Пример #1
0
bool ZSurvival::OnQuestCompleted(MCommand* pCommand)
{
	m_bIsQuestComplete = true;

	MCommandParameter* pParam = pCommand->GetParameter(0);
	if(pParam->GetType()!=MPT_BLOB) return false;

	void* pBlob = pParam->GetPointer();
	int nBlobSize = MGetBlobArrayCount(pBlob);

	for (int i = 0; i < nBlobSize; i++)
	{
		MTD_QuestReward* pQuestRewardNode = (MTD_QuestReward*)MGetBlobArrayElement(pBlob, i);


		// 여기서 보상 내용을 딴 곳에 저장해서 화면에 보여주면 됩니다. - bird
	}


	// 월드아이템을 모두 없앤다.
	//ZGetWorldItemManager()->Reset(true);

	mlog("Quest Completed\n");
	return true;
}
Пример #2
0
void ZGameClient::OnClanUpdateCharClanInfo(void* pBlob)
{
	int nCount = MGetBlobArrayCount(pBlob);
	if (nCount != 1) return;

	MTD_CharClanInfo* pClanInfoNode = (MTD_CharClanInfo*)MGetBlobArrayElement(pBlob, 0);

	ZGetMyInfo()->SetClanInfo(pClanInfoNode->szClanName, pClanInfoNode->nGrade);
	ZGetMyInfo()->Serialize();

	// 클랜정보가 변경되었다.
	if (ZGetGameClient()->IsConnected())
		ZPostRequestClanMemberList(ZGetGameClient()->GetPlayerUID());

	ZPlayerListBox *pList = GetProperClanListOutput();
	if(pList) {
		if( !ZGetMyInfo()->IsClanJoined() )
		{
			ZPlayerListBox* pWidget = (ZPlayerListBox*)ZApplication::GetGameInterface()->GetIDLResource()->FindWidget("LobbyChannelPlayerList");
			if(pWidget) {
				pWidget->RemoveAll();
			}
		}

		pList->RefreshUI();
	}
}
Пример #3
0
bool MCommandParamConditionBlobArraySize::Check(MCommandParameter* pCP)
{
	assert(pCP->GetType() == MPT_BLOB);

	auto* BlobParameter = static_cast<MCommandParameterBlob*>(pCP);

	const auto* BlobArrayPointer = BlobParameter->GetPointer();
	const auto BlobSize = BlobParameter->GetPayloadSize();
	if (!MValidateBlobArraySize(BlobArrayPointer, BlobSize))
		return false;

	const auto OneBlobSize = MGetBlobArrayElementSize(BlobArrayPointer);
	if (OneBlobSize != Size)
		return false;

	const auto BlobCount = MGetBlobArrayCount(BlobArrayPointer);

	if (MinCount != -1 && int(BlobCount) < MinCount)
		return false;

	if (MaxCount != -1 && int(BlobCount) > MaxCount)
		return false;

	return true;
}
Пример #4
0
bool MValidateBlobArraySize(const void* pBlob, size_t Size)
{
	// Size must at least contain the two info members.
	if (Size < 8)
		return false;

	const auto OneBlobSize = MGetBlobArrayElementSize(pBlob);
	const auto BlobCount = MGetBlobArrayCount(pBlob);

	return Size == MGetBlobArrayInfoSize() + OneBlobSize * BlobCount;
}
Пример #5
0
bool ZSurvival::OnSurvivalRankingList(MCommand* pCmd)
{
	if( 0 == pCmd ) return false;

	MTextArea* pWidgetRank = (MTextArea*)ZApplication::GetGameInterface()->GetIDLResource()->FindWidget( "SurvivalResult_PlayerRankList");
	MTextArea* pWidgetName = (MTextArea*)ZApplication::GetGameInterface()->GetIDLResource()->FindWidget( "SurvivalResult_PlayerNameList");
	MTextArea* pWidgetPoint = (MTextArea*)ZApplication::GetGameInterface()->GetIDLResource()->FindWidget( "SurvivalResult_PlayerRankPointList");
	if (!pWidgetRank || !pWidgetName || !pWidgetPoint) return false;

	pWidgetRank->Clear();
	pWidgetName->Clear();
	pWidgetPoint->Clear();

	MCommandParameter* pParam = pCmd->GetParameter( 0 );
	void* pRankBlob = (MTD_SurvivalRanking*)pParam->GetPointer();
	MTD_SurvivalRanking* pRank;
	char szText[128];

	int sizeBlob = MGetBlobArrayCount( pRankBlob );
	int size = min(sizeBlob, MAX_SURVIVAL_RANKING_LIST);

	for (int i = 0; i < size; ++i)
	{
		pRank = reinterpret_cast< MTD_SurvivalRanking* >( MGetBlobArrayElement(pRankBlob, i) );

		if (pRank->m_dwRank == 0) break;

		sprintf(szText, "%d", pRank->m_dwRank);
		pWidgetRank->AddText( szText, MCOLOR( 0xFFFFF794));

		if (strlen(pRank->m_szCharName) != 0) pWidgetName->AddText( pRank->m_szCharName, MCOLOR( 0xFFFFF794));
		else								  pWidgetName->AddText( " ", MCOLOR( 0xFFFFF794));			

		sprintf(szText, "%d", pRank->m_dwPoint);
		pWidgetPoint->AddText( szText, MCOLOR( 0xFFFFF794));
	}
	return true;
}
Пример #6
0
void ZGameClient::OnClanMemberList(void* pBlob)
{
	ZPlayerListBox* pPlayerListBox = GetProperClanListOutput();
	if (!pPlayerListBox) return;

	MUID selUID = pPlayerListBox->GetSelectedPlayerUID();

	int nStartIndex = pPlayerListBox->GetStartItem();

	int nCount = MGetBlobArrayCount(pBlob);

	if(nCount) {
		pPlayerListBox->RemoveAll();
	} else {//아무내용도 없다면~
		return;
	}

	for(int i=0; i<nCount; i++) 
	{
		MTD_ClanMemberListNode* pNode = (MTD_ClanMemberListNode*)MGetBlobArrayElement(pBlob, i);

		ePlayerState state;
		switch (pNode->nPlace)
		{
		case MMP_LOBBY: state = PS_LOBBY; break;
		case MMP_STAGE: state = PS_WAIT; break;
		case MMP_BATTLE: state = PS_FIGHT; break;
		default: state = PS_LOBBY;
		};

		pPlayerListBox->AddPlayer(pNode->uidPlayer, state, pNode->szName, pNode->nLevel, pNode->nClanGrade);
	}

	pPlayerListBox->SetStartItem(nStartIndex);
	pPlayerListBox->SelectPlayer(selUID);
}
Пример #7
0
void ZGameClient::OnClanStandbyClanList(int nPrevStageCount, int nNextStageCount, void* pBlob)
{
	int nCount = MGetBlobArrayCount(pBlob);

