ctx->temp_fps = 0;
	ctx->current_fps = 0;
	ctx->pause_time = 0;
	ctx->one_frame_remain_time = 10;
	ctx->prev_frame_start_time = LCUI_GetTickCount();
	ctx->prev_fps_update_time = LCUI_GetTickCount();
	LCUICond_Init( &ctx->wait_continue );
	LCUICond_Init( &ctx->wait_pause );
	LCUIMutex_Init( &ctx->mutex );
	LCUIMutex_Lock( &ctx->mutex );
	return ctx;
}
Пример #22
0
/* 添加键盘的按键按下事件 */
void LCUI_PostKeyDownEvent( int key_code )
{
	key_state *data_ptr;
	LCUI_SystemEvent event;
	
	LCUIMutex_Lock( &record_mutex );
	data_ptr = KeyStateRecord_FindData( key_code );
	LCUIMutex_Unlock( &record_mutex );
	/* 已经按下过的按键就不用再触发KEYDOWN事件了 */
	if( data_ptr && data_ptr->state == LCUIKEYSTATE_PRESSED ) {
		return;
	}
	event.type = LCUI_KEYDOWN;
	event.which = key_code;
	LCUIKeyBoard_HitKey( key_code );
	LCUI_PostEvent( "keydown", &event );
}
Пример #23
0
void LCUIWorker_Destroy( LCUI_Worker worker )
{
	if( worker->thread != 0 ) {
		LOG( "[worker] worker %u is stopping...\n", worker->thread );
		LCUIMutex_Lock( &worker->mutex );
		worker->active = FALSE;
		LCUICond_Signal( &worker->cond );
		LCUIMutex_Unlock( &worker->mutex );
		LCUIThread_Join( worker->thread, NULL );
		LOG( "[worker] worker %u has stopped\n", worker->thread );
		worker->thread = 0;
	}
	LCUIMutex_Destroy( &worker->mutex );
	LCUICond_Destroy( &worker->cond );
	LinkedList_Clear( &worker->tasks, OnDeleteTask );
	free( worker );
}
Пример #24
0
LCUI_BOOL LCUIWorker_RunTask( LCUI_Worker worker )
{
	LCUI_Task task;
	LinkedListNode *node;
	LCUIMutex_Lock( &worker->mutex );
	node = LinkedList_GetNode( &worker->tasks, 0 );
	if( node ) {
		task = node->data;
		LinkedList_Unlink( &worker->tasks, node );
		LCUIMutex_Unlock( &worker->mutex );
		LCUITask_Run( task );
		LCUITask_Destroy( task );
		free( task );
		free( node );
		return TRUE;
	}
	LCUIMutex_Unlock( &worker->mutex );
	return FALSE;
}
Пример #25
0
/** 停用设备处理模块 */
void LCUIModule_Device_End(void)
{
	int n, i;
	DeviceData *data_ptr;
	
	LCUIMutex_Lock( &list_mutex );
	n = LinkedList_GetTotal( &dev_list );
	for( i=0; i<n; ++i ) {
		data_ptr = (DeviceData*)LinkedList_Get( &dev_list );
		if( !data_ptr ) {
			break;
		}
		if( data_ptr->exit ) {
			data_ptr->exit();
		}
		LinkedList_ToNext( &dev_list );
	}
	LCUIMutex_Unlock( &list_mutex );
}
Пример #26
0
/** 
 * 功能:注册设备
 * 说明:为指定设备添加处理函数
 * */
int LCUIDevice_Add(	LCUI_BOOL (*init)(void), 
			LCUI_BOOL (*proc)(void),
			LCUI_BOOL (*exit)(void) )
{
	DeviceData device, *p;
	device.init = init;
	device.proc = proc;
	device.exit = exit;
	LCUIMutex_Lock( &list_mutex );
	p = (DeviceData*)LinkedList_AddDataCopy( &dev_list, &device );
	LCUIMutex_Unlock( &list_mutex );
	if( !p ) {
		return -1;
	}
	if( device.init ) {
		device.init();
	}
	return 0;
}
Пример #27
0
/** 计时阻塞当前线程,等待条件成立 */
int LCUICond_TimedWait( LCUI_Cond *cond, LCUI_Mutex *mutex, unsigned int ms )
{
	int ret;
	LCUIMutex_Unlock( mutex );
	ret = WaitForSingleObject( *cond, ms );
	switch( ret ) {
	case WAIT_TIMEOUT:
		ret = ETIMEDOUT;
		break;
	case WAIT_OBJECT_0:
		ret = 0;
		break;
	case WAIT_FAILED: 
	default: 
		ret = GetLastError();
		break;
	}
	LCUIMutex_Lock( mutex );
	return ret;
}
Пример #28
0
/* 设置呈现模式 */
int LCUIDisplay_SetMode( int mode )
{
	int ret;
	DEBUG_MSG("mode: %d\n", mode);
	LCUIMutex_Lock( &display.mutex );
	switch( mode ) {
	case LCDM_WINDOWED:
		ret = LCUIDisplay_Windowed();
		break;
	case LCDM_SEAMLESS:
		ret = LCUIDisplay_Seamless();
		break;
	case LCDM_FULLSCREEN:
	default:
		ret = LCUIDisplay_FullScreen();
		break;
	}
	LCUIMutex_Unlock( &display.mutex );
	return ret;
}
Пример #29
0
/** 从程序任务队列中删除有指定回调函数的任务 */
int LCUI_RemoveTask( CallBackFunc task_func, LCUI_BOOL need_lock )
{
	int n;
	LCUI_Task *exist_task;

	if( need_lock ) {
		LCUIMutex_Lock( &MainApp.task_list_mutex );
	}
	n = LinkedList_GetTotal( &MainApp.task_list );
	for ( ; n>0; --n ) {
		exist_task = (LCUI_Task*)LinkedList_Get( &MainApp.task_list );
		if( exist_task && exist_task->func == task_func ) {
			LinkedList_Delete( &MainApp.task_list );
		} else {
			LinkedList_ToNext( &MainApp.task_list );
		}
	}
	if( need_lock ) {
		LCUIMutex_Unlock( &MainApp.task_list_mutex );
	}
	return n;
}
Пример #30
0
/**
检测指定键值的按键是否按了两次
@param key_code
	要检测的按键的键值
@param interval_time
	该按键倒数第二次按下时的时间与当前时间的最大间隔
 */
LCUI_BOOL LCUIKey_IsDoubleHit( int key_code, int interval_time )
{
	clock_t ct;
	key_state* data_ptr;
	/* 计算当前时间(单位:毫秒) */
	ct = clock()*1000 / CLOCKS_PER_SEC;
	LCUIMutex_Lock( &record_mutex );
	data_ptr = KeyStateRecord_FindData( key_code );
	LCUIMutex_Unlock( &record_mutex );
	if( !data_ptr ) {
		return FALSE;	
	}
	/* 间隔时间为-1,说明该键是新记录的 */
	if( data_ptr->interval_time == -1 ) {
		return FALSE;
	}
	ct -= (data_ptr->hit_time - data_ptr->interval_time);
	/* 判断按键被按下两次时是否在距当前interval_time毫秒的时间内发生 */
	if( ct  <= interval_time ) {
		return TRUE;
	}
	return FALSE;
}