Пример #1
0
bool LoadScriptingModule(char const* libName)
{
    ScriptsSet testScript=new _ScriptSet;

    std::string name = strlen(libName) ? libName : MANGOS_SCRIPT_NAME;
    name += MANGOS_SCRIPT_EXT;

    testScript->hScriptsLib=MANGOS_LOAD_LIBRARY(name.c_str());

    if(!testScript->hScriptsLib )
    {
        printf("Error loading Scripts Library %s !\n",name.c_str());
        delete testScript;
        return false;
    }
    else printf("Scripts Library %s was successfully loaded.\n",name.c_str());

    if(   !(testScript->ScriptsInit         =(scriptCallScriptsInit         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit"         ))
        ||!(testScript->ScriptsFree         =(scriptCallScriptsFree         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree"         ))
        ||!(testScript->GossipHello         =(scriptCallGossipHello         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello"         ))
        ||!(testScript->GOChooseReward      =(scriptCallGOChooseReward      )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward"      ))
        ||!(testScript->QuestAccept         =(scriptCallQuestAccept         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept"         ))
        ||!(testScript->GossipSelect        =(scriptCallGossipSelect        )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect"        ))
        ||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode"))
        ||!(testScript->QuestSelect         =(scriptCallQuestSelect         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect"         ))
        ||!(testScript->QuestComplete       =(scriptCallQuestComplete       )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete"       ))
        ||!(testScript->NPCDialogStatus     =(scriptCallNPCDialogStatus     )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus"     ))
        ||!(testScript->ChooseReward        =(scriptCallChooseReward        )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward"        ))
        ||!(testScript->ItemHello           =(scriptCallItemHello           )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello"           ))
        ||!(testScript->GOHello             =(scriptCallGOHello             )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello"             ))
        ||!(testScript->scriptAreaTrigger   =(scriptCallAreaTrigger         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger"         ))
        ||!(testScript->ItemQuestAccept     =(scriptCallItemQuestAccept     )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept"     ))
        ||!(testScript->GOQuestAccept       =(scriptCallGOQuestAccept       )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept"       ))
        ||!(testScript->ReceiveEmote        =(scriptCallReceiveEmote        )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ReceiveEmote"        ))
        ||!(testScript->GetAI               =(scriptCallGetAI               )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI"               ))
        )
    {
        MANGOS_CLOSE_LIBRARY(testScript->hScriptsLib);
        delete testScript;
        return false;
    }

    //heh we are still there :P we have a valid library
    //we reload script
    if(Script)
    {
        ScriptsSet current =Script;
        //todo: some check if some func from script library is called right now
        Script=testScript;
        current->ScriptsFree();
        MANGOS_CLOSE_LIBRARY(current->hScriptsLib);
        delete current;
    }else
    Script=testScript;

    Script->ScriptsInit();

    return true;
}
Пример #2
0
bool LoadScriptingModule(char const* libName)
{
    ScriptsSet testScript=new _ScriptSet;

    std::string name = strlen(libName) ? libName : MANGOS_SCRIPT_NAME;
    name += MANGOS_SCRIPT_EXT;

    testScript->hScriptsLib=MANGOS_LOAD_LIBRARY(name.c_str());

    if(!testScript->hScriptsLib )
    {
        printf("Error loading Scripts Library %s !\n",name.c_str());
        delete testScript;
        return false;
    }