	ZIDLResource* pRes = ZApplication::GetGameInterface()->GetIDLResource();
	ZClanListBox* pListBox = (ZClanListBox*)pRes->FindWidget("Lobby_ClanList");
	if (!pListBox) return;

	pListBox->ClearAll();
	vector< int > vecClanID;

	for(int i=0; i<nCount; i++) 
	{
		MTD_StandbyClanList* pNode = (MTD_StandbyClanList*)MGetBlobArrayElement(pBlob, i);

		_ASSERT(i<4);
		pListBox->SetInfo(i,pNode->nCLID,pNode->szClanName,pNode->nPlayers);
		//ProcessEmblem(pNode->nCLID, pNode->nEmblemChecksum);

		// Emblem // 클랜 URL이 없으면 Vector에 쌓는다
		if (m_EmblemMgr.CheckEmblem(pNode->nCLID, pNode->nEmblemChecksum)) {
			// Begin Draw
		} 
		else /*if (pNode->nEmblemChecksum != 0)*/ {
			vecClanID.push_back( pNode->nCLID );
		}
	}
	
	//// Emblem // 클랜 URL이 없는 vector를 서버에 보낸다.
	if(vecClanID.size() > 0)
	{
		void* pBlob = MMakeBlobArray(sizeof(int), (int)vecClanID.size()); /// nOneBlobSize만큼 nBlobCount갯수만큼 배열한 블럭 만들기
		int nCount = 0;
		for(vector<int>::iterator it = vecClanID.begin(); it != vecClanID.end(); it++, nCount++)
		{
			int *nClanID = (int*)MGetBlobArrayElement(pBlob, nCount);
			*nClanID = *it;
		}

		ZPostRequestEmblemURL(pBlob);
		MEraseBlobArray(pBlob);
		vecClanID.clear();
	}

	ZIDLResource* pResource = ZApplication::GetGameInterface()->GetIDLResource();
	MWidget* pBtn = pResource->FindWidget("StageBeforeBtn");
	if (nPrevStageCount != -1)
	{
		if (nPrevStageCount == 0)
		{
			if (pBtn) pBtn->Enable(false);
		}
		else
		{
			if (pBtn) pBtn->Enable(true);
		}
	}

	pBtn = pResource->FindWidget("StageAfterBtn");
	if (nNextStageCount != -1)
	{
		if (nNextStageCount == 0)
		{
			if (pBtn) pBtn->Enable(false);
		}
		else
		{
			if (pBtn) pBtn->Enable(true);
		}
	}
}
Пример #8
0
void ZGameClient::OnClanResponseClanInfo(void* pBlob)
{
	int nCount = MGetBlobArrayCount(pBlob);
	if(nCount != 1) return;

	MTD_ClanInfo* pClanInfo = (MTD_ClanInfo*)MGetBlobArrayElement(pBlob, 0);
	
	// 이미 emblem을 가지고 있었으면 emblem interface 에 통보해준다
	int nOldClanID = ZGetNetRepository()->GetClanInfo()->nCLID;

	// repository에 클랜정보를 보관한다
	memcpy(ZGetNetRepository()->GetClanInfo(),pClanInfo,sizeof(MTD_ClanInfo));

//	mlog("OnClanResponseClanInfo : ");

	// emblem interface 에 통보한다
	ZGetEmblemInterface()->AddClanInfo(pClanInfo->nCLID);	

	if(nOldClanID!=0) {
		ZGetEmblemInterface()->DeleteClanInfo(nOldClanID);
	}

	ZIDLResource* pRes = ZApplication::GetGameInterface()->GetIDLResource();

	MPicture* pPicture= (MPicture*)pRes->FindWidget( "Lobby_ClanInfoEmblem" );
	if ( pPicture)
		pPicture->SetBitmap( ZGetEmblemInterface()->GetClanEmblem2( pClanInfo->nCLID));

	// 클랜 이름
	MLabel* pLabel = (MLabel*)pRes->FindWidget("Lobby_ClanInfoName");
	pLabel->SetText(ZGetNetRepository()->GetClanInfo()->szClanName);

	// 접속된 사람수
	char szCount[16];
	sprintf(szCount,"%d",ZGetNetRepository()->GetClanInfo()->nConnedMember);

	char szOutput[256];
//	ZTranslateMessage(szOutput,MSG_LOBBY_CLAN_DETAIL,2,
//		ZGetNetRepository()->GetClanInfo()->szMaster,szCount);
	ZTransMsg(szOutput,MSG_LOBBY_CLAN_DETAIL,2,
		ZGetNetRepository()->GetClanInfo()->szMaster,szCount);

	pLabel = (MLabel*)pRes->FindWidget("Lobby_ClanInfoDetail");
	pLabel->SetText(szOutput);


	sprintf(szOutput,"%d/%d",ZGetNetRepository()->GetClanInfo()->nWins,ZGetNetRepository()->GetClanInfo()->nLosses);
	ZBmNumLabel *pNumLabel = (ZBmNumLabel*)pRes->FindWidget("Lobby_ClanInfoWinLose");
	pNumLabel->SetText(szOutput);

	sprintf(szOutput,"%d", ZGetNetRepository()->GetClanInfo()->nPoint);
	pNumLabel = (ZBmNumLabel*)pRes->FindWidget("Lobby_ClanInfoPoints");
	pNumLabel->SetText(szOutput);

	pNumLabel = (ZBmNumLabel*)pRes->FindWidget("Lobby_ClanInfoTotalPoints");
	//		sprintf(szOutput,"%d",ZGetNetRepository()->GetClanInfo()->nWins,ZGetNetRepository()->GetClanInfo()->nXP);
	//		pNumLabel->SetText(szOutput);
	pNumLabel->SetNumber(ZGetNetRepository()->GetClanInfo()->nTotalPoint,true);

	int nRanking = pClanInfo->nRanking;

	pNumLabel = (ZBmNumLabel*)pRes->FindWidget("Lobby_ClanInfoRanking");
	pNumLabel->SetIndexOffset(16);	// 아래쪽 색다른 글씨로 찍는다
	MWidget *pUnranked = pRes->FindWidget("Lobby_ClanInfoUnranked");
	if(nRanking == 0) {
		pNumLabel->Show(false);
		if ( pUnranked)
			pUnranked->Show(true);
	}else
	{
		pNumLabel->Show(true);
		pNumLabel->SetNumber(nRanking);
		if ( pUnranked)
			pUnranked->Show(false);
	}

	/*
	// UI상에 보여줘야 하지만 지금은 준비가 안되어있는 관계로 채팅창에 뿌린다.

