Пример #1
0
LLColor4 LLSky::getFogColor() const
{
	if (mVOSkyp)
	{
		return mVOSkyp->getFogColor();
	}

	return LLColor4(1.f, 1.f, 1.f, 1.f);
}
Пример #2
0
LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
	:	LLAlphaObject(id, pcode, regionp),
		mViewerPartGroupp(NULL)
{
	setNumTEs(1);
	setTETexture(0, LLUUID::null);
	mbCanSelect = FALSE;			// users can't select particle systems
	mDebugColor = LLColor4(ll_frand(), ll_frand(), ll_frand(), 1.f);
}
Пример #3
0
void LLManip::renderXYZ(const LLVector3 &vec) 
{
	const S32 PAD = 10;
	std::string feedback_string;
	LLVector3 camera_pos = LLViewerCamera::getInstance()->getOrigin() + LLViewerCamera::getInstance()->getAtAxis();
	S32 window_center_x = gViewerWindow->getWorldViewRectScaled().getWidth() / 2;
	S32 window_center_y = gViewerWindow->getWorldViewRectScaled().getHeight() / 2;
	S32 vertical_offset = window_center_y - VERTICAL_OFFSET;
	

	gGL.pushMatrix();
	{
		LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga");
		gViewerWindow->setup2DRender();
		const LLVector2& display_scale = gViewerWindow->getDisplayScale();
		gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
		gGL.color4f(0.f, 0.f, 0.f, 0.7f);

		imagep->draw(
			window_center_x - 115, 
			window_center_y + vertical_offset - PAD, 
			235,
			PAD * 2 + 10, 
			LLColor4(0.f, 0.f, 0.f, 0.7f) );
	}
	gGL.popMatrix();

	gViewerWindow->setup3DRender();

	{
		LLFontGL* font = LLFontGL::getFontSansSerif();
		LLLocale locale(LLLocale::USER_LOCALE);
		LLGLDepthTest gls_depth(GL_FALSE);
		// render drop shadowed text
		feedback_string = llformat("X: %.3f", vec.mV[VX]);
		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);

		feedback_string = llformat("Y: %.3f", vec.mV[VY]);
		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
		
		feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);

		// render text on top
		feedback_string = llformat("X: %.3f", vec.mV[VX]);
		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE);

		gGL.diffuseColor3f(0.5f, 1.f, 0.5f);
		feedback_string = llformat("Y: %.3f", vec.mV[VY]);
		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE);
		
		gGL.diffuseColor3f(0.5f, 0.5f, 1.f);
		feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
		hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE);
	}
}
Пример #4
0
LLStatGraph::LLStatGraph(const std::string& name, const LLRect& rect)
		:	LLView(name, rect, TRUE)
{
	mStatp = NULL;
	setToolTip(name);
	mNumThresholds = 3;
	mThresholdColors[0] = LLColor4(0.f, 1.f, 0.f, 1.f);
	mThresholdColors[1] = LLColor4(1.f, 1.f, 0.f, 1.f);
	mThresholdColors[2] = LLColor4(1.f, 0.f, 0.f, 1.f);
	mThresholdColors[3] = LLColor4(1.f, 0.f, 0.f, 1.f);
	mThresholds[0] = 50.f;
	mThresholds[1] = 75.f;
	mThresholds[2] = 100.f;
	mMin = 0.f;
	mMax = 125.f;
	mPerSec = TRUE;
	mValue = 0.f;
	mPrecision = 0;
}
Пример #5
0
LLStatGraph::LLStatGraph(const LLView::Params& p)
:	LLView(p)
{
	mStatp = NULL;
	setToolTip(p.name());
	mNumThresholds = 3;
	mThresholdColors[0] = LLColor4(0.f, 1.f, 0.f, 1.f);
	mThresholdColors[1] = LLColor4(1.f, 1.f, 0.f, 1.f);
	mThresholdColors[2] = LLColor4(1.f, 0.f, 0.f, 1.f);
	mThresholdColors[3] = LLColor4(1.f, 0.f, 0.f, 1.f);
	mThresholds[0] = 50.f;
	mThresholds[1] = 75.f;
	mThresholds[2] = 100.f;
	mMin = 0.f;
	mMax = 125.f;
	mPerSec = TRUE;
	mValue = 0.f;
	mPrecision = 0;
}
LLColor4 LLTexGlobalColor::getColor() const
{
	// Sum of color params
	if (mParamGlobalColorList.empty())
		return LLColor4(1.f, 1.f, 1.f, 1.f);

