Пример #1
0
// Load SpriteFont from TTF file with custom parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
{
    SpriteFont spriteFont = { 0 };
    
    if (strcmp(GetExtension(fileName),"ttf") == 0) 
    {
        if ((fontChars == NULL) || (numChars == 0))
        {
            int totalChars = 95;    // Default charset [32..126]
            
            int *defaultFontChars = (int *)malloc(totalChars*sizeof(int));
            
            for (int i = 0; i < totalChars; i++) defaultFontChars[i] = i + 32; // Default first character: SPACE[32]
            
            spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
        }
        else spriteFont = LoadTTF(fileName, fontSize, numChars, fontChars);
    }

    if (spriteFont.texture.id == 0)
    {
        TraceLog(WARNING, "[%s] SpriteFont could not be generated, using default font", fileName);
        spriteFont = GetDefaultFont();
    }

    return spriteFont;
}
Пример #2
0
void GUIFontManager::LoadFonts(const TiXmlNode* fontNode)
{
  while (fontNode)
  {
    std::string fontName;
    std::string fileName;
    int iSize = 20;
    float aspect = 1.0f;
    float lineSpacing = 1.0f;
    color_t shadowColor = 0;
    color_t textColor = 0;
    int iStyle = FONT_STYLE_NORMAL;

    XMLUtils::GetString(fontNode, "name", fontName);
    XMLUtils::GetInt(fontNode, "size", iSize);
    XMLUtils::GetFloat(fontNode, "linespacing", lineSpacing);
    XMLUtils::GetFloat(fontNode, "aspect", aspect);
    CGUIControlFactory::GetColor(fontNode, "shadow", shadowColor);
    CGUIControlFactory::GetColor(fontNode, "color", textColor);
    XMLUtils::GetString(fontNode, "filename", fileName);
    GetStyle(fontNode, iStyle);

    if (!fontName.empty() && URIUtils::HasExtension(fileName, ".ttf"))
    {
      // TODO: Why do we tolower() this shit?
      std::string strFontFileName = fileName;
      StringUtils::ToLower(strFontFileName);
      LoadTTF(fontName, strFontFileName, textColor, shadowColor, iSize, iStyle, false, lineSpacing, aspect);
    }
    fontNode = fontNode->NextSibling("font");
  }
}
Пример #3
0
CGUIFont* GUIFontManager::GetDefaultFont(bool border)
{
  // first find "font13" or "__defaultborder__"
  size_t font13index = m_vecFonts.size();
  CGUIFont *font13border = NULL;
  for (unsigned int i = 0; i < m_vecFonts.size(); i++)
  {
    CGUIFont* font = m_vecFonts[i];
    if (font->GetFontName() == "font13")
      font13index = i;
    else if (font->GetFontName() == "__defaultborder__")
      font13border = font;
  }
  // no "font13" means no default font is found - use the first font found.
  if (font13index == m_vecFonts.size())
  {
    if (m_vecFonts.empty())
      return NULL;
    font13index = 0;
  }

  if (border)
  {
    if (!font13border)
    { // create it
      CGUIFont *font13 = m_vecFonts[font13index];
      OrigFontInfo fontInfo = m_vecFontInfo[font13index];
      font13border = LoadTTF("__defaultborder__", fontInfo.fileName, 0xFF000000, 0, fontInfo.size, font13->GetStyle(), true, 1.0f, fontInfo.aspect, &fontInfo.sourceRes, fontInfo.preserveAspect);
    }
    return font13border;
  }
  return m_vecFonts[font13index];
}
Пример #4
0
CGUIFont* GUIFontManager::LoadTTF(const std::string& strFontName, const std::string& strFilename, color_t textColor, color_t shadowColor, const int iSize, const int iStyle, bool border, float lineSpacing, float aspect, const RESOLUTION_INFO *sourceRes, bool preserveAspect)
{
  float originalAspect = aspect;

  //check if font already exists
  CGUIFont* pFont = GetFont(strFontName, false);
  if (pFont)
    return pFont;

  if (!sourceRes) // no source res specified, so assume the skin res
    sourceRes = &m_skinResolution;

  float newSize = (float)iSize;
  RescaleFontSizeAndAspect(&newSize, &aspect, *sourceRes, preserveAspect);

  // First try to load the font from the skin
  std::string strPath;
  if (!CURL::IsFullPath(strFilename))
  {
    strPath = URIUtils::AddFileToFolder(g_graphicsContext.GetMediaDir(), "fonts");
    strPath = URIUtils::AddFileToFolder(strPath, strFilename);
  }
  else
    strPath = strFilename;

#ifdef TARGET_POSIX
  strPath = CSpecialProtocol::TranslatePathConvertCase(strPath);
#endif

  // Check if the file exists, otherwise try loading it from the global media dir
  std::string file = URIUtils::GetFileName(strFilename);
  if (!CheckFont(strPath,"special://home/media/Fonts",file))
    CheckFont(strPath,"special://xbmc/media/Fonts",file);

  // check if we already have this font file loaded (font object could differ only by color or style)
  std::string TTFfontName = StringUtils::Format("%s_%f_%f%s", strFilename.c_str(), newSize, aspect, border ? "_border" : "");

  CGUIFontTTFBase* pFontFile = GetFontFile(TTFfontName);
  if (!pFontFile)
  {
    pFontFile = new CGUIFontTTF(TTFfontName);
    bool bFontLoaded = pFontFile->Load(strPath, newSize, aspect, 1.0f, border);

    if (!bFontLoaded)
    {
      delete pFontFile;

      // font could not be loaded - try Arial.ttf, which we distribute
      if (strFilename != "arial.ttf")
      {
        CLog::Log(LOGERROR, "Couldn't load font name: %s(%s), trying to substitute arial.ttf", strFontName.c_str(), strFilename.c_str());
        return LoadTTF(strFontName, "arial.ttf", textColor, shadowColor, iSize, iStyle, border, lineSpacing, originalAspect);
      }
      CLog::Log(LOGERROR, "Couldn't load font name:%s file:%s", strFontName.c_str(), strPath.c_str());

      return NULL;
    }

    m_vecFontFiles.push_back(pFontFile);
  }

  // font file is loaded, create our CGUIFont
  CGUIFont *pNewFont = new CGUIFont(strFontName, iStyle, textColor, shadowColor, lineSpacing, (float)iSize, pFontFile);
  m_vecFonts.push_back(pNewFont);

  // Store the original TTF font info in case we need to reload it in a different resolution
  OrigFontInfo fontInfo;
  fontInfo.size = iSize;
  fontInfo.aspect = originalAspect;
  fontInfo.fontFilePath = strPath;
  fontInfo.fileName = strFilename;
  fontInfo.sourceRes = *sourceRes;
  fontInfo.preserveAspect = preserveAspect;
  fontInfo.border = border;
  m_vecFontInfo.push_back(fontInfo);

  return pNewFont;
}