	char szText[256];
	sprintf(szText, "클랜명: %s", pClanInfo->szClanName);
	ZChatOutput(MCOLOR(ZCOLOR_CHAT_CLANMSG), szText);


	sprintf(szText, "레벨: %d", pClanInfo->nLevel);
	ZChatOutput(MCOLOR(ZCOLOR_CHAT_CLANMSG), szText);

	sprintf(szText, "경험치: %d", pClanInfo->nXP);
	ZChatOutput(MCOLOR(ZCOLOR_CHAT_CLANMSG), szText);

	sprintf(szText, "포인트: %d", pClanInfo->nPoint);
	ZChatOutput(MCOLOR(ZCOLOR_CHAT_CLANMSG), szText);

	sprintf(szText, "마스터: %s", pClanInfo->szMaster);
	ZChatOutput(MCOLOR(ZCOLOR_CHAT_CLANMSG), szText);

	sprintf(szText, "전적: %d승 %d패", pClanInfo->nWins, pClanInfo->nLoses);
	ZChatOutput(MCOLOR(ZCOLOR_CHAT_CLANMSG), szText);

	sprintf(szText, "클랜원정보: 총 %d명중 %d명 접속함", pClanInfo->nTotalMemberCount, pClanInfo->nConnedMember);
	ZChatOutput(MCOLOR(ZCOLOR_CHAT_CLANMSG), szText);
	*/
}
Пример #9
0
bool MMatchClient::OnCommand(MCommand* pCommand)
{
	bool ret = MClient::OnCommand(pCommand);

	if ( (pCommand->m_pCommandDesc->IsFlag(MCDT_PEER2PEER)==true) )
	{
		// Peer Network 안타고 OnCommand 불린경우 CommUID를 PlayerUID로 치환
		if (pCommand->GetSenderUID() == GetUID())
		{
			pCommand->SetSenderUID(GetPlayerUID());
		}
		else
		{
			// Peer의 패킷 시리얼은 여기서 체크한다.
			MMatchPeerInfo* pPeer = FindPeer(pCommand->GetSenderUID());
			if (pPeer)
			{
				if (!pPeer->CheckCommandValidate(pCommand))
				{
					// 암호화안한 데이타는 무시
					if (pCommand->m_pCommandDesc->IsFlag(MCCT_NON_ENCRYPTED) == false)
					{
						return false;
					}
				}
			}
		}
	}


	switch(pCommand->GetID())
	{
		case MC_MATCH_RESPONSE_LOGIN:
			{
				int nResult;
				char nServerMode;
				unsigned char nUGradeID, nPGradeID;
				MUID uidPlayer;
				char szServerName[256];
				char szAccountID[MAX_USERID_STRING_LEN];
				bool bEnabledSurvivalMode;
				bool bEnabledDuelTournament;

				pCommand->GetParameter(&nResult,		0, MPT_INT);
				pCommand->GetParameter(szServerName,	1, MPT_STR, sizeof(szServerName) );
				pCommand->GetParameter(&nServerMode,	2, MPT_CHAR);
				pCommand->GetParameter(szAccountID,		3, MPT_STR, MAX_USERID_STRING_LEN );
				pCommand->GetParameter(&nUGradeID,		4, MPT_UCHAR);
				pCommand->GetParameter(&nPGradeID,		5, MPT_UCHAR);
				pCommand->GetParameter(&uidPlayer,		6, MPT_UID);
				pCommand->GetParameter(&bEnabledSurvivalMode,	7, MPT_BOOL);
				pCommand->GetParameter(&bEnabledDuelTournament,	8, MPT_BOOL);
//				pCommand->GetParameter(szRandomValue,	7, MPT_STR, sizeof(szRandomValue) );

//				MCommandParameter* pParam1 = pCommand->GetParameter(7);
//				if (pParam1->GetType() != MPT_BLOB)
//				{
//					break;
//				}
//				void* pBlob1 = pParam1->GetPointer();
//				unsigned char *szRandomValue = (unsigned char*)MGetBlobArrayElement(pBlob1, 0);

				MCommandParameter* pParam = pCommand->GetParameter(9);
				if (pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();
				if( NULL == pBlob )
					break;

				int nCount = MGetBlobArrayCount(pBlob);
				unsigned char* pbyGuidReqMsg = (unsigned char*)MGetBlobArrayElement(pBlob, 0);

				OnResponseMatchLogin(pCommand->GetSenderUID(), nResult, szServerName, MMatchServerMode(nServerMode), 
					szAccountID, MMatchUserGradeID(nUGradeID), MMatchPremiumGradeID(nPGradeID), uidPlayer, bEnabledSurvivalMode, bEnabledDuelTournament, pbyGuidReqMsg);
			}
			break;
		case MC_MATCH_OBJECT_CACHE:
			{
				unsigned char nType;
				pCommand->GetParameter(&nType, 0, MPT_UCHAR);
				MCommandParameter* pParam = pCommand->GetParameter(1);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();
				if( NULL == pBlob )
					break;

				int nCount = MGetBlobArrayCount(pBlob);
				OnObjectCache((unsigned int)nType, pBlob, nCount);
			}
			break;
		case MC_AGENT_RESPONSE_LOGIN:
			{
				OnResponseAgentLogin();
			}
			break;
		case MC_AGENT_LOCATETO_CLIENT:
			{
				MUID uidAgent;
				char szIP[64];
				int nPort, nUDPPort;

				if (pCommand->GetParameter(&uidAgent, 0, MPT_UID) == false) break;
				if (pCommand->GetParameter(szIP, 1, MPT_STR, sizeof(szIP) ) == false) break;
				if (pCommand->GetParameter(&nPort, 2, MPT_INT) == false) break;
				if (pCommand->GetParameter(&nUDPPort, 3, MPT_INT) == false) break;

				OnLocateAgentToClient(uidAgent, szIP, nPort, nUDPPort);
			}
			break;
		case MC_AGENT_TUNNELING_TCP:
			{
				MUID uidSender, uidReceiver;
				if (pCommand->GetParameter(&uidSender, 0, MPT_UID)==false) break;
				if (pCommand->GetParameter(&uidReceiver, 1, MPT_UID)==false) break;
				
				MCommandParameter* pParam = pCommand->GetParameter(2);
				if (pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();
				if( NULL == pBlob )
					break;
				int nCount = MGetBlobArrayCount(pBlob);

				OnTunnelingTCP(uidSender, pBlob, nCount);
			}
			break;
		case MC_AGENT_TUNNELING_UDP:
			{
				MUID uidSender, uidReceiver;
				if (pCommand->GetParameter(&uidSender, 0, MPT_UID)==false) break;
				if (pCommand->GetParameter(&uidReceiver, 1, MPT_UID)==false) break;
				
				MCommandParameter* pParam = pCommand->GetParameter(2);
				if (pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();
				if( NULL == pBlob )
					break;

				int nCount = MGetBlobArrayCount(pBlob);

				OnTunnelingUDP(uidSender, pBlob, nCount);
			}
			break;			
		case MC_AGENT_ALLOW_TUNNELING_TCP:
			{
				OnAllowTunnelingTCP();
			}
			break;
		case MC_AGENT_ALLOW_TUNNELING_UDP:
			{
				OnAllowTunnelingUDP();
			}
			break;			
		case MC_AGENT_ERROR:
			{
				int nError;
				if (pCommand->GetParameter(&nError, 0, MPT_INT) == false) break;

