/** * Initialize an EGL context for the current display. */ int Engine::InitDisplay() { if( !initialized_resources_ ) { gl_context_->Init( app_->window ); LoadResources(); initialized_resources_ = true; } else { // initialize OpenGL ES and EGL if( EGL_SUCCESS != gl_context_->Resume( app_->window ) ) { UnloadResources(); LoadResources(); } } ShowUI(); // Initialize GL state. glEnable( GL_CULL_FACE ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); //Note that screen size might have been changed glViewport( 0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight() ); renderer_.UpdateViewport(); tap_camera_.SetFlip( 1.f, -1.f, -1.f ); tap_camera_.SetPinchTransformFactor( 10.f, 10.f, 8.f ); return 0; }
/** * Initialize an EGL context for the current display. */ int Engine::InitDisplay(const int32_t cmd) { if (!initialized_resources_) { startup_mutex_.lock(); gl_context_->Init(app_->window); InitUI(); LoadResources(); initialized_resources_ = true; startup_mutex_.unlock(); } else { // initialize OpenGL ES and EGL if (EGL_SUCCESS != gl_context_->Resume(app_->window)) { UnloadResources(); LoadResources(); } jui_helper::JUIWindow::GetInstance()->Resume(app_->activity, cmd); } // Enable culling OpenGL state glEnable(GL_CULL_FACE); // Enabled depth test OpenGL state glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); // Note that screen size might have been changed glViewport(0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight()); renderer_.UpdateViewport(); tap_camera_.SetFlip(1.f, -1.f, -1.f); tap_camera_.SetPinchTransformFactor(2.f, 2.f, 8.f); return 0; }
bool ResourceGUIBackend::LoadCommandLine(int argc,const char** argv) { for(int i=1;i<argc;i++) { if(argv[i][0] == '-') { if(0==strcmp(argv[i],"-l")) { LoadResources(argv[i+1],*resources); i++; } else { printf("Unknown option %s",argv[i]); return 0; } } else { const char* ext=FileExtension(argv[i]); if(0==strcmp(ext,"xml")) { TiXmlDocument doc; if(!doc.LoadFile(argv[i])) { printf("Error loading XML file %s\n",argv[i]); return false; } if(0 == strcmp(doc.RootElement()->Value(),"world")) { XmlWorld xmlWorld; if(!xmlWorld.Load(doc.RootElement(),GetFilePath(argv[i]))) { printf("Error loading world file %s\n",argv[i]); return 0; } if(!xmlWorld.GetWorld(*world)) { printf("Error loading world from %s\n",argv[i]); return 0; } } else if(0 == strcmp(doc.RootElement()->Value(),"resource_library")) { LoadResources(doc.RootElement(),*resources); } else { if(!LoadItem(argv[i],*resources)) return 0; } } else { //try loading into the world const char* ext = FileExtension(argv[i]); if(world->CanLoadElementExt(ext) && world->LoadElement(argv[i])>= 0) { //loaded successfully } else { //failed, now try resource library load if(!LoadItem(argv[i],*resources)) return 0; } } } } return true; }
void UIScreen::LoadGroup() { //Logger::Debug("load group started"); //uint64 loadGroupStart = SystemTimer::Instance()->AbsoluteMS(); if (groupId < 0) { if (isLoaded)return; LoadResources(); isLoaded = true; }else { for (List<UIScreen*>::iterator t = appScreens.begin(); t != appScreens.end(); ++t) { UIScreen * screen = *t; if ((screen->groupId == groupId) && (!screen->isLoaded)) { screen->LoadResources(); screen->isLoaded = true; } } } //uint64 loadGroupEnd = SystemTimer::Instance()->AbsoluteMS(); //Logger::Debug("load group finished: %lld", loadGroupEnd - loadGroupStart); }
