Пример #1
0
/** Copy the locks from one object to another.
 * \param player the enactor.
 * \param orig the source object.
 * \param clone the destination object.
 */
void
clone_locks(dbref player, dbref orig, dbref clone)
{
  lock_list *ll;
  for (ll = Locks(orig); ll; ll = ll->next) {
    if (!(L_FLAGS(ll) & LF_NOCLONE))
      add_lock(player, clone, L_TYPE(ll), dup_bool(L_KEY(ll)), L_FLAGS(ll));
  }
}
Пример #2
0
/** Set flags on a lock (user interface).
 * \verbatim
 * This implements @lset.
 * \endverbatim
 * \param player the enactor.
 * \param what string in the form obj/lock.
 * \param flags list of flags to set.
 */
void
do_lset(dbref player, char *what, char *flags)
{
  dbref thing;
  lock_list *l;
  char *lname;
  int flag;
  int unset = 0;

  if ((lname = strchr(what, '/')) == NULL) {
    notify(player, T("No lock name given."));
    return;
  }
  *lname++ = '\0';

  if ((thing = match_controlled(player, what)) == NOTHING)
    return;

  if (*flags == '!') {
    unset = 1;
    flags++;
  }

  if ((flag = string_to_lockflag(flags)) < 0) {
    notify(player, T("Unrecognized lock flag."));
    return;
  }

  l = getlockstruct_noparent(thing, lname);
  if (!l || !Can_Read_Lock(player, thing, L_TYPE(l))) {
    notify(player, T("No such lock."));
    return;
  }

  if (!can_write_lock(player, thing, l)) {
    notify(player, T("Permission denied."));
    return;
  }

  if (unset)
    L_FLAGS(l) &= ~flag;
  else
    L_FLAGS(l) |= flag;

  if (!Quiet(player) && !(Quiet(thing) && (Owner(thing) == player)))
    notify_format(player, "%s/%s - %s.", Name(thing), L_TYPE(l),
                  unset ? T("lock flags unset") : T("lock flags set"));
  if (!IsPlayer(thing)) {
          char lmbuf[1024];
          ModTime(thing) = mudtime;
          snprintf(lmbuf, 1023, "lflags - %s[#%d]", flags, player);
          lmbuf[strlen(lmbuf)+1] = '\0';
          set_lmod(thing, lmbuf);
  }
}
Пример #3
0
/** Set flags on a lock (user interface).
 * \verbatim
 * This implements @lset.
 * \endverbatim
 * \param player the enactor.
 * \param what string in the form obj/lock.
 * \param flags list of flags to set.
 */
void
do_lset(dbref player, char *what, char *flags)
{
  dbref thing;
  lock_list *l;
  char *lname;
  privbits flag;
  bool unset = 0;

  if ((lname = strchr(what, '/')) == NULL) {
    notify(player, T("No lock name given."));
    return;
  }
  *lname++ = '\0';

  if ((thing = match_controlled(player, what)) == NOTHING)
    return;

  if (*flags == '!') {
    unset = 1;
    flags++;
  }

  if (string_to_lockflag(player, flags, &flag) < 0) {
    notify(player, T("Unrecognized lock flag."));
    return;
  }

  l = getlockstruct_noparent(thing, lname);
  if (!l || !Can_Read_Lock(player, thing, L_TYPE(l))) {
    notify(player, T("No such lock."));
    return;
  }

  if (!can_write_lock(player, thing, l)) {
    notify(player, T("Permission denied."));
    return;
  }

  if (unset)
    L_FLAGS(l) &= ~flag;
  else
    L_FLAGS(l) |= flag;

  if (!Quiet(player) && !(Quiet(thing) && (Owner(thing) == player)))
    notify_format(player, "%s/%s - %s.", AName(thing, AN_SYS, NULL), L_TYPE(l),
                  unset ? T("lock flags unset") : T("lock flags set"));
  if (!IsPlayer(thing))
    ModTime(thing) = mudtime;
}
Пример #4
0
static int
can_write_lock(dbref player, dbref thing, lock_list *lock)
{
  if (God(player))
    return 1;
  if (God(thing))
    return 0;
  if ((L_FLAGS(lock) & LF_PRIVILEGE)
        && !Prived(player))
    return 0;
  if (L_FLAGS(lock) & LF_OWNER)
    return player == Owner(thing);
  if (L_FLAGS(lock) & LF_LOCKED)
    return Owner(player) == lock->creator;
  return 1;
}
Пример #5
0
static int
can_write_lock(dbref player, dbref thing, lock_list *lock)
{
  if (God(player))
    return 1;
  if (God(thing))
    return 0;
  if (Wizard(player))
    return 1;
  if (L_FLAGS(lock) & LF_WIZARD)
    return 0;
  if ((L_FLAGS(lock) & LF_OWNER) && player != Owner(thing))
    return 0;
  if ((L_FLAGS(lock) & LF_LOCKED) && player != lock->creator &&
      Owner(player) != lock->creator)
    return 0;
  return 1;
}
Пример #6
0
/** Return a list of lock flag names.
 * \param ll pointer to a lock.
 * \return string of lock flag names, space-separated.
 */
const char *
lock_flags_long(lock_list *ll)
{
  return privs_to_string(lock_privs, L_FLAGS(ll));
}
Пример #7
0
/** Return a list of lock flag characters.
 * \param ll pointer to a lock.
 * \return string of lock flag characters.
 */
const char *
lock_flags(lock_list *ll)
{
  return privs_to_letters(lock_privs, L_FLAGS(ll));
}