				OnAgentError(nError);
			}
			break;

		case MC_VERSION:
			OutputMessage("MAIET MatchClient Version", MZMOM_LOCALREPLY);
			break;
		case MC_NET_ENUM:
			break;
		case MC_NET_RESPONSE_INFO:
			break;
		case MC_PEER_UDPTEST:
			{
				OnUDPTest(pCommand->GetSenderUID());
			}
			break;
		case MC_PEER_UDPTEST_REPLY:
			{
				OnUDPTestReply(pCommand->GetSenderUID());
			}
			break;
		case MC_AGENT_DEBUGTEST:
			{

			}
			break;
		default:
			if (!ret)
			{
				return false;
			}
	}
	return true;
}
Пример #10
0
void ZGameClient::OnAskAgreement(const MUID& uidProposer, void* pMemberNamesBlob,
					const MMatchProposalMode nProposalMode, const int nRequestID)
{
	// 응답할 수 없는 상황이면 바로 거절한다.
	if ((IsWaitingRepliersAgreement()) || (!ZGetGameInterface()->IsReadyToPropose()))
	{
		char szCharName[MATCHOBJECT_NAME_LENGTH];
		sprintf(szCharName, ZGetMyInfo()->GetCharName());
		ZPostReplyAgreement(uidProposer, GetPlayerUID(), szCharName, nProposalMode, nRequestID, false);

		return;
	}

	char szMemberNames[MAX_REPLIER][256];		// 0 번째는 제안자

	int nMemberCount = MGetBlobArrayCount(pMemberNamesBlob);
	if (nMemberCount < 1) return;

	for (int i = 0; i < nMemberCount; i++)
	{
		MTD_ReplierNode* pReplierNode = (MTD_ReplierNode*)MGetBlobArrayElement(pMemberNamesBlob, i);
		strcpy(szMemberNames[i], pReplierNode->szName);
	}


	m_nProposalMode = nProposalMode;
	m_nRequestID = nRequestID;
	m_uidRequestPlayer = uidProposer;

	ZIDLResource* pResource = ZApplication::GetGameInterface()->GetIDLResource();
	MTextArea* pTextEdit = (MTextArea*)pResource->FindWidget("ProposalAgreementConfirm_Textarea");
	if (pTextEdit)
	{
		// 여기서 각각의 상황에 맞는 대사를 넣어줘야한다.
		char szTemp[256] = "";

		char szMembers[256] = " (";

		for (int i = 0; i < nMemberCount; i++)
		{
			strcat(szMembers, szMemberNames[i]);
			if (i != nMemberCount-1) strcat(szMembers, ", ");
		}
		strcat(szMembers, ")");

		switch (nProposalMode)
		{
		case MPROPOSAL_LADDER_INVITE:
			{
//				ZTransMsg(szTemp, MSG_LADDER_REPLIER_AGREEMENT_LABEL, 1, szMemberNames[0]);
				ZTransMsg(szTemp, MSG_LADDER_REPLIER_AGREEMENT_LABEL, 1, szMemberNames[0]);
				strcat(szTemp, szMembers);
			}
			break;
		case MPROPOSAL_CLAN_INVITE:
			{
//				ZTransMsg(szTemp, MSG_CLANBATTLE_REPLIER_AGREEMENT_LABEL, 1, szMemberNames[0]);
				ZTransMsg(szTemp, MSG_CLANBATTLE_REPLIER_AGREEMENT_LABEL, 1, szMemberNames[0]);
				strcat(szTemp, szMembers);
			}
			break;
		};

		
		pTextEdit->SetText(szTemp);
	}

	MWidget* pWidget = pResource->FindWidget("ProposalAgreementConfirm");
	if(pWidget!=NULL)
	{
		static ZCOUNTDOWN countDown = {PROPOSAL_AGREEMENT_TIMEOUT_SEC,
										"ProposalAgreementConfirm_Remain",
										"ProposalAgreementConfirm",
										OnAskReplierAgreement_OnExpire};
		countDown.nSeconds=PROPOSAL_AGREEMENT_TIMEOUT_SEC;	// static 이므로 재설정
		ZApplication::GetTimer()->SetTimerEvent(0, &OnTimer_CountDown, &countDown, true);

		pWidget->Show(true, true);
	}
}
Пример #11
0
bool ZGameClient::OnCommand(MCommand* pCommand)
{
	bool ret = MMatchClient::OnCommand(pCommand);

	switch (pCommand->GetID()) {
	case MC_MATCH_PING_LIST:
	{
		auto Param = pCommand->GetParameter(0);
		if (Param->GetType() != MPT_BLOB) break;
		void* Blob = Param->GetPointer();
		int Count = MGetBlobArrayCount(Blob);
		for (int i = 0; i < Count; i++)
		{
			auto& Ping = *static_cast<MTD_PingInfo*>(MGetBlobArrayElement(Blob, i));
			if (Ping.UID == GetPlayerUID())
			{
				PingToServer = Ping.Ping;
				continue;
			}

			auto Peer = GetPeers()->Find(Ping.UID);
			if (Peer)
				Peer->UpdatePing(GetGlobalTimeMS(), Ping.Ping);

			auto Char = ZGetCharacterManager()->Find(Ping.UID);
			if (Char)
				Char->Ping = Ping.Ping;
		}
	}
	break;
	case MC_MATCH_RESPONSE_LOGIN_FAILED:
	{
		char szReason[4096];
		if (!pCommand->GetParameter(szReason, 0, MPT_STR, sizeof(szReason)))
			break;

		ZGetGameInterface()->ShowErrorMessage(szReason);

		ZPostDisconnect();
	}
	break;
	case MC_MATCH_RESPONSE_CREATE_ACCOUNT:
	{
		char szMessage[128];
		if (!pCommand->GetParameter(szMessage, 0, MPT_STR, sizeof(szMessage)))
			break;