	LLColor4 net_color(0.f, 0.f, 0.f, 0.f);
	LLTexLayer::calculateTexLayerColor(mParamGlobalColorList, net_color);
	return net_color;
}
Пример #7
0
LLColor4U LLSky::getFadeColor() const
{
	if (mVOSkyp)
	{
		return mVOSkyp->getFadeColor();
	}
	else
	{
		return LLColor4(1.f, 1.f, 1.f, 1.f);
	}
}
Пример #8
0
LLColor4 LLSky::getTotalAmbientColor() const
{
	if (mVOSkyp)
	{
		return mVOSkyp->getTotalAmbientColor();
	}
	else
	{
		return LLColor4(1.f, 1.f, 1.f, 1.f);
	}
}
Пример #9
0
// Update controls based on current settings
void LLPrefsAscentVan::refresh()
{
    //General --------------------------------------------------------------------------------

    //Tags\Colors ----------------------------------------------------------------------------
    //Colors ---------------------------------------------------------------------------------
	LLComboBox* combo = getChild<LLComboBox>("tag_spoofing_combobox");
	if(LLVOAvatar::sClientResolutionList.has("isComplete"))
	{
		//combo->setColor(LLColor4::black);
		combo->clear();
		for(LLSD::map_iterator itr = LLVOAvatar::sClientResolutionList.beginMap(); itr != LLVOAvatar::sClientResolutionList.endMap(); itr++)
		{
			LLSD value = (*itr).second;
			if(value.has("name"))
			{
				std::string name = value.get("name");
				std::string uuid = (*itr).first;
				LLColor4 color = LLColor4(value.get("color"));
				if(value["multiple"].asReal() != 0)
				{
					color *= 1.0/(value["multiple"].asReal()+1.0f);
				}
				LLScrollListItem* item = combo->add(name,uuid);
				//bad practice
				item->getColumn(0)->setColor(color);
			}
		}
		//add Viewer 2.0
		LLScrollListItem* item = combo->add("Viewer 2.0",IMG_DEFAULT_AVATAR);
		//bad practice
		item->getColumn(0)->setColor(LLColor4::black);
	}
	combo->setCurrentByIndex(mSelectedClient);

    childSetEnabled("friends_color_textbox",     mUseStatusColors);
    childSetEnabled("friend_color_swatch",       mUseStatusColors);
    childSetEnabled("estate_owner_color_swatch", mUseStatusColors);
    childSetEnabled("linden_color_swatch",       mUseStatusColors);
    childSetEnabled("muted_color_swatch",        mUseStatusColors);

    childSetEnabled("custom_tag_label_text",   mCustomTagOn);
    childSetEnabled("custom_tag_label_box",    mCustomTagOn);
    childSetValue("custom_tag_label_box", gSavedSettings.getString("AscentCustomTagLabel"));
    childSetEnabled("custom_tag_color_text",   mCustomTagOn);
    childSetEnabled("custom_tag_color_swatch", mCustomTagOn);

    //Body Dynamics --------------------------------------------------------------------------
    childSetEnabled("EmeraldBoobMass",     mBreastPhysicsToggle);
    childSetEnabled("EmeraldBoobHardness", mBreastPhysicsToggle);
    childSetEnabled("EmeraldBoobVelMax",   mBreastPhysicsToggle);
    childSetEnabled("EmeraldBoobFriction", mBreastPhysicsToggle);
    childSetEnabled("EmeraldBoobVelMin",   mBreastPhysicsToggle);
}
Пример #10
0
void LLDrawPoolAvatar::beginImpostor()
{
	if (!LLPipeline::sReflectionRender)
	{
		LLVOAvatar::sRenderDistance = llclamp(LLVOAvatar::sRenderDistance, 16.f, 256.f);
		LLVOAvatar::sNumVisibleAvatars = 0;
	}

	gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
	sDiffuseChannel = 0;
}
Пример #11
0
	void ParamValue<LLUIColor>::updateValueFromBlock()
	{
		if (control.isProvided() && !control().empty())
		{
			updateValue(LLUIColorTable::instance().getColor(control));
		}
		else
		{
			updateValue(LLColor4(red, green, blue, alpha));
		}
	}
Пример #12
0
	void ParamValue<LLUIColor>::updateValueFromBlock()
	{
		if (control.isProvided() && !control().empty())
		{
			updateValue(LLUI::sColorsGroup->controlExists(control) ? LLUI::sColorsGroup->getColor(control) : LLUI::sConfigGroup->getColor(control)); // Singu Note: Most of our colors will be in sColorsGroup (skin), but some may be moved to settings for users.
		}
		else
		{
			updateValue(LLColor4(red, green, blue, alpha));
		}
	}
Пример #13
0
LLColor4 LLSky::calcInScatter(LLColor4& transp, const LLVector3 &point, F32 exag) const
{
	if (mVOSkyp)
	{
		return mVOSkyp->calcInScatter(transp, point, exag);
	}
	else
	{
		return LLColor4(1.f, 1.f, 1.f, 1.f);
	}
}
Пример #14
0
	void v4color_object::test<10>()
	{
		F32 r = 0x20, g = 0xFFFF, b = 0xFF;
		LLColor3 llcolor3(r,g,b);
		LLColor4 llcolor4a,llcolor4b;
		llcolor4a = llcolor3;
		ensure("Operator=:Fail to initialize ", ((llcolor3.mV[0] == llcolor4a.mV[VX]) && (llcolor3.mV[1] == llcolor4a.mV[VY]) && (llcolor3.mV[2] == llcolor4a.mV[VZ])));
		LLSD sd = llcolor4a.getValue();
		llcolor4b = LLColor4(sd);
		ensure_equals("Operator= LLSD:Fail ", llcolor4a, llcolor4b);
	}
Пример #15
0
F32 lggBeamMaps::setUpAndGetDuration()
{
    static LLCachedControl<std::string> ssettingName(gSavedSettings, "PhoenixBeamShape");
    std::string settingName(ssettingName);
    if(settingName != lastFileName)
    {
        lastFileName = settingName;
        if(settingName != "===OFF===" && settingName != "")
        {

            std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "beams", ""));
            std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "beams", ""));
            std::string filename = path_name + settingName + ".xml";
            if(gDirUtilp->fileExists(filename))
            {
            } else
            {
                filename =path_name2 + settingName +".xml";
            }
            LLSD mydata = getPic(filename);
            scale = (F32)mydata["scale"].asReal()/10.0f;
            LLSD myPicture = mydata["data"];
            dots.clear();
            for(int i = 0; i < myPicture.size(); i++)
            {
                LLSD beamData = myPicture[i];
                lggBeamData dot;
                dot.p = LLVector3d(beamData["offset"]);
                dot.p *= (gSavedSettings.getF32("PhoenixBeamShapeScale")*2.0f);
                LLColor4 color = LLColor4(beamData["color"]);

                dot.c = LLColor4U(color);

                dots.push_back(dot);
            }

            F32 maxBPerQS = gSavedSettings.getF32("PhoenixMaxBeamsPerSecond") / 4.0f;
            duration = llceil((F32)(myPicture.size()) / maxBPerQS) * 0.25f;
            llinfos << "reading it all now size is " << myPicture.size() << " and duration is " << duration << llendl;

        } else
        {
            dots.clear();
            scale = 0.0f;//used as a flag too
            duration = 0.25f;
        }

    }
    //llinfos << "sent final dur of " << duration << llendl;

    return duration;

}
Пример #16
0
void LLDrawPoolGlow::render(S32 pass)
{
	S32 mode = gViewerWindow->getMaskMode();
	LLFastTimer t(FTM_RENDER_GLOW);
	LLGLEnable blend(GL_BLEND);
	LLGLDisable test(GL_ALPHA_TEST);
	gGL.flush();
	/// Get rid of z-fighting with non-glow pass.
	LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
	glPolygonOffset(-1.0f, -1.0f);
	gGL.setSceneBlendType(LLRender::BT_ADD);
	
