Пример #1
0
mitk::DataNode::Pointer mitk::Tool::CreateSegmentationNode( Image* image, const std::string& organName, const mitk::Color& color )
{
  if (!image) return NULL;

  // decorate the datatreenode with some properties
  DataNode::Pointer segmentationNode = DataNode::New();
  segmentationNode->SetData( image );

  // name
  segmentationNode->SetProperty( "name", StringProperty::New( organName ) );

  // visualization properties
  segmentationNode->SetProperty( "binary", BoolProperty::New(true) );
  segmentationNode->SetProperty( "color", ColorProperty::New(color) );
  segmentationNode->SetProperty( "texture interpolation", BoolProperty::New(false) );
  segmentationNode->SetProperty( "layer", IntProperty::New(10) );
  segmentationNode->SetProperty( "levelwindow", LevelWindowProperty::New( LevelWindow(0.5, 1) ) );
  segmentationNode->SetProperty( "opacity", FloatProperty::New(0.3) );
  segmentationNode->SetProperty( "segmentation", BoolProperty::New(true) );
  segmentationNode->SetProperty( "reslice interpolation", VtkResliceInterpolationProperty::New() ); // otherwise -> segmentation appears in 2 slices sometimes (only visual effect, not different data)
  // For MITK-3M3 release, the volume of all segmentations should be shown
  segmentationNode->SetProperty( "showVolume", BoolProperty::New( true ) );

  return segmentationNode;
}
Пример #2
0
mitk::RegionGrow3DTool::RegionGrow3DTool(): Tool("PressMoveRelease"),
    m_LowerThreshold(-5000),
    m_UpperThreshold(5000),
    m_CurrentRGDirectionIsUpwards(false)
{

    CONNECT_ACTION( 42, OnMouseReleased );

    this->SupportRoiOn();

    m_FeedbackNode = DataNode::New();
    m_FeedbackNode->SetProperty( "color", ColorProperty::New(1.0, 0.0, 0.0) );
    m_FeedbackNode->SetProperty( "texture interpolation", BoolProperty::New(false) );
    m_FeedbackNode->SetProperty( "layer", IntProperty::New( 100 ) );
    m_FeedbackNode->SetProperty( "levelwindow", LevelWindowProperty::New( LevelWindow(100, 1) ) );
    m_FeedbackNode->SetProperty( "name", StringProperty::New("failsafe region grow feedback") );
    m_FeedbackNode->SetProperty( "opacity", FloatProperty::New(0.3) );
    m_FeedbackNode->SetProperty( "helper object", BoolProperty::New(true) );
    m_FeedbackNode->SetVisibility(false);

    m_PointSetNode = mitk::DataNode::New();
    m_PointSetNode->SetName("regiongrow3d pointset");
    m_PointSetNode->SetProperty("helper object", mitk::BoolProperty::New(true));
    m_PointSetNode->SetProperty("layer", mitk::IntProperty::New(2));

    mitk::PointSet::Pointer pointSet = mitk::PointSet::New();
    m_PointSetNode->SetData(pointSet);
}
Пример #3
0
void mitk::BinaryThresholdTool::SetThresholdValue(double value)
{
  if (m_ThresholdFeedbackNode.IsNotNull())
  {
    m_CurrentThresholdValue = value;
    // Bug 19250: The range of 0.01 is rather random. It was 0.001 before and probably due to rounding error propagation in VTK code
    // it leads to strange banding effects on floating point images with a huge range (like -40000 - 40000). 0.01 lowers this effect
    // enough to work with our images. Might not work on images with really huge ranges, though. Anyways, still seems to be low enough
    // to work for floating point images with a range between 0 and 1. A better solution might be to dynamically calculate the value
    // based on the value range of the current image (as big as possible, as small as necessary).
    m_ThresholdFeedbackNode->SetProperty( "levelwindow", LevelWindowProperty::New( LevelWindow(m_CurrentThresholdValue, 0.01) ) );
    UpdatePreview();
  }
}
mitk::StdFunctionCommand::ActionFunction mitk::DisplayActionEventFunctions::SetLevelWindowAction()
{
  auto actionFunction = [](const itk::EventObject& displayInteractorEvent)
  {
    if (DisplaySetLevelWindowEvent().CheckEvent(&displayInteractorEvent))
    {
      const DisplaySetLevelWindowEvent* displayActionEvent = dynamic_cast<const DisplaySetLevelWindowEvent*>(&displayInteractorEvent);
      const BaseRenderer::Pointer sendingRenderer = displayActionEvent->GetSender();
      if (nullptr == sendingRenderer)
      {
        return;
      }

      // get the the topmost visible image of the sending renderer
      DataStorage::Pointer storage = sendingRenderer->GetDataStorage();
      DataStorage::SetOfObjects::ConstPointer allImageNodes = storage->GetSubset(NodePredicateDataType::New("Image"));
      Point3D worldposition;
      const auto* positionEvent = dynamic_cast<const InteractionPositionEvent*>(displayActionEvent->GetInteractionEvent());
      sendingRenderer->DisplayToWorld(positionEvent->GetPointerPositionOnScreen(), worldposition);
      auto globalCurrentTimePoint = sendingRenderer->GetTime();
      DataNode::Pointer node = FindTopmostVisibleNode(allImageNodes, worldposition, globalCurrentTimePoint, sendingRenderer);
      if (node.IsNull())
      {
        return;
      }

      LevelWindow levelWindow = LevelWindow();
      node->GetLevelWindow(levelWindow);
      ScalarType level = levelWindow.GetLevel();
      ScalarType window = levelWindow.GetWindow();

      level += displayActionEvent->GetLevel();
      window += displayActionEvent->GetWindow();

      levelWindow.SetLevelWindow(level, window);
      auto* levelWindowProperty = dynamic_cast<LevelWindowProperty*>(node->GetProperty("levelwindow"));
      if (nullptr != levelWindowProperty)
      {
        levelWindowProperty->SetLevelWindow(levelWindow);
        sendingRenderer->GetRenderingManager()->RequestUpdateAll();
      }
    }
  };

  return actionFunction;
}