		ZGetGameInterface()->ShowErrorMessage(szMessage);
	}
	break;
	case MC_NET_ONDISCONNECT: break;
	case MC_NET_ONERROR: break;
	case ZC_CHANGESKIN:
	{
		char szSkinName[256];
		pCommand->GetParameter(szSkinName, 0, MPT_STR, sizeof(szSkinName));
		if (ZApplication::GetGameInterface()->ChangeInterfaceSkin(szSkinName))
		{
			MClient::OutputMessage(MZMOM_LOCALREPLY, "Change Skin To %s", szSkinName);
		}
		else
		{
			MClient::OutputMessage(MZMOM_LOCALREPLY, "Change Skin Failed");
		}
	}
	break;
	case MC_ADMIN_TERMINAL:
	{
#ifndef _PUBLISH
		char szText[65535]; szText[0] = 0;
		MUID uidChar;

		pCommand->GetParameter(&uidChar, 0, MPT_UID);
		pCommand->GetParameter(szText, 1, MPT_STR, sizeof(szText));
		OutputToConsole(szText);
#endif
	}
	break;
	case MC_NET_CHECKPING:
	{
		MUID uid;
		if (pCommand->GetParameter(&uid, 0, MPT_UID) == false) break;
		MCommand* pNew = new MCommand(m_CommandManager.GetCommandDescByID(MC_NET_PING), uid, m_This);
		pNew->AddParameter(new MCommandParameterUInt(GetGlobalTimeMS()));
		Post(pNew);
		return true;
	}
	case MC_NET_PING:
	{
		unsigned int nTimeStamp;
		if (pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT) == false) break;
		MCommand* pNew = new MCommand(m_CommandManager.GetCommandDescByID(MC_NET_PONG), pCommand->m_Sender, m_This);
		pNew->AddParameter(new MCommandParameterUInt(nTimeStamp));
		Post(pNew);
		return true;
	}
	case MC_NET_PONG:
	{
		int nTimeStamp;
		pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT);

		MClient::OutputMessage(MZMOM_LOCALREPLY, "Ping from (%u:%u) = %d",
			pCommand->GetSenderUID().High, pCommand->GetSenderUID().Low,
			GetGlobalTimeMS() - nTimeStamp);
	}
	break;
	case ZC_CON_CONNECT:
	{
		char szBuf[256];
		sprintf_safe(szBuf, "Net.Connect %s:%d", ZGetConfiguration()->GetServerIP(),
			ZGetConfiguration()->GetServerPort());
		ConsoleInputEvent(szBuf);
		SetServerAddr(ZGetConfiguration()->GetServerIP(), ZGetConfiguration()->GetServerPort());
	}
	break;
	case ZC_CON_DISCONNECT:
	{
		ConsoleInputEvent("Net.Disconnect");
	}
	break;
	case ZC_CON_CLEAR:
	{
		if (ZGetConsole()) ZGetConsole()->ClearMessage();
	}
	break;
	case ZC_CON_HIDE:
	{
		if (ZGetConsole()) ZGetConsole()->Show(false);
	}
	break;
	case ZC_CON_SIZE:
	{
		if (ZGetConsole())
		{
			int iConWidth, iConHeight;
			pCommand->GetParameter(&iConWidth, 0, MPT_INT);
			pCommand->GetParameter(&iConHeight, 1, MPT_INT);
			if ((iConWidth > 30) && (iConHeight > 30))
			{
				MPOINT point = ZGetConsole()->GetPosition();
				ZGetConsole()->SetBounds(point.x, point.y, iConWidth, iConHeight);
			}
		}
	}
	break;
	case MC_CLOCK_SYNCHRONIZE:
	{
		u32 nGlobalClock;
		pCommand->GetParameter(&nGlobalClock, 0, MPT_UINT);


		u32 nLocalClock = GetClockCount();

		if (nGlobalClock > nLocalClock) m_bIsBigGlobalClock = true;
		else m_bIsBigGlobalClock = false;
		m_nClockDistance = ZGetClockDistance(nGlobalClock, nLocalClock);
	}
	break;
	case MC_MATCH_NOTIFY:
	{
		unsigned int nMsgID = 0;
		if (pCommand->GetParameter(&nMsgID, 0, MPT_UINT) == false) break;

		OnMatchNotify(nMsgID);
	}
	break;
	case MC_MATCH_BRIDGEPEER_ACK:
	{
		MUID uidChar;
		int nCode;
		pCommand->GetParameter(&uidChar, 0, MPT_UID);
		pCommand->GetParameter(&nCode, 1, MPT_INT);
		OnBridgePeerACK(uidChar, nCode);
	}
	break;
	case MC_MATCH_STAGE_RESPONSE_FORCED_ENTRY:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);
		if (nResult == MOK)
		{
			OnForcedEntryToGame();
		}
		else
		{
			ZApplication::GetGameInterface()->ShowMessage("Forced entry rejected");
		}
	}
	break;
	case MC_MATCH_STAGE_JOIN:
	{
		MUID uidChar, uidStage;
		unsigned int nRoomNo = 0;
		char szStageName[256] = "";

		pCommand->GetParameter(&uidChar, 0, MPT_UID);
		pCommand->GetParameter(&uidStage, 1, MPT_UID);
		pCommand->GetParameter(&nRoomNo, 2, MPT_UINT);
		pCommand->GetParameter(szStageName, 3, MPT_STR, sizeof(szStageName));

		OnStageJoin(uidChar, uidStage, nRoomNo, szStageName);
	}
	break;
	case MC_MATCH_STAGE_LEAVE:
	{
		MUID uidChar, uidStage;

		pCommand->GetParameter(&uidChar, 0, MPT_UID);
		pCommand->GetParameter(&uidStage, 1, MPT_UID);

		OnStageLeave(uidChar, uidStage);
	}
	break;
	case MC_MATCH_STAGE_START:
	{
		MUID uidChar, uidStage;
		int nCountdown;

		pCommand->GetParameter(&uidChar, 0, MPT_UID);
		pCommand->GetParameter(&uidStage, 1, MPT_UID);
		pCommand->GetParameter(&nCountdown, 2, MPT_INT);

		OnStageStart(uidChar, uidStage, nCountdown);
	}
	break;
	case MC_MATCH_STAGE_LAUNCH:
	{
		MUID uidStage;
		char szMapName[_MAX_DIR];

		pCommand->GetParameter(&uidStage, 0, MPT_UID);
		pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName));
		OnStageLaunch(uidStage, szMapName);
	}
	break;
	case MC_MATCH_STAGE_FINISH_GAME:
	{
		MUID uidStage;
		pCommand->GetParameter(&uidStage, 0, MPT_UID);
		OnStageFinishGame(uidStage);
	}
	break;
	case MC_MATCH_STAGE_MAP:
	{
		MUID uidStage;
		char szMapName[_MAX_DIR];
		pCommand->GetParameter(&uidStage, 0, MPT_UID);
		pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName));

		OnStageMap(uidStage, szMapName);
	}
	break;
	case MC_MATCH_STAGE_TEAM:
	{
		MUID uidChar, uidStage;
		unsigned int nTeam;
		pCommand->GetParameter(&uidChar, 0, MPT_UID);
		pCommand->GetParameter(&uidStage, 1, MPT_UID);
		pCommand->GetParameter(&nTeam, 2, MPT_UINT);
		OnStageTeam(uidChar, uidStage, nTeam);
	}
	break;
	case MC_MATCH_STAGE_PLAYER_STATE:
	{
		MUID uidChar, uidStage;
		int nObjectStageState;
		pCommand->GetParameter(&uidChar, 0, MPT_UID);
		pCommand->GetParameter(&uidStage, 1, MPT_UID);
		pCommand->GetParameter(&nObjectStageState, 2, MPT_INT);
		OnStagePlayerState(uidChar, uidStage, MMatchObjectStageState(nObjectStageState));
	}
	break;
	case MC_MATCH_STAGE_MASTER:
	{
		MUID uidChar, uidStage;
		pCommand->GetParameter(&uidStage, 0, MPT_UID);
		pCommand->GetParameter(&uidChar, 1, MPT_UID);