	U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);

	if (shader_level > 0 && fullbright_shader)
	{
		fullbright_shader->bind();
	}
	else
	{
		gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
	}

	LLGLDepthTest depth(GL_TRUE, GL_FALSE);
	gGL.setColorMask(false, true);
	if (shader_level > 1)
	{
		pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
	}
	else
	{
		renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask());
	}
	
	if(mode == MASK_MODE_RIGHT)
	{
	gGL.setColorMask(false,true,true,false);
	}
	if(mode == MASK_MODE_LEFT)
	{
	gGL.setColorMask(true,false,false,false);
	}
	if(mode == MASK_MODE_NONE)
	{
	gGL.setColorMask(true, false);
	}
	gGL.setSceneBlendType(LLRender::BT_ALPHA);
	
	if (shader_level > 0 && fullbright_shader)
	{
		fullbright_shader->unbind();
	}
}
bool LLControlVariable::llsd_compare(const LLSD& a, const LLSD & b)
{
	bool result = false;
	switch (mType)
	{
	case TYPE_U32:
	case TYPE_S32:
		result = a.asInteger() == b.asInteger();
		break;
	case TYPE_BOOLEAN:
		result = a.asBoolean() == b.asBoolean();
		break;
	case TYPE_F32:
		result = a.asReal() == b.asReal();
		break;
	case TYPE_VEC3:
	case TYPE_VEC3D:
		result = LLVector3d(a) == LLVector3d(b);
		break;
	case TYPE_RECT:
		result = LLRect(a) == LLRect(b);
		break;
	case TYPE_COL4:
		result = LLColor4(a) == LLColor4(b);
		break;
	case TYPE_COL3:
		result = LLColor3(a) == LLColor3(b);
		break;
	case TYPE_COL4U:
		result = LLColor4U(a) == LLColor4U(b);
		break;
	case TYPE_STRING:
		result = a.asString() == b.asString();
		break;
	default:
		break;
	}

	return result;
}
Пример #18
0
void LLFloaterPostcard::draw()
{
	LLGLSUIDefault gls_ui;
	LLFloater::draw();

	if(getVisible() && !mMinimized && mViewerImage.notNull() && mJPEGImage.notNull()) 
	{
		LLRect rect(mRect);

		// first set the max extents of our preview
		rect.translate(-rect.mLeft, -rect.mBottom);
		rect.mLeft += 280;
		rect.mRight -= 10;
		rect.mTop -= 20;
		rect.mBottom = rect.mTop - 130;

		// then fix the aspect ratio
		F32 ratio = (F32)mJPEGImage->getWidth() / (F32)mJPEGImage->getHeight();
		if ((F32)rect.getWidth() / (F32)rect.getHeight() >= ratio)
		{
			rect.mRight = (S32)((F32)rect.mLeft + ((F32)rect.getHeight() * ratio));
		}
		else
		{
			rect.mBottom = (S32)((F32)rect.mTop - ((F32)rect.getWidth() / ratio));
		}
		{
			LLGLSNoTexture gls_no_texture;
			gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f));
			rect.stretch(-1);
		}
		{

		glMatrixMode(GL_TEXTURE);
		glPushMatrix();
		{
			glScalef(mImageScale.mV[VX], mImageScale.mV[VY], 1.f);
			glMatrixMode(GL_MODELVIEW);
			gl_draw_scaled_image(rect.mLeft,
								 rect.mBottom,
								 rect.getWidth(),
								 rect.getHeight(),
								 mViewerImage, 
								 LLColor4::white);
		}
		glMatrixMode(GL_TEXTURE);
		glPopMatrix();
		glMatrixMode(GL_MODELVIEW);
		}
	}
}
// This function stolen from LLFloaterPostcard
void KVFloaterFlickrUpload::draw()
{
	LLGLSUIDefault gls_ui;
	LLFloater::draw();
	
	if(!isMinimized() && mViewerImage.notNull() && mCompressedImage.notNull()) 
	{
		LLRect rect(getRect());
		
