/** \fn KeyBindings::KeyBindings(const QString&) * \brief Create a new KeyBindings instance. * \param hostname The host for which to create the key bindings. */ KeyBindings::KeyBindings(const QString &hostname) : m_hostname(hostname) { m_hostname.detach(); LoadMandatoryBindings(); LoadContexts(); LoadJumppoints(); }
void D3D12Multithreading::OnInit() { LoadPipeline(); LoadAssets(); LoadContexts(); }