		OnStageMaster(uidStage, uidChar);
	}
	break;
	case MC_MATCH_STAGE_CHAT:
	{
		MUID uidStage, uidChar;
		static char szChat[512];
		pCommand->GetParameter(&uidChar, 0, MPT_UID);
		pCommand->GetParameter(&uidStage, 1, MPT_UID);
		pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat));
		OnStageChat(uidChar, uidStage, szChat);
	}
	break;
	case MC_MATCH_STAGE_LIST:
	{
		char nPrevStageCount, nNextStageCount;
		pCommand->GetParameter(&nPrevStageCount, 0, MPT_CHAR);
		pCommand->GetParameter(&nNextStageCount, 1, MPT_CHAR);

		MCommandParameter* pParam = pCommand->GetParameter(2);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();
		int nCount = MGetBlobArrayCount(pBlob);

		OnStageList((int)nPrevStageCount, (int)nNextStageCount, pBlob, nCount);
	}
	break;
	case MC_MATCH_CHANNEL_RESPONSE_PLAYER_LIST:
	{
		unsigned char nTotalPlayerCount, nPage;

		pCommand->GetParameter(&nTotalPlayerCount, 0, MPT_UCHAR);
		pCommand->GetParameter(&nPage, 1, MPT_UCHAR);

		MCommandParameter* pParam = pCommand->GetParameter(2);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();
		int nCount = MGetBlobArrayCount(pBlob);

		OnChannelPlayerList((int)nTotalPlayerCount, (int)nPage, pBlob, nCount);

	}
	break;
	case MC_MATCH_CHANNEL_RESPONSE_ALL_PLAYER_LIST:
	{
		MUID uidChannel;

		pCommand->GetParameter(&uidChannel, 0, MPT_UID);

		MCommandParameter* pParam = pCommand->GetParameter(1);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();
		int nCount = MGetBlobArrayCount(pBlob);

		OnChannelAllPlayerList(uidChannel, pBlob, nCount);
	}
	break;
	case MC_MATCH_RESPONSE_FRIENDLIST:
	{
		MCommandParameter* pParam = pCommand->GetParameter(0);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();
		int nCount = MGetBlobArrayCount(pBlob);

		OnResponseFriendList(pBlob, nCount);
	}
	break;
	case MC_MATCH_RESPONSE_STAGESETTING:
	{
		MUID uidStage;
		pCommand->GetParameter(&uidStage, 0, MPT_UID);

		MCommandParameter* pStageParam = pCommand->GetParameter(1);
		if (pStageParam->GetType() != MPT_BLOB) break;
		void* pStageBlob = pStageParam->GetPointer();
		int nStageCount = MGetBlobArrayCount(pStageBlob);

		MCommandParameter* pCharParam = pCommand->GetParameter(2);
		if (pCharParam->GetType() != MPT_BLOB) break;
		void* pCharBlob = pCharParam->GetPointer();
		int nCharCount = MGetBlobArrayCount(pCharBlob);

		int nStageState;
		pCommand->GetParameter(&nStageState, 3, MPT_INT);

		MUID uidMaster;
		pCommand->GetParameter(&uidMaster, 4, MPT_UID);

		OnResponseStageSetting(uidStage, pStageBlob, nStageCount, pCharBlob,
			nCharCount, static_cast<STAGE_STATE>(nStageState), uidMaster);
	}
	break;
	case MC_MATCH_RESPONSE_PEER_RELAY:
	{
		MUID uidPeer;
		if (pCommand->GetParameter(&uidPeer, 0, MPT_UID) == false) break;

		OnResponsePeerRelay(uidPeer);
	}
	break;
	case MC_MATCH_LOADING_COMPLETE:
	{
		MUID uidChar;
		int nPercent;

		if (pCommand->GetParameter(&uidChar, 0, MPT_UID) == false) break;
		if (pCommand->GetParameter(&nPercent, 1, MPT_INT) == false) break;

		OnLoadingComplete(uidChar, nPercent);
	}
	break;
	case MC_MATCH_ANNOUNCE:
	{
		unsigned int nType;
		char szMsg[256];
		pCommand->GetParameter(&nType, 0, MPT_UINT);
		pCommand->GetParameter(szMsg, 1, MPT_STR, sizeof(szMsg));
		OnAnnounce(nType, szMsg);
	}
	break;
	case MC_MATCH_CHANNEL_RESPONSE_JOIN:
	{
		MUID uidChannel;
		int nChannelType;
		char szChannelName[256];

		pCommand->GetParameter(&uidChannel, 0, MPT_UID);
		pCommand->GetParameter(&nChannelType, 1, MPT_INT);
		pCommand->GetParameter(szChannelName, 2, MPT_STR, sizeof(szChannelName));

		OnChannelResponseJoin(uidChannel, (MCHANNEL_TYPE)nChannelType, szChannelName);
	}
	break;
	case MC_MATCH_CHANNEL_CHAT:
	{
		MUID uidChannel, uidChar;
		char szChat[512];
		char szName[256];
		int nGrade;

		pCommand->GetParameter(&uidChannel, 0, MPT_UID);
		pCommand->GetParameter(szName, 1, MPT_STR, sizeof(szName));
		pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat));
		pCommand->GetParameter(&nGrade, 3, MPT_INT);

		OnChannelChat(uidChannel, szName, szChat, nGrade);
	}
	break;
	case MC_MATCH_CHANNEL_LIST:
	{
		MCommandParameter* pParam = pCommand->GetParameter(0);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();
		int nCount = MGetBlobArrayCount(pBlob);
		OnChannelList(pBlob, nCount);
	}
	break;
	case MC_MATCH_CHANNEL_RESPONSE_RULE:
	{
		MUID uidChannel;
		pCommand->GetParameter(&uidChannel, 0, MPT_UID);
		char szRuleName[128];
		pCommand->GetParameter(szRuleName, 1, MPT_STR, sizeof(szRuleName));

		OnChannelResponseRule(uidChannel, szRuleName);
	}
	break;
	case MC_MATCH_RESPONSE_RECOMMANDED_CHANNEL:
	{
		MUID uidChannel;
		pCommand->GetParameter(&uidChannel, 0, MPT_UID);

		OnResponseRecommandedChannel(uidChannel);
	}
	break;
	case MC_ADMIN_ANNOUNCE:
	{
		char szChat[512];
		u32 nMsgType = 0;

		pCommand->GetParameter(szChat, 1, MPT_STR, sizeof(szChat));
		pCommand->GetParameter(&nMsgType, 2, MPT_UINT);