		// first set the max extents of our preview
		rect.translate(-rect.mLeft, -rect.mBottom);
		rect.mLeft += 280;
		rect.mRight -= 10;
		rect.mTop -= 27;
		rect.mBottom = rect.mTop - 130;
		
		// then fix the aspect ratio
		F32 ratio = (F32)mCompressedImage->getWidth() / (F32)mCompressedImage->getHeight();
		if ((F32)rect.getWidth() / (F32)rect.getHeight() >= ratio)
		{
			rect.mRight = LLRect::tCoordType((F32)rect.mLeft + ((F32)rect.getHeight() * ratio));
		}
		else
		{
			rect.mBottom = LLRect::tCoordType((F32)rect.mTop - ((F32)rect.getWidth() / ratio));
		}
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
			gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f));
			rect.stretch(-1);
		}
		{
			
			glMatrixMode(GL_TEXTURE);
			glPushMatrix();
			{
				glScalef(mImageScale.mV[VX], mImageScale.mV[VY], 1.f);
				glMatrixMode(GL_MODELVIEW);
				gl_draw_scaled_image(rect.mLeft,
									 rect.mBottom,
									 rect.getWidth(),
									 rect.getHeight(),
									 mViewerImage.get(), 
									 LLColor4::white);
			}
			glMatrixMode(GL_TEXTURE);
			glPopMatrix();
			glMatrixMode(GL_MODELVIEW);
		}
	}
}
void LLFloaterPostcard::draw()
{
	LLGLSUIDefault gls_ui;
	LLFloater::draw();

	if(!isMinimized() && mViewerImage.notNull() && mJPEGImage.notNull()) 
	{
		LLRect rect(getRect());

		// first set the max extents of our preview
		rect.translate(-rect.mLeft, -rect.mBottom);
		rect.mLeft += 280;
		rect.mRight -= 10;
		rect.mTop -= 20;
		rect.mBottom = rect.mTop - 130;

		// then fix the aspect ratio
		F32 ratio = (F32)mJPEGImage->getWidth() / (F32)mJPEGImage->getHeight();
		if ((F32)rect.getWidth() / (F32)rect.getHeight() >= ratio)
		{
			rect.mRight = (S32)((F32)rect.mLeft + ((F32)rect.getHeight() * ratio));
		}
		else
		{
			rect.mBottom = (S32)((F32)rect.mTop - ((F32)rect.getWidth() / ratio));
		}
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
			gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f));
			rect.stretch(-1);
		}
		{

		gGL.matrixMode(LLRender::MM_TEXTURE);
		gGL.pushMatrix();
		{
			gGL.scalef(mImageScale.mV[VX], mImageScale.mV[VY], 1.f);
			gGL.matrixMode(LLRender::MM_MODELVIEW);
			gl_draw_scaled_image(rect.mLeft,
								 rect.mBottom,
								 rect.getWidth(),
								 rect.getHeight(),
								 mViewerImage, 
								 LLColor4::white);
		}
		gGL.matrixMode(LLRender::MM_TEXTURE);
		gGL.popMatrix();
		gGL.matrixMode(LLRender::MM_MODELVIEW);
		}
	}
}
Пример #21
0
F32 lggBeamMaps::setUpAndGetDuration()
{
	static LLCachedControl<std::string> settingNameCached(gSavedSettings, "FSBeamShape");
	std::string settingName(settingNameCached);

	if (settingName != mLastFileName)
	{
		mLastFileName = settingName;
		if (!settingName.empty())
		{
			std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "beams", ""));
			std::string path_name2(gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "beams", ""));
			std::string filename = path_name + settingName + ".xml";
			if (!gDirUtilp->fileExists(filename))
			{
				filename = path_name2 + settingName + ".xml";
			}