void ResourceManager::Tick( float /*time*/ ) { if( !m_resources_loaded ) { LoadResources(); } }
void World::Update() { if(m_state == IDLE) { if(LoadResources()) { } } else if(m_state == PLAYING) { if(!IsBallInBounds()) { ChangeState(GAMEOVER); } else { UpdateBall(); UpdatePlayer1(); UpdatePlayer2(); } } else if(m_state == GAMEOVER) { if(HasBallCollideLeft()) { m_player2.UpdateScore(1); } else if(HasBallCollideRight()) { m_player1.UpdateScore(1); } Restart(); } }
int LoadDisplayResources( struct display *d ) { int i, ret; char **ent; if (Setjmp( cnftalk.errjmp )) return -1; /* may memleak */ if ((ret = startConfig( GC_gDisplay, &d->cfg.dep, FALSE )) <= 0) return ret; GSendStr( d->name ); GSendStr( d->class2 ); LoadResources( &d->cfg ); /* Debug( "display(%s, %s) resources: %[*x\n", d->name, d->class2, d->cfg.numCfgEnt, ((char **)d->cfg.data) + d->cfg.numCfgEnt );*/ ret = 1; for (i = 0; i < as(dpyVal); i++) { if (!(ent = FindCfgEnt( d, dpyVal[i].id ))) ret = -1; else ApplyResource( dpyVal[i].id, ent, (char **)(((char *)d) + dpyVal[i].off) ); } if (ret < 0) LogError( "Internal error: config reader supplied incomplete data\n" ); return ret; }
CheckBox::CheckBox( Framework &fw, Control* Owner ) : Control( fw, Owner ), Checked(false), imagechecked(nullptr), imageunchecked(nullptr) { LoadResources(); if( buttonclick == nullptr ) { buttonclick = new RawSound( fw, "STRATEGC/INTRFACE/BUTTON1.RAW" ); } }
CWaterFallE::CWaterFallE(int id, SpecificType specific_type, D3DXVECTOR3 pos, int width, int height) :CEffectObject(id, specific_type, pos, width, height) { _cols = width / GROUND_SIZE_NORMAL_X; _rows = height / GROUND_SIZE_NORMAL_Y; _countTime = 0; LoadResources(); }
CSniperBlock::CSniperBlock(int id, SpecificType specific_type, D3DXVECTOR3 pos, int width, int height) :CEnemyUseGun(id, specific_type, pos, width, height) { _hp = 1; _physical.vx_last = -1; _can_impact = true; LoadResources(); }
void ConEmuAbout::DonateBtns_Add(HWND hDlg, int AlignLeftId, int AlignVCenterId) { if (!m_Btns[0].pImg) LoadResources(); RECT rcLeft = {}, rcTop = {}; HWND hCtrl; hCtrl = GetDlgItem(hDlg, AlignLeftId); GetWindowRect(hCtrl, &rcLeft); MapWindowPoints(NULL, hDlg, (LPPOINT)&rcLeft, 2); hCtrl = GetDlgItem(hDlg, AlignVCenterId); GetWindowRect(hCtrl, &rcTop); int nPreferHeight = rcTop.bottom - rcTop.top; MapWindowPoints(NULL, hDlg, (LPPOINT)&rcTop, 2); #ifdef _DEBUG DpiValue dpi; CDpiAware::QueryDpiForWindow(hDlg, &dpi); #endif int X = rcLeft.left; for (size_t i = 0; i < countof(m_Btns); i++) { if (!m_Btns[i].pImg) continue; // Image was failed TODO("Вертикальное центрирование по объекту AlignVCenterId"); int nDispW = 0, nDispH = 0; if (!m_Btns[i].pImg->GetSizeForHeight(nPreferHeight, nDispW, nDispH)) { _ASSERTE(FALSE && "Image not available for dpi?"); continue; // Image was failed? } _ASSERTE(nDispW>0 && nDispH>0); int nY = rcTop.top + ((rcTop.bottom - rcTop.top - nDispH + 1) / 2); hCtrl = CreateWindow(L"STATIC", m_Btns[i].ResId, WS_CHILD|WS_VISIBLE|SS_NOTIFY|SS_OWNERDRAW, X, nY, nDispW, nDispH, hDlg, (HMENU)m_Btns[i].nCtrlId, g_hInstance, NULL); #ifdef _DEBUG if (!hCtrl) DisplayLastError(L"Failed to create image button control"); #endif //X += nDispW + (10 * dpi.Ydpi / 96); X += nDispW + (nDispH / 3); } RegisterTip(hDlg); UNREFERENCED_PARAMETER(hCtrl); }
clsGate::clsGate(LPDIRECT3DDEVICE9 d3ddev, LPD3DXSPRITE _SpriteHandler, int _ID, float _x, float _y):clsObject(_x,_y,80,185) { m_Ani = NULL; m_ID = _ID; m_x = _x; m_y = _y - 15; ResetRect(); LoadResources(d3ddev,_SpriteHandler); }
