void FinishFrameSVC( NAL *Nal, SPS *Sps, PPS *Pps, LIST_MMO *Current_pic, SLICE *Slice, int EndOfSlice, DATA *TabBlbock, RESIDU *Residu, MMO *Mmo) { if (!EndOfSlice && Mmo -> MemoryAllocation){ LAYER_MMO *LayerMmo = &(Mmo->LayerMMO[Nal->LayerId]); DEP_MMO* dep_mmo = LayerMmo->dep_mmo; if ( Nal -> PicToDisplay && Nal->bFinishLayerRepresent){ const int PicWidthInPix = (Sps -> pic_width_in_mbs + 2) << 4; const int PicHeightInPix = (Sps -> pic_height_in_map_units ) << 4; short *mvL0 = Current_pic->mv_memory_l0; short *mvL1 = Current_pic->mv_memory_l1; short *refL0 = Current_pic->ref_memory_l0; short *refL1 = Current_pic->ref_memory_l1; unsigned char *Y = Current_pic->picture_memory_y; unsigned char *U = Current_pic->picture_memory_u; unsigned char *V = Current_pic->picture_memory_v; //Deblocking filter if (!Nal -> DqId){ Loop_filter_avc(Sps, Pps, Slice, Current_pic, LayerMmo->mb_slice_table, TabBlbock, mvL0, mvL1, refL0, refL1, Residu, Y, U, V); }else { Loop_filter_svc(Nal, Sps, Pps, Slice, Current_pic, LayerMmo->mb_slice_table, mvL0, mvL1, refL0, refL1, Residu, Y, U, V); } //Padding for motion interpolation ImageSetEdges(Y, U, V, PicWidthInPix, PicHeightInPix); logStr("add to poc buffer, poc:%d, pic number:%d\tmemory:%x\n",Current_pic->poc, Mmo->nb_img_display - Mmo -> num_free_poc_address,Current_pic->picture_memory_y); StorePicture(&(Mmo->poc_params[Mmo->nb_img_display - Mmo -> num_free_poc_address]), Current_pic,Sps,Nal->DqIdToDisplay); Mmo->num_free_poc_address--; } } }
/** This function applies the deblocking filter if necessary and stores the decoded pictures. */ void FinishFrameSVC(const int NbMacro, NAL *Nal, SPS *Sps, PPS *Pps, LIST_MMO *Current_pic, SLICE *Slice, int EndOfSlice, unsigned char *SliceTab, DATA *TabBlbock, RESIDU *Residu, short *MvL0, short *MvL1, short *RefL0, short *RefL1, int *Crop, int *ImgToDisplay, int *AdressPic, MMO *Mmo, unsigned char *RefY, unsigned char *RefU, unsigned char *RefV, int *xsize, int *ysize) { if (!EndOfSlice && Mmo -> MemoryAllocation){ //Short and long term management execute_ref_pic_marking(Current_pic, Mmo, Nal -> LayerId); if ( Nal -> PicToDisplay){ const int PicWidthInPix = (Sps -> pic_width_in_mbs + 2) << 4; const int PicHeightInPix = (Sps -> pic_height_in_map_units ) << 4; short *mvL0 = &MvL0[Current_pic -> MvMemoryAddress]; short *mvL1 = &MvL1[Current_pic -> MvMemoryAddress]; short *refL0 = &RefL0[Current_pic -> MvMemoryAddress >> 1]; short *refL1 = &RefL1[Current_pic -> MvMemoryAddress >> 1]; unsigned char *Y = &RefY[Current_pic -> MemoryAddress]; unsigned char *U = &RefU[Current_pic -> MemoryAddress >> 2]; unsigned char *V = &RefV[Current_pic -> MemoryAddress >> 2]; //Deblocking filter if (!Nal -> DqId){ Loop_filter_avc(NbMacro, 0, Sps, Pps, Slice, Current_pic, SliceTab, TabBlbock, mvL0, mvL1, refL0, refL1, Residu, Y, U, V); }else { Loop_filter_svc(NbMacro, Nal, Sps, Pps, Slice, Current_pic, SliceTab, mvL0, mvL1, refL0, refL1, Residu, Y, U, V); } //Padding for motion interpolation ImageSetEdges(Y, U, V, PicWidthInPix, PicHeightInPix); } //Display managment. DisplayOrderSvc(Sps, Current_pic, Nal, AdressPic, xsize, ysize, Crop, ImgToDisplay, Mmo); }else {