			LLSD mydata = getPic(filename);
			mScale = (F32)mydata["scale"].asReal() / 10.0f;
			LLSD myPicture = mydata["data"];
			mDots.clear();
			for (LLSD::array_iterator it = myPicture.beginArray(); it != myPicture.endArray(); ++it)
			{
				LLSD beamData = *it;
				lggBeamData dot;
				
				dot.p = LLVector3d(beamData["offset"]);
				static LLCachedControl<F32> FSBeamShapeScale(gSavedSettings, "FSBeamShapeScale");
				dot.p *= (FSBeamShapeScale * 2.0f);
				LLColor4 color = LLColor4(beamData["color"]);
				dot.c = LLColor4U(color);
				mDots.push_back(dot);
			}
			
			static LLCachedControl<F32> FSMaxBeamsPerSecond(gSavedSettings, "FSMaxBeamsPerSecond");
			F32 maxBPerQS = FSMaxBeamsPerSecond / 4.0f;
			mDuration = llceil((F32)(myPicture.size()) / maxBPerQS) * 0.25f;
			LL_INFOS("LGG_Beams") << "reading it all now size is " << myPicture.size() << " and duration is " << mDuration << LL_ENDL;
		}
		else
		{
			mDots.clear();
			mScale = 0.0f; //used as a flag too
			mDuration = 0.25f;
		}
	}

	return mDuration;
}
Пример #22
0
//////////////////////////////////////////////////////////////////////////////
// draw color palette
void
LLFloaterColorPicker::
drawPalette ()
{
	S32 curEntry = 0;

	for ( S32 y = 0; y < numPaletteRows; ++y )
	{
		for ( S32 x = 0; x < numPaletteColumns; ++x )
		{
			// calculate position
			S32 x1 = mPaletteRegionLeft + ( mPaletteRegionWidth * x ) / numPaletteColumns;
			S32 y1 = mPaletteRegionTop - ( mPaletteRegionHeight * y ) / numPaletteRows;
			S32 x2 = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( x + 1 ) ) / numPaletteColumns );
			S32 y2 = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( y + 1 ) ) / numPaletteRows );

			// draw palette entry color
			if ( mPalette [ curEntry ] )
			{
				gl_rect_2d ( x1 + 2, y1 - 2, x2 - 2, y2 + 2, *mPalette [ curEntry++ ], TRUE );
				gl_rect_2d ( x1 + 1, y1 - 1, x2 - 1, y2 + 1, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), FALSE );
			}
		}
	}

	// if there is something to highlight (mouse down in swatch & hovering over palette)
	if ( highlightEntry >= 0 )
	{
		// extract row/column from palette index
		S32 entryColumn = highlightEntry % numPaletteColumns;
		S32 entryRow = highlightEntry / numPaletteColumns;

		// calculate position of this entry
		S32 x1 = mPaletteRegionLeft + ( mPaletteRegionWidth * entryColumn ) / numPaletteColumns;
		S32 y1 = mPaletteRegionTop - ( mPaletteRegionHeight * entryRow ) / numPaletteRows;
		S32 x2 = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( entryColumn + 1 ) ) / numPaletteColumns );
		S32 y2 = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( entryRow + 1 ) ) / numPaletteRows );

		// center position of entry
		S32 xCenter = x1 + ( x2 - x1 ) / 2;
		S32 yCenter = y1 - ( y1 - y2 ) / 2;

		// find a color that works well as a highlight color
		LLColor4 hlColor ( getComplimentaryColor ( *mPalette [ highlightEntry ] ) );

		// mark a cross for entry that is being hovered
		gl_line_2d ( xCenter - 4, yCenter - 4, xCenter + 4, yCenter + 4, hlColor );
		gl_line_2d ( xCenter + 4, yCenter - 4, xCenter - 4, yCenter + 4, hlColor );
	}
}
Пример #23
0
void LLTextureEntry::init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump)
{
	setID(tex_id);

	mScaleS = scale_s;
	mScaleT = scale_t;
	mOffsetS = offset_s;
	mOffsetT = offset_t;
	mRotation = rotation;
	mBump = bump;
	mMediaFlags = 0x0;
    mGlow = 0;
	
	setColor(LLColor4(1.f, 1.f, 1.f, 1.f));
}
void LLContainerView::draw()
{
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);

		gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, mRectAlpha));
	}
		
	// Draw the label
	if (mShowLabel)
	{
		LLResMgr::getInstance()->getRes( LLFONT_OCRA )->renderUTF8(mLabel, 0, 2, getRect().getHeight() - 2, LLColor4(1,1,1,1), LLFontGL::LEFT, LLFontGL::TOP);
	}

