Пример #1
0
void RestoreGame(char *loadfile)
{
    if (strlen(loadfile))
	   LoadBoard(loadfile);
    else
      Error("Game not loaded");
}
Пример #2
0
Файл: main.c Проект: iamfil/wine
void InitBoard( BOARD *p_board )
{
    HMENU hMenu;

    p_board->hMinesBMP = LoadBitmap( p_board->hInst, "mines");
    p_board->hFacesBMP = LoadBitmap( p_board->hInst, "faces");
    p_board->hLedsBMP = LoadBitmap( p_board->hInst, "leds");

    LoadBoard( p_board );

    hMenu = GetMenu( p_board->hWnd );
    CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
            MF_CHECKED );
    if( p_board->IsMarkQ )
        CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
    else
        CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
    CheckLevel( p_board );
}
Пример #3
0
static void InitBoard( BOARD *p_board )
{
    HMENU hMenu;

    p_board->hMinesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_MINES));
    p_board->hFacesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_FACES));
    p_board->hLedsBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_LEDS));

    LoadBoard( p_board );

    hMenu = GetMenu( p_board->hWnd );
    CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
            MF_CHECKED );
    if( p_board->IsMarkQ )
        CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
    else
        CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
    CheckLevel( p_board );
}