    if(   !(testScript->ScriptsInit         =(scriptCallScriptsInit         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit"         ))
        ||!(testScript->ScriptsFree         =(scriptCallScriptsFree         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree"         ))
        ||!(testScript->ScriptsVersion      =(scriptCallScriptsVersion      )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion"      ))
        ||!(testScript->GossipHello         =(scriptCallGossipHello         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello"         ))
        ||!(testScript->GOChooseReward      =(scriptCallGOChooseReward      )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward"      ))
        ||!(testScript->QuestAccept         =(scriptCallQuestAccept         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept"         ))
        ||!(testScript->GossipSelect        =(scriptCallGossipSelect        )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect"        ))
        ||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode"))
        ||!(testScript->QuestSelect         =(scriptCallQuestSelect         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect"         ))
        ||!(testScript->QuestComplete       =(scriptCallQuestComplete       )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete"       ))
        ||!(testScript->NPCDialogStatus     =(scriptCallNPCDialogStatus     )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus"     ))
        ||!(testScript->GODialogStatus      =(scriptCallGODialogStatus      )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GODialogStatus"     ))
        ||!(testScript->ChooseReward        =(scriptCallChooseReward        )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward"        ))
        ||!(testScript->ItemHello           =(scriptCallItemHello           )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello"           ))
        ||!(testScript->GOHello             =(scriptCallGOHello             )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello"             ))
        ||!(testScript->scriptAreaTrigger   =(scriptCallAreaTrigger         )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger"         ))
        ||!(testScript->ItemQuestAccept     =(scriptCallItemQuestAccept     )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept"     ))
        ||!(testScript->GOQuestAccept       =(scriptCallGOQuestAccept       )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept"       ))
        ||!(testScript->ItemUse             =(scriptCallItemUse             )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse"             ))
        ||!(testScript->GetAI               =(scriptCallGetAI               )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI"               ))
        ||!(testScript->CreateInstanceData  =(scriptCallCreateInstanceData  )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData"  ))
        )
    {
        printf("Error loading Scripts Library %s !\n Library missing required functions.",name.c_str());
        MANGOS_CLOSE_LIBRARY(testScript->hScriptsLib);
        delete testScript;
        return false;
    }

    sLog.outString();
    sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() );

    //heh we are still there :P we have a valid library
    //we reload script
    UnloadScriptingModule();

    Script=testScript;
    Script->ScriptsInit(objmgr.GetScriptNames());

    sWorld.SetScriptsVersion(Script->ScriptsVersion());

    return true;
}
Пример #3
0
void UnloadScriptingModule()
{
    if(Script)
    {
        //todo: some check if some func from script library is called right now
        Script->ScriptsFree();
        MANGOS_CLOSE_LIBRARY(Script->hScriptsLib);
        delete Script;
        Script = NULL;
    }
}
Пример #4
0
void ScriptMgr::UnloadScriptLibrary()
{
    if (!m_hScriptLib)
        return;

    if (m_pOnFreeScriptLibrary)
        m_pOnFreeScriptLibrary();

    MANGOS_CLOSE_LIBRARY(m_hScriptLib);
    m_hScriptLib = NULL;

    m_pOnInitScriptLibrary      = NULL;
    m_pOnFreeScriptLibrary      = NULL;
    m_pGetScriptLibraryVersion  = NULL;

    m_pGetCreatureAI            = NULL;
    m_pCreateInstanceData       = NULL;

    m_pOnGossipHello            = NULL;
    m_pOnGOGossipHello          = NULL;
    m_pOnGossipSelect           = NULL;
    m_pOnGOGossipSelect         = NULL;
    m_pOnGossipSelectWithCode   = NULL;
    m_pOnGOGossipSelectWithCode = NULL;
    m_pOnQuestAccept            = NULL;
    m_pOnGOQuestAccept          = NULL;
    m_pOnItemQuestAccept        = NULL;
    m_pOnQuestRewarded          = NULL;
    m_pOnGOQuestRewarded        = NULL;
    m_pGetNPCDialogStatus       = NULL;
    m_pGetGODialogStatus        = NULL;
    m_pOnGOUse                  = NULL;
    m_pOnItemUse                = NULL;
    m_pOnAreaTrigger            = NULL;
    m_pOnProcessEvent           = NULL;
    m_pOnEffectDummyCreature    = NULL;
    m_pOnEffectDummyGO          = NULL;
    m_pOnEffectDummyItem        = NULL;
    m_pOnAuraDummy              = NULL;
}