clsGround10::clsGround10(LPDIRECT3DDEVICE9 d3ddev, LPD3DXSPRITE _SpriteHandler, int _ID, float _x, float _y) { m_ID = _ID; m_Matdat = NULL; m_x = _x; m_y = _y; ResetRect(0,50,0,50); LoadResources(d3ddev,_SpriteHandler); }
clsLadder49::clsLadder49(LPDIRECT3DDEVICE9 d3ddev, LPD3DXSPRITE _SpriteHandler, int _ID, float _x, float _y) { m_ID = _ID; m_Sprite = NULL; m_x = _x; m_y = _y; ResetRect(0,20,0,50); LoadResources(d3ddev,_SpriteHandler); }
void InformationState::Init(sf::RenderWindow* screen) { LoadResources(screen); InitFont(); InitText(); }
void GUISystem::CreateGUIWindow() { try { bool is3D = false; tinyxml2::XMLDocument oDocument; tinyxml2::XMLError oErr = oDocument.LoadFile(CONFIG.c_str()); if(oErr != tinyxml2::XML_NO_ERROR) { MGD_LOG::LOGManager::GetSingleton().WriteLog(MGD_LOG::MGD_ERROR, MAIN_CONTEXT, "Error loading file: %s", CONFIG.c_str()); return; } const tinyxml2::XMLElement* pRoot = oDocument.RootElement(); if(pRoot) { const tinyxml2::XMLElement* p3D = pRoot->FirstChildElement("Is3D"); if(p3D) { is3D = p3D->BoolAttribute("enable"); } } //Create RENDERER if(is3D) { m_pOgreGuiRenderer = &CEGUI::OgreRenderer::bootstrapSystem(); } else { m_pOpenGLGuiRenderer = &CEGUI::OpenGLRenderer::bootstrapSystem(); m_pOpenGLGuiRenderer->getDefaultRenderingRoot().clearGeometry(CEGUI::RQ_OVERLAY); m_pOpenGLGuiRenderer->enableExtraStateSettings(true); // ?? LoadResources(); } //Setup CEGUI System CEGUI::SchemeManager::getSingleton().create("TaharezLook.scheme"); CEGUI::System::getSingleton().setDefaultMouseCursor("TaharezLook", "MouseArrow"); //Create window m_pGUIWindowManager = &CEGUI::WindowManager::getSingleton(); m_pGuiWindow = m_pGUIWindowManager->createWindow("DefaultWindow", "MGD_14_GUI/Window"); m_pGuiWindow->setText("MGD_14 - Game"); CEGUI::System::getSingleton().setGUISheet(m_pGuiWindow); } catch (CEGUI::Exception& e) { MGD_LOG::LOGManager::GetSingleton().WriteLog(MGD_LOG::MGD_ERROR, GUI_CONTEXT, e.getMessage().c_str()); } }
void CApp::OpenWindow( ) { char cTmp[20]; sprintf( cTmp, "Lifes: %d", iLife ); w_Window.create( sf::VideoMode( 800, 600 ), cTmp, sf::Style::Close ); w_Window.setMouseCursorVisible( true ); w_Window.setFramerateLimit( 60 ); if( !LoadResources( ) ) exit(1); }
/** * Initialize an EGL context for the current display. */ int Engine::InitDisplay(android_app* app) { if (!initialized_resources_) { gl_context_->Init(app_->window); LoadResources(); initialized_resources_ = true; } else if(app->window != gl_context_->GetANativeWindow()) { // Re-initialize ANativeWindow. // On some devices, ANativeWindow is re-created when the app is resumed assert(gl_context_->GetANativeWindow()); UnloadResources(); gl_context_->Invalidate(); app_ = app; gl_context_->Init(app->window); LoadResources(); initialized_resources_ = true; } else { // initialize OpenGL ES and EGL if (EGL_SUCCESS == gl_context_->Resume(app_->window)) { UnloadResources(); LoadResources(); } else { assert(0); } } ShowUI(); // Initialize GL state. glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); // Note that screen size might have been changed glViewport(0, 0, gl_context_->GetScreenWidth(), gl_context_->GetScreenHeight()); renderer_.UpdateViewport(); tap_camera_.SetFlip(1.f, -1.f, -1.f); tap_camera_.SetPinchTransformFactor(2.f, 2.f, 8.f); return 0; }
