Пример #1
0
String ScriptDebugServer::setBreakpoint(const String& sourceID, const ScriptBreakpoint& scriptBreakpoint, int* actualLineNumber, int* actualColumnNumber)
{
    intptr_t sourceIDValue = sourceID.toIntPtr();
    if (!sourceIDValue)
        return "";
    SourceIdToBreakpointsMap::iterator it = m_sourceIdToBreakpoints.find(sourceIDValue);
    if (it == m_sourceIdToBreakpoints.end())
        it = m_sourceIdToBreakpoints.set(sourceIDValue, LineToBreakpointsMap()).iterator;
    LineToBreakpointsMap::iterator breaksIt = it->value.find(scriptBreakpoint.lineNumber);
    if (breaksIt == it->value.end())
        breaksIt = it->value.set(scriptBreakpoint.lineNumber, BreakpointsInLine()).iterator;

    BreakpointsInLine& breaksVector = breaksIt->value;
    unsigned breaksCount = breaksVector.size();
    for (unsigned i = 0; i < breaksCount; i++) {
        if (breaksVector.at(i).columnNumber == scriptBreakpoint.columnNumber)
            return "";
    }
    breaksVector.append(scriptBreakpoint);
    incNumberOfBreakpoints();

    *actualLineNumber = scriptBreakpoint.lineNumber;
    *actualColumnNumber = scriptBreakpoint.columnNumber;
    return sourceID + ":" + String::number(scriptBreakpoint.lineNumber) + ":" + String::number(scriptBreakpoint.columnNumber);
}
Пример #2
0
BreakpointID Debugger::setBreakpoint(Breakpoint& breakpoint, bool& existing)
{
    ASSERT(breakpoint.resolved);
    ASSERT(breakpoint.sourceID != noSourceID);

    SourceID sourceID = breakpoint.sourceID;
    unsigned line = breakpoint.line;
    unsigned column = breakpoint.column;

    SourceIDToBreakpointsMap::iterator it = m_sourceIDToBreakpoints.find(breakpoint.sourceID);
    if (it == m_sourceIDToBreakpoints.end())
        it = m_sourceIDToBreakpoints.set(sourceID, LineToBreakpointsMap()).iterator;

    LineToBreakpointsMap::iterator breaksIt = it->value.find(line);
    if (breaksIt == it->value.end())
        breaksIt = it->value.set(line, adoptRef(new BreakpointsList)).iterator;

    BreakpointsList& breakpoints = *breaksIt->value;
    for (Breakpoint* current = breakpoints.head(); current; current = current->next()) {
        if (current->column == column) {
            // Found existing breakpoint. Do not create a duplicate at this location.
            existing = true;
            return current->id;
        }
    }

    existing = false;
    BreakpointID id = ++m_topBreakpointID;
    RELEASE_ASSERT(id != noBreakpointID);

    breakpoint.id = id;

    Breakpoint* newBreakpoint = new Breakpoint(breakpoint);
    breakpoints.append(newBreakpoint);
    m_breakpointIDToBreakpoint.set(id, newBreakpoint);

    toggleBreakpoint(*newBreakpoint, BreakpointEnabled);

    return id;
}
Пример #3
0
BreakpointID Debugger::setBreakpoint(Breakpoint breakpoint, unsigned& actualLine, unsigned& actualColumn)
{
    SourceID sourceID = breakpoint.sourceID;
    unsigned line = breakpoint.line;
    unsigned column = breakpoint.column;

    SourceIDToBreakpointsMap::iterator it = m_sourceIDToBreakpoints.find(sourceID);
    if (it == m_sourceIDToBreakpoints.end())
        it = m_sourceIDToBreakpoints.set(sourceID, LineToBreakpointsMap()).iterator;
    LineToBreakpointsMap::iterator breaksIt = it->value.find(line);
    if (breaksIt == it->value.end())
        breaksIt = it->value.set(line, adoptRef(new BreakpointsList)).iterator;

    BreakpointsList& breakpoints = *breaksIt->value;
    for (Breakpoint* current = breakpoints.head(); current; current = current->next()) {
        if (current->column == column) {
            // The breakpoint already exists. We're not allowed to create a new
            // breakpoint at this location. Rather than returning the breakpointID
            // of the pre-existing breakpoint, we need to return noBreakpointID
            // to indicate that we're not creating a new one.
            return noBreakpointID;
        }
    }

    BreakpointID id = ++m_topBreakpointID;
    RELEASE_ASSERT(id != noBreakpointID);

    breakpoint.id = id;
    actualLine = line;
    actualColumn = column;

    Breakpoint* newBreakpoint = new Breakpoint(breakpoint);
    breakpoints.append(newBreakpoint);
    m_breakpointIDToBreakpoint.set(id, newBreakpoint);

    toggleBreakpoint(breakpoint, BreakpointEnabled);

    return id;
}
Пример #4
0
BreakpointID Debugger::setBreakpoint(Breakpoint breakpoint, unsigned& actualLine, unsigned& actualColumn)
{
    SourceID sourceID = breakpoint.sourceID;
    unsigned line = breakpoint.line;
    unsigned column = breakpoint.column;

    SourceIDToBreakpointsMap::iterator it = m_sourceIDToBreakpoints.find(sourceID);
    if (it == m_sourceIDToBreakpoints.end())
        it = m_sourceIDToBreakpoints.set(sourceID, LineToBreakpointsMap()).iterator;
    LineToBreakpointsMap::iterator breaksIt = it->value.find(line);
    if (breaksIt == it->value.end())
        breaksIt = it->value.set(line, BreakpointsInLine()).iterator;

    BreakpointsInLine& breakpoints = breaksIt->value;
    unsigned breakpointsCount = breakpoints.size();
    for (unsigned i = 0; i < breakpointsCount; i++)
        if (breakpoints[i].column == column) {
            // The breakpoint already exists. We're not allowed to create a new
            // breakpoint at this location. Rather than returning the breakpointID
            // of the pre-existing breakpoint, we need to return noBreakpointID
            // to indicate that we're not creating a new one.
            return noBreakpointID;
        }

    BreakpointID id = ++m_topBreakpointID;
    RELEASE_ASSERT(id != noBreakpointID);

    breakpoint.id = id;
    actualLine = line;
    actualColumn = column;

    breakpoints.append(breakpoint);
    m_breakpointIDToBreakpoint.set(id, &breakpoints.last());

    toggleBreakpoint(breakpoint, BreakpointEnabled);

    return id;
}