		OnAdminAnnounce(szChat, ZAdminAnnounceType(nMsgType));
	}
	break;
	case MC_MATCH_GAME_LEVEL_UP:
	{
		MUID uidChar;
		pCommand->GetParameter(&uidChar, 0, MPT_UID);

		OnGameLevelUp(uidChar);
	}
	break;
	case MC_MATCH_GAME_LEVEL_DOWN:
	{
		MUID uidChar;
		pCommand->GetParameter(&uidChar, 0, MPT_UID);

		OnGameLevelDown(uidChar);
	}
	break;
	case MC_MATCH_RESPONSE_GAME_INFO:
	{
		MUID uidStage;
		pCommand->GetParameter(&uidStage, 0, MPT_UID);

		MCommandParameter* pParam = pCommand->GetParameter(1);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pGameInfoBlob = pParam->GetPointer();

		pParam = pCommand->GetParameter(2);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pRuleInfoBlob = pParam->GetPointer();

		pParam = pCommand->GetParameter(3);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pPlayerInfoBlob = pParam->GetPointer();

		OnResponseGameInfo(uidStage, pGameInfoBlob, pRuleInfoBlob, pPlayerInfoBlob);
	}
	break;
	case MC_MATCH_OBTAIN_WORLDITEM:
	{
		MUID uidPlayer;
		int nItemUID;

		pCommand->GetParameter(&uidPlayer, 0, MPT_UID);
		pCommand->GetParameter(&nItemUID, 1, MPT_INT);

		OnObtainWorldItem(uidPlayer, nItemUID);
	}
	break;
	case MC_MATCH_SPAWN_WORLDITEM:
	{
		MCommandParameter* pParam = pCommand->GetParameter(0);
		if (pParam->GetType() != MPT_BLOB) break;

		void* pSpawnInfoBlob = pParam->GetPointer();

		OnSpawnWorldItem(pSpawnInfoBlob);
	}
	break;
	case MC_MATCH_REMOVE_WORLDITEM:
	{
		int nItemUID;

		pCommand->GetParameter(&nItemUID, 0, MPT_INT);

		OnRemoveWorldItem(nItemUID);
	}
	break;

	case MC_MATCH_USER_WHISPER:
	{
		char szSenderName[128] = "";
		char szTargetName[128] = "";
		char szMessage[1024] = "";

		pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName));
		pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName));
		pCommand->GetParameter(szMessage, 2, MPT_STR, sizeof(szMessage));

		OnUserWhisper(szSenderName, szTargetName, szMessage);
	}
	break;
	case MC_MATCH_CHATROOM_JOIN:
	{
		char szPlayerName[128] = "";
		char szChatRoomName[128] = "";

		pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName));
		pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName));

		OnChatRoomJoin(szPlayerName, szChatRoomName);
	}
	break;
	case MC_MATCH_CHATROOM_LEAVE:
	{
		char szPlayerName[128] = "";
		char szChatRoomName[128] = "";

		pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName));
		pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName));

		OnChatRoomLeave(szPlayerName, szChatRoomName);
	}
	break;
	case MC_MATCH_CHATROOM_SELECT_WRITE:
	{
		char szChatRoomName[128] = "";
		pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName));

		OnChatRoomSelectWrite(szChatRoomName);
	}
	break;
	case MC_MATCH_CHATROOM_INVITE:
	{
		char szSenderName[64] = "";
		char szTargetName[64] = "";
		char szRoomName[128] = "";

		pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName));
		pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName));
		pCommand->GetParameter(szRoomName, 2, MPT_STR, sizeof(szRoomName));

		OnChatRoomInvite(szSenderName, szRoomName);
	}
	break;
	case MC_MATCH_CHATROOM_CHAT:
	{
		char szChatRoomName[128] = "";
		char szPlayerName[128] = "";
		char szChat[128] = "";

		pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName));
		pCommand->GetParameter(szPlayerName, 1, MPT_STR, sizeof(szPlayerName));
		pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat));

		OnChatRoomChat(szChatRoomName, szPlayerName, szChat);
	}
	break;
	case ZC_REPORT_119:
	{
		OnLocalReport119();
	}
	break;
	case ZC_MESSAGE:
	{
		int nMessageID;
		pCommand->GetParameter(&nMessageID, 0, MPT_INT);
		ZGetGameInterface()->ShowMessage(nMessageID);
	}break;
	case MC_TEST_PEERTEST_PING:
	{
		MUID uidSender = pCommand->GetSenderUID();
		char szLog[128];
		sprintf_safe(szLog, "PEERTEST_PING: from (%d%d)", uidSender.High, uidSender.Low);
		ZChatOutput(szLog, ZChat::CMT_SYSTEM);
	}
	break;
	case MC_TEST_PEERTEST_PONG:
	{
	}
	break;
	case MC_MATCH_CLAN_RESPONSE_CREATE_CLAN:
	{
		int nResult, nRequestID;
		pCommand->GetParameter(&nResult, 0, MPT_INT);
		pCommand->GetParameter(&nRequestID, 1, MPT_INT);

		OnResponseCreateClan(nResult, nRequestID);

	}
	break;
	case MC_MATCH_CLAN_RESPONSE_AGREED_CREATE_CLAN:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);

		OnResponseAgreedCreateClan(nResult);
	}
	break;
	case MC_MATCH_CLAN_ASK_SPONSOR_AGREEMENT:
	{
		int nRequestID;
		char szClanName[256];
		MUID uidMasterObject;
		char szMasterName[256];


		pCommand->GetParameter(&nRequestID, 0, MPT_INT);
		pCommand->GetParameter(szClanName, 1, MPT_STR, sizeof(szClanName));
		pCommand->GetParameter(&uidMasterObject, 2, MPT_UID);
		pCommand->GetParameter(szMasterName, 3, MPT_STR, sizeof(szMasterName));

		OnClanAskSponsorAgreement(nRequestID, szClanName, uidMasterObject, szMasterName);
	}
	break;
	case MC_MATCH_CLAN_ANSWER_SPONSOR_AGREEMENT:
	{
		MUID uidClanMaster;
		int nRequestID;
		bool bAnswer;
		char szCharName[256];

		pCommand->GetParameter(&nRequestID, 0, MPT_INT);
		pCommand->GetParameter(&uidClanMaster, 1, MPT_UID);
		pCommand->GetParameter(szCharName, 2, MPT_STR, sizeof(szCharName));
		pCommand->GetParameter(&bAnswer, 3, MPT_BOOL);

		OnClanAnswerSponsorAgreement(nRequestID, uidClanMaster, szCharName, bAnswer);
	}
	break;
	case MC_MATCH_CLAN_RESPONSE_CLOSE_CLAN:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);