CResourceScript * CResourceBase::LoadResourcesAdd( LPCTSTR pszNewFileName ) { ADDTOCALLSTACK("CResourceBase::LoadResourcesAdd"); // Make sure this is added to my list of resource files // And load it now. CResourceScript * pScript = AddResourceFile( pszNewFileName ); if ( ! LoadResources(pScript)) return( NULL ); return( pScript ); }
CBoss3::CBoss3(int id, SpecificType specific_type, D3DXVECTOR3 pos, int width, int height) :CEnemyUseGun(id, specific_type, pos, width, height) { _hp = 20; _is_hide = true; _last_time_hide = 0; _count_time_destroy = 0; _x_random = pos.x; _y_random = pos.y; _enable = false; LoadResources(); }
ReturnValue GraphicsService::Start() { Render::Init(); Render::SetOrthoMode(); Render::EnableOrthoMode(); Render::EnableAlphaBlend(); LoadResources(); PostEffect::Init(Render::GetScreenWidth(),Render::GetScreenHeight()); return RETURN_VALUE_OK; }
//Ham nay tuong tu ham tren nhung co them mot so tham so trang thai //Su dung de Doc du lieu tu file save game clsMapple::clsMapple(LPDIRECT3DDEVICE9 d3ddev, LPD3DXSPRITE _SpriteHandler, float _x, float _y, float _width, float _height, float _vx, float _vy, int _Moving, bool _Jumping):clsObject(_x,_y,_width,_height) { m_Maple = NULL; m_Maple_jump = NULL; //m_x = _x; //m_y = _y; m_vx = m_oldX = _vx; m_vy = _vy; m_Moving = _Moving; m_Jumping = _Jumping; m_Action = STAND; m_newPos = 0; LoadResources(d3ddev,_SpriteHandler); }
World::World(Switch *sw, unsigned int scrWidth, unsigned int scrHeight) : Scene(sw, scrWidth, scrHeight) { //Set scene dimentions screenHeight = scrHeight; screenWidth = screenWidth; //Initialize variables zone = 0; danger = 0; //Load Images that may be used on the map if (!LoadTileImages()) std::cout<<"ERROR: Could not load tile image!"<<std::endl; //Create speech dialog bubble. textBubble = new TextBubble(); textBubble->LoadAnimations(); textBubbleButton = new BubbleButton(450,420,(char*)"Continue"); textBubbleButton->LoadAnimations(); //Create party party = new Party( 73, 142, 25, 40, 0); //Create the savegame dialog. savegame = new SaveGameDialog(party); //Parse entities file. Parser *parser = new Parser(this, textBubble, savegame); parser->LoadXml((char*)"resources/map/secure_forest.xml"); parser->LoadXml((char*)"resources/map/city.xml"); parser->LoadXml((char*)"resources/map/forest.xml"); parser->LoadXml((char*)"resources/map/plains.xml"); parser->LoadXml((char*)"resources/map/cave.xml"); delete parser; //Add party and characters AddEntity(party); AddPhysicObject(party); party->LoadAnimations(); //Load map. if (!LoadMap((char*)"resources/map/world.map")) std::cout<<"ERROR: Could not load map!"<<std::endl; //load resources. if (!LoadResources()) std::cout<<"ERROR: Could not load resources!"<<std::endl; }
void MenuState::Init() { releaseMouse = true; dialogVisible = false; LoadResources(); // Cargamos recursos if(!ConfigurationManager::Instance()->loaded) ConfigurationManager::Instance()->LoadConfigurations(); if(!StatusManager::Instance()->loaded) StatusManager::Instance()->LoadStatus(); musicPlayer->Play(); // Inicializamos fuentes background = new SpriteSheet(resourceManager->GetTexture("texBackground")); // Dialog backgroundDialog = new SpriteSheet(resourceManager->GetTexture("texDialogBack")); Vector posDialog = Vector( RenderWindow::Instance()->width/2 - backgroundDialog->getGlobalBounds().GetWidth()/2, RenderWindow::Instance()->height/2 - backgroundDialog->getGlobalBounds().GetHeight()/2 ); backgroundDialog->SetPosition(posDialog); dialogNo = new ImageButton(posDialog.GetX()+50.f, posDialog.GetY()+100.f, 2, resourceManager->GetTexture("texDialogNo")); dialogNo->SetFrame(1); dialogYes = new ImageButton(posDialog.GetX()+200.f, posDialog.GetY()+100.f ,2,resourceManager->GetTexture("texDialogYes")); for(int i=0; i<6; i++) // x , y, contenido vButtons->push_back(new Button(512.f, 380.f + 50.f*i, "")); vButtons->at(0)->SetText("Nueva Partida"); vButtons->at(1)->SetText("Continuar"); vButtons->at(2)->SetText("Controles"); vButtons->at(3)->SetText("Opciones"); vButtons->at(4)->SetText("Acerca De"); vButtons->at(5)->SetText("Salir"); for(int i=0; i<6; i++) // w , h , x , y, contenido vButtons->at(i)->Center(); requestStateChange = std::make_pair(States::ID::LoadingState,false); }
void ConEmuAbout::DonateBtns_Add(HWND hDlg, int AlignLeftId, int AlignVCenterId) { if (!m_Btns[0].hBmp) LoadResources(); RECT rcLeft = {}, rcTop = {}; HWND hCtrl; hCtrl = GetDlgItem(hDlg, AlignLeftId); GetWindowRect(hCtrl, &rcLeft); MapWindowPoints(NULL, hDlg, (LPPOINT)&rcLeft, 2); hCtrl = GetDlgItem(hDlg, AlignVCenterId); GetWindowRect(hCtrl, &rcTop); MapWindowPoints(NULL, hDlg, (LPPOINT)&rcTop, 2); int nDisplayDpi = gpSetCls->QueryDpi(); int X = rcLeft.left; for (size_t i = 0; i < countof(m_Btns); i++) { if (!m_Btns[i].hBmp) continue; // Image was failed TODO("Вертикальное центрирование по объекту AlignVCenterId"); int nDispW = m_Btns[i].bmp.bmWidth * nDisplayDpi / 96; int nDispH = m_Btns[i].bmp.bmHeight * nDisplayDpi / 96; int nY = rcTop.top + ((rcTop.bottom - rcTop.top - nDispH + 1) / 2); hCtrl = CreateWindow(L"STATIC", m_Btns[i].ResId, WS_CHILD|WS_VISIBLE|SS_NOTIFY|SS_OWNERDRAW, X, nY, nDispW, nDispH, hDlg, (HMENU)m_Btns[i].nCtrlId, g_hInstance, NULL); #ifdef _DEBUG if (!hCtrl) DisplayLastError(L"Failed to create image button control"); #endif X += nDispW + (10 * nDisplayDpi / 96); } RegisterTip(hDlg); UNREFERENCED_PARAMETER(hCtrl); }
void AELoadedResourcesTreeView::createModelInstance() { bool reloadResources = false; QModelIndexList selectedRows = selectedIndexes(); for (int i = 0; i < selectedRows.count() / 2; i++) { Anima::AnimaModel* selectedModel = _resourcesModel->itemFromIndex(selectedRows[i])->data().value<Anima::AnimaModel*>(); if (selectedModel != nullptr) { if (_document->CreateModelInstace(selectedModel)) reloadResources = true; } } if (reloadResources) LoadResources(); }
// // Init // void Game::Init() { int i; RaycasterSetup setup; char spriteFilename[MAX_STR_LENGTH]; strcpy(setup.mapFilename, mapFilename); strcpy(spriteFilename, mapFilename); strcat(spriteFilename, "sprites"); if(framework->Exit==true) LoadResources(); LoadSpriteMap(spriteFilename); setup.numTextures = numTextures; for(i=0; i<setup.numTextures; i++) { setup.textures[i][0] = textures[i][0]; setup.textures[i][1] = textures[i][1]; } setup.sprites = &sprites; setup.target = framework->GetScreen(); setup.lowQuality = lowQuality; setup.badQuality = badQuality; setup.crosshairRect = &crosshairRect; fireVisible = false; fireStart = SDL_GetTicks(); raycaster = new Raycaster(&setup); player = new Player(); if(!framework->GetNoSound()) { framework->PlayMusic(music1, -1); framework->PlaySound(startSnd); } showExitConfirm = false; }