	LLView::draw();
}
Пример #25
0
LLComboBox::LLComboBox(	const std::string& name, const LLRect &rect, const std::string& label,
	void (*commit_callback)(LLUICtrl*,void*),
	void *callback_userdata
	)
:	LLUICtrl(name, rect, TRUE, commit_callback, callback_userdata, 
			 FOLLOWS_LEFT | FOLLOWS_TOP),
	mTextEntry(NULL),
	mArrowImage(NULL),
	mAllowTextEntry(FALSE),
	mMaxChars(20),
	mTextEntryTentative(TRUE),
	mListPosition(BELOW),
	mPrearrangeCallback( NULL ),
	mTextEntryCallback( NULL )
{
	// Always use text box 
	// Text label button
	mButton = new LLButton(label,
								LLRect(), 
								LLStringUtil::null,
								NULL, this);
	mButton->setImageUnselected(std::string("square_btn_32x128.tga"));
	mButton->setImageSelected(std::string("square_btn_selected_32x128.tga"));
	mButton->setImageDisabled(std::string("square_btn_32x128.tga"));
	mButton->setImageDisabledSelected(std::string("square_btn_selected_32x128.tga"));
	mButton->setScaleImage(TRUE);

	mButton->setMouseDownCallback(onButtonDown);
	mButton->setFont(LLFontGL::sSansSerifSmall);
	mButton->setFollows(FOLLOWS_LEFT | FOLLOWS_BOTTOM | FOLLOWS_RIGHT);
	mButton->setHAlign( LLFontGL::LEFT );
	mButton->setRightHPad(2);
	addChild(mButton);

	// disallow multiple selection
	mList = new LLScrollListCtrl(std::string("ComboBox"), LLRect(), 
								 &LLComboBox::onItemSelected, this, FALSE);
	mList->setVisible(FALSE);
	mList->setBgWriteableColor( LLColor4(1,1,1,1) );
	mList->setCommitOnKeyboardMovement(FALSE);
	addChild(mList);

	mArrowImage = LLUI::sImageProvider->getUIImage("combobox_arrow.tga");
	mButton->setImageOverlay("combobox_arrow.tga", LLFontGL::RIGHT);

	updateLayout();
}
Пример #26
0
// virtual
void LLPanelLogin::draw()
{
	gGL.pushMatrix();
	{
		F32 image_aspect = 1.333333f;
		F32 view_aspect = (F32)getRect().getWidth() / (F32)getRect().getHeight();
		// stretch image to maintain aspect ratio
		if (image_aspect > view_aspect)
		{
			gGL.translatef(-0.5f * (image_aspect / view_aspect - 1.f) * getRect().getWidth(), 0.f, 0.f);
			gGL.scalef(image_aspect / view_aspect, 1.f, 1.f);
		}

		S32 width = getRect().getWidth();
		S32 height = getRect().getHeight();
/*//------ added impru type news bar ----------
		S32 news_bar_height = 8;
		LLMediaCtrl* news_bar = getChild<LLMediaCtrl>("news_bar");
		if (news_bar)
		{
			news_bar_height = news_bar->getRect().getHeight();
		}
//---------------------------------------------*/

		if ( mHtmlAvailable )
		{
#if !USE_VIEWER_AUTH
			// draw a background box in black
			gl_rect_2d( 0, height - 264, width, 264, LLColor4( 0.0f, 0.0f, 0.0f, 1.f ) );
			// draw the bottom part of the background image - just the blue background to the native client UI
			mLogoImage->draw(0, -264, width + 8, mLogoImage->getHeight());
			//gl_rect_2d( 0, height - 264 + news_bar_height, width, 264, LLColor4( 0.0f, 0.0f, 0.0f, 1.f ) );
			// draw the bottom part of the background image - just the blue background to the native client UI
			//mLogoImage->draw(0, -264 + news_bar_height, width + 8, mLogoImage->getHeight());
#endif
		}
		else
		{
			// the HTML login page is not available so default to the original screen
			S32 offscreen_part = height / 3;
			mLogoImage->draw(0, -offscreen_part, width, height+offscreen_part);
		};
	}
	gGL.popMatrix();

