Пример #1
0
void PlayerSkills::SetSkillLegendaryLevel(BSFixedString actorValue, UInt32 level)
{
	if(data) {
		UInt32 avId = LookupActorValueByName(actorValue.data);
		SInt32 skillId = ResolveAdvanceableSkillId(avId);
		if(skillId != -1)
			data->legendaryLevel[skillId] = level;
	}
}
Пример #2
0
void PlayerSkills::SetSkillPoints(BSFixedString actorValue, float points)
{
	if(data) {
		UInt32 avId = LookupActorValueByName(actorValue.data);
		SInt32 skillId = ResolveAdvanceableSkillId(avId);
		if(skillId != -1)
			data->levelData[skillId].points = points;
	}
}
ActorValueInfo * GetActorValueInfoByName(StaticFunctionTag * base, BSFixedString avName)
{
    UInt32 actorValue = LookupActorValueByName(avName.data);
    ActorValueList * avList = ActorValueList::GetSingleton();
    if(!avList)
        return NULL;

    return avList->GetActorValue(actorValue);
}
float GetMaximumValue(ActorValueInfo * info, Actor * actor)
{
    if(info && actor) {
        UInt32 actorValue = LookupActorValueByName(info->name);
        if(actorValue < ActorValueList::kNumActorValues) {
            return actor->actorValueOwner.GetMaximum(actorValue);
        }
    }
    return 0.0;
}
void AddSkillExperience(ActorValueInfo * info, float points)
{
    if(info) {
        UInt32 actorValue = LookupActorValueByName(info->name);
        if(actorValue < ActorValueList::kNumActorValues) {
            PlayerCharacter* pPC = (*g_thePlayer);
            pPC->AdvanceSkill(actorValue, points, 0, 0);
        }
    }
}
Пример #6
0
float PlayerSkills::GetSkillPoints(BSFixedString actorValue)
{
	if(data) {
		UInt32 avId = LookupActorValueByName(actorValue.data);
		SInt32 skillId = ResolveAdvanceableSkillId(avId);
		if(skillId != -1)
			return data->levelData[skillId].points;
	}

	return 0.0;
}
Пример #7
0
SInt32 PlayerSkills::GetSkillLegendaryLevel(BSFixedString actorValue)
{
	if(data) {
		UInt32 avId = LookupActorValueByName(actorValue.data);
		SInt32 skillId = ResolveAdvanceableSkillId(avId);
		if(skillId != -1)
			return data->legendaryLevel[skillId];
	}

	return -1;
}