vd::status Application::Startup(int* argc, void** argv) { m_Status = Status::Code::Starting; Core::System::Startup(); Runtime::System::Startup(); if(!LoadResources()) { vdLogWarning("Failed to load resources!"); return Status::Code::LoadError; } m_Runtime = System::CreateContext(m_ParamSet); SetActive(this); return Status::Code::Success; }
void State_Menu::Init() { LoadResources(); isCleanedUp = false; mainMenu = new Menu("Main Menu"); characterSelectionMenu = new Menu("Character Selection"); optionsMenu = new Menu("Options"); resolutionMenu = new Menu("Resolution Settings"); creditsMenu = new Menu("Credits"); pauseMenu = new Menu("Surrender?"); waveMenu = new Menu("Wave Menu"); mainMenu->AddButton("Start Game", MenuActions::CharacterSelection); mainMenu->AddButton("Options", MenuActions::Options); mainMenu->AddButton("Credits", MenuActions::Credits); mainMenu->AddButton("Exit", MenuActions::Exit); optionsMenu->AddButton("Resolution", MenuActions::Resolution); optionsMenu->AddButton("Sound", MenuActions::Sound); optionsMenu->AddButton("Back", MenuActions::Back); creditsMenu->AddImage(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 530, 190, 0); creditsMenu->AddButton("Back", SCREEN_WIDTH / 2, SCREEN_HEIGHT - 100, MenuActions::Back); pauseMenu->AddButton("Yesh", MenuActions::Yesh); pauseMenu->AddButton("Nah", MenuActions::Nah); waveMenu->AddButton("Continue", MenuActions::Continue); waveMenu->AddButton("Surrender", MenuActions::Surrender); characterSelectionMenu->AddClassIconBig(ClassIconGraphic::WarriorClicked, nullptr); characterSelectionMenu->AddClassIconBig(ClassIconGraphic::Disabled, nullptr); characterSelectionMenu->AddClassIconBig(ClassIconGraphic::Disabled, nullptr); characterSelectionMenu->AddButton("Begin", 570, 520, MenuActions::StartGame); characterSelectionMenu->AddButton("Back", 240, 520, MenuActions::Back); resolutionMenu->AddImage(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SliderDimension::sliderBarWidth, SliderDimension::sliderBarHeight, 1); resolutionMenu->AddImage(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SliderDimension::sliderWidth, SliderDimension::sliderHeight, 2); resolutionMenu->AddButton("Back", SCREEN_WIDTH / 2, SCREEN_HEIGHT - 100, MenuActions::Options); menuList = { mainMenu, characterSelectionMenu, optionsMenu, resolutionMenu, creditsMenu, waveMenu, pauseMenu }; SwitchToMenu("Main Menu"); }
KBOOL AppFrame::Initialize( KCCHAR* pTitle, KCCHAR* pIcon ) { if (g_theApp) return false; else g_theApp = this; #ifdef _DEBUG m_pRoot = OGRE_NEW Ogre::Root("plugins_debug.cfg"); #else m_pRoot = OGRE_NEW Ogre::Root(); #endif ////////////////////////////////////////////////////////////////////////// if(m_pRoot->restoreConfig() || m_pRoot->showConfigDialog()) { m_pWindow = m_pRoot->initialise(true, pTitle); //------------------------------------------------------- // ╪стьм╪╠Й HWND hwnd; m_pWindow->getCustomAttribute("WINDOW", (void*)&hwnd); HINSTANCE hinstance; hinstance = GetModuleHandle(NULL); HICON icon = LoadIconA(hinstance, pIcon); SendMessage(hwnd, WM_SETICON, ICON_BIG, LPARAM(icon)); SendMessage(hwnd, WM_SETICON, ICON_SMALL, LPARAM(icon)); //------------------------------------------------------- if (!LoadResources()) return false; // Set default mipmap level (NB some APIs ignore this) Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); Ogre::WindowEventUtilities::addWindowEventListener(m_pWindow, this); m_pRoot->addFrameListener(this); ////////////////////////////////////////////////////////////////////////// CreateWidgets(); return true; } return false;