Пример #1
0
void Game_Deinit()
{
	if(pModel)
		MFModel_Destroy(pModel);

	MFRenderer_Destroy(pRenderer);
}
Пример #2
0
void Game_Deinit(void *pUserData)
{
	if(pModel)
		MFModel_Release(pModel);

	MFStateBlock_Destroy(pDefaultStates);

	MFRenderer_Destroy(pRenderer);
}
Пример #3
0
void Game_Deinit()
{
	MFStateBlock_Destroy(pPrismStateBlock);
	MFStateBlock_Destroy(pPrismMeshStateBlock);
	MFVertex_ReleaseVertexBuffer(pPrismVertexBuffer);

	MFStateBlock_Destroy(pBoxStateBlock);
	MFStateBlock_Destroy(pBoxMeshStateBlock);
	MFVertex_ReleaseVertexBuffer(pBoxVertexBuffer);

	MFVertex_ReleaseVertexDeclaration(pVertexDecl);

	MFMaterial_Release(pPrismRenderTarget);

	MFRenderer_Destroy(pRenderer);
}
Пример #4
0
void Game_Deinit()
{
	MFRenderer_Destroy(pRenderer);
}
Пример #5
0
void Game_Deinit(void *pUserData)
{
	HKUserInterface::Deinit();

	MFRenderer_Destroy(pRenderer);
}
Пример #6
0
void Game_Deinit(void *pUserData)
{
	MFModel_Release(pModel);

	MFRenderer_Destroy(pRenderer);
}