		OnClanResponseCloseClan(nResult);
	}
	break;
	case MC_MATCH_CLAN_RESPONSE_JOIN_CLAN:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);
		OnClanResponseJoinClan(nResult);
	}
	break;
	case MC_MATCH_CLAN_ASK_JOIN_AGREEMENT:
	{
		char szClanName[256], szClanAdmin[256];
		MUID uidClanAdmin;

		pCommand->GetParameter(szClanName, 0, MPT_STR, sizeof(szClanName));
		pCommand->GetParameter(&uidClanAdmin, 1, MPT_UID);
		pCommand->GetParameter(szClanAdmin, 2, MPT_STR, sizeof(szClanAdmin));

		OnClanAskJoinAgreement(szClanName, uidClanAdmin, szClanAdmin);
	}
	break;
	case MC_MATCH_CLAN_ANSWER_JOIN_AGREEMENT:
	{
		MUID uidClanAdmin;
		bool bAnswer;
		char szJoiner[256];

		pCommand->GetParameter(&uidClanAdmin, 0, MPT_UID);
		pCommand->GetParameter(szJoiner, 1, MPT_STR, sizeof(szJoiner));
		pCommand->GetParameter(&bAnswer, 2, MPT_BOOL);

		OnClanAnswerJoinAgreement(uidClanAdmin, szJoiner, bAnswer);
	}
	break;
	case MC_MATCH_CLAN_RESPONSE_AGREED_JOIN_CLAN:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);
		OnClanResponseAgreedJoinClan(nResult);
	}
	break;
	case MC_MATCH_CLAN_UPDATE_CHAR_CLANINFO:
	{
		MCommandParameter* pParam = pCommand->GetParameter(0);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();

		OnClanUpdateCharClanInfo(pBlob);
	}
	break;
	case MC_MATCH_CLAN_RESPONSE_LEAVE_CLAN:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);
		OnClanResponseLeaveClan(nResult);
	}
	break;
	case MC_MATCH_CLAN_MASTER_RESPONSE_CHANGE_GRADE:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);
		OnClanResponseChangeGrade(nResult);
	}
	break;
	case MC_MATCH_CLAN_ADMIN_RESPONSE_EXPEL_MEMBER:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);
		OnClanResponseExpelMember(nResult);
	}
	break;
	case MC_MATCH_CLAN_MSG:
	{
		char szSenderName[256];
		char szMsg[512];

		pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName));
		pCommand->GetParameter(szMsg, 1, MPT_STR, sizeof(szMsg));

		OnClanMsg(szSenderName, szMsg);
	}
	break;
	case MC_MATCH_CLAN_RESPONSE_MEMBER_LIST:
	{
		MCommandParameter* pParam = pCommand->GetParameter(0);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();

		OnClanMemberList(pBlob);

	}
	break;
	case MC_MATCH_CLAN_RESPONSE_CLAN_INFO:
	{
		MCommandParameter* pParam = pCommand->GetParameter(0);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();

		OnClanResponseClanInfo(pBlob);
	}
	break;
	case MC_MATCH_CLAN_RESPONSE_EMBLEMURL:
	{
		int nCLID = 0;
		int nEmblemChecksum = 0;
		char szURL[4096] = "";

		pCommand->GetParameter(&nCLID, 0, MPT_INT);
		pCommand->GetParameter(&nEmblemChecksum, 1, MPT_INT);
		pCommand->GetParameter(szURL, 2, MPT_STR, sizeof(szURL));

		OnClanResponseEmblemURL(nCLID, nEmblemChecksum, szURL);
	}
	break;
	case MC_MATCH_CLAN_LOCAL_EMBLEMREADY:
	{
		int nCLID = 0;
		char szURL[4096] = "";

		pCommand->GetParameter(&nCLID, 0, MPT_INT);
		pCommand->GetParameter(szURL, 1, MPT_STR, sizeof(szURL));

		OnClanEmblemReady(nCLID, szURL);
	}
	break;
	case MC_MATCH_RESPONSE_RESULT:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);
		if (nResult != MOK)
		{
			ZApplication::GetGameInterface()->ShowErrorMessage(nResult);
		}
	}
	break;
	case MC_MATCH_RESPONSE_CHARINFO_DETAIL:
	{
		MCommandParameter* pParam = pCommand->GetParameter(0);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();

		OnResponseCharInfoDetail(pBlob);
	}
	break;
	case MC_MATCH_RESPONSE_PROPOSAL:
	{
		int nResult, nProposalMode, nRequestID;

		pCommand->GetParameter(&nResult, 0, MPT_INT);
		pCommand->GetParameter(&nProposalMode, 1, MPT_INT);
		pCommand->GetParameter(&nRequestID, 2, MPT_INT);

		OnResponseProposal(nResult, MMatchProposalMode(nProposalMode), nRequestID);
	}
	break;
	case MC_MATCH_ASK_AGREEMENT:
	{
		MUID uidProposer;
		int nProposalMode, nRequestID;

		pCommand->GetParameter(&uidProposer, 0, MPT_UID);

		MCommandParameter* pParam = pCommand->GetParameter(1);
		void* pMemberNamesBlob = pParam->GetPointer();

		pCommand->GetParameter(&nProposalMode, 2, MPT_INT);
		pCommand->GetParameter(&nRequestID, 3, MPT_INT);

		OnAskAgreement(uidProposer, pMemberNamesBlob, MMatchProposalMode(nProposalMode), nRequestID);
	}
	break;
	case MC_MATCH_REPLY_AGREEMENT:
	{
		MUID uidProposer, uidChar;
		char szReplierName[256];
		int nProposalMode, nRequestID;
		bool bAgreement;

		pCommand->GetParameter(&uidProposer, 0, MPT_UID);
		pCommand->GetParameter(&uidChar, 1, MPT_UID);
		pCommand->GetParameter(szReplierName, 2, MPT_STR, sizeof(szReplierName));
		pCommand->GetParameter(&nProposalMode, 3, MPT_INT);
		pCommand->GetParameter(&nRequestID, 4, MPT_INT);
		pCommand->GetParameter(&bAgreement, 5, MPT_BOOL);

		OnReplyAgreement(uidProposer, uidChar, szReplierName, MMatchProposalMode(nProposalMode),
			nRequestID, bAgreement);
	}
	break;
	case MC_MATCH_LADDER_SEARCH_RIVAL:
	{
		ZGetGameInterface()->OnArrangedTeamGameUI(true);
	}break;
	case MC_MATCH_LADDER_CANCEL_CHALLENGE:
	{
		ZGetGameInterface()->OnArrangedTeamGameUI(false);

		char szCharName[MATCHOBJECT_NAME_LENGTH];
		pCommand->GetParameter(szCharName, 0, MPT_STR, sizeof(szCharName));

		if (szCharName[0] != 0)
		{
			char szOutput[256];
			ZTransMsg(szOutput, MSG_LADDER_CANