XinputDevice::XinputDevice() { if (LoadXInputDLL() != 0) { ERROR_LOG(HLE, "Failed to load XInput! DLL missing"); } ZeroMemory( &this->prevState, sizeof(this->prevState) ); this->check_delay = 0; this->gamepad_idx = -1; }
XinputDevice::XinputDevice() { if (LoadXInputDLL() != 0) { WARN_LOG(SCECTRL, "Failed to load XInput! DLL missing"); } }