	LLPanel::draw();
}
Пример #27
0
void LLDrawPoolAvatar::beginImpostor()
{
	if (!LLPipeline::sReflectionRender)
	{
		LLVOAvatar::sRenderDistance = llclamp(LLVOAvatar::sRenderDistance, 16.f, 256.f);
		LLVOAvatar::sNumVisibleAvatars = 0;
	}

	if (LLGLSLShader::sNoFixedFunction)
	{
		gImpostorProgram.bind();
		gImpostorProgram.setMinimumAlpha(0.01f);
	}

	gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
	sDiffuseChannel = 0;
}
Пример #28
0
void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
{
	for (LLCullResult::sg_list_t::iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
	{
		LLSpatialGroup* group = *i;
		if (group->mSpatialPartition->mRenderByGroup &&
			!group->isDead())
		{
			LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];	

			for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)	
			{
				LLDrawInfo& params = **k;
				
				if (params.mParticle)
				{
					continue;
				}

				LLRenderPass::applyModelMatrix(params);
				if (params.mGroup)
				{
					params.mGroup->rebuildMesh();
				}
                // KL Batching Textures, taken from renderAlpha and fiddled to enable highlighting transparent to work
				if (params.mTextureList.size() > 1)
				{
				    gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); // not sure on this
                    glColor4f(1,0,0,1);
                    // KL someone set us up the bomb... make your peace					 
					for (U32 i = 0; i < params.mTextureList.size(); ++i)
					{
						if (params.mTextureList[i].notNull())
						{
							gGL.getTexUnit(i)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE);
						}
					}
				}
			
				params.mVertexBuffer->setBuffer(mask);
				params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
				gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
			}
		}
	}
}
Пример #29
0
void lggAutoCorrectFloater::updateEnabledStuff()
{
	static BOOL *enabledd = rebind_llcontrol<BOOL>("EmeraldEnableAutoCorrect", &gSavedSettings, true);
	if(!(*enabledd))
	{
		getChild<LLCheckBoxCtrl>("em_ac_enable")->setEnabledColor(LLColor4(1.0f,0.0f,0.0f,1.0f));		
	}else
	{
		getChild<LLCheckBoxCtrl>("em_ac_enable")->setEnabledColor(LLUI::sColorsGroup->getColor( "LabelTextColor" ));
	}

	childSetEnabled("em_ac_list_name",*enabledd);
	childSetEnabled("em_ac_list_entry",*enabledd);
	updateListControlsEnabled(*enabledd);
	updateNamesList();
	LGGAutoCorrect::getInstance()->save();

}
Пример #30
0
void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color)
{
	if (!LLTracker::sCheesyBeacon)
	{
		return;
	}
	
	t *= 0.6284f/3.14159f;
	
	t -= (F32) (S32) t;	

	t = llmax(t, 0.5f);
	t -= 0.5f;
	t *= 2.0f;
	
	F32 radius = t*16536.f;
	
	// Inexact, but reasonably fast.
	F32 delta = F_TWO_PI / steps;
	F32 sin_delta = sin( delta );
	F32 cos_delta = cos( delta );
	F32 x = radius;
	F32 y = 0.f;

	LLColor4 ccol = LLColor4(1,1,1,(1.f-t)*0.25f);
	gGL.begin(LLVertexBuffer::TRIANGLE_FAN);
	gGL.color4fv(ccol.mV);
	gGL.vertex3f(0.f, 0.f, center_z);
	// make sure circle is complete
	steps += 1;
	
	color.mV[3] = (1.f-t*t);
	
	gGL.color4fv(color.mV);
	while( steps-- )
	{
		// Successive rotations
		gGL.vertex3f( x, y, center_z );
		F32 x_new = x * cos_delta - y * sin_delta;
		y = x * sin_delta +  y * cos_delta;
		x = x_new;
	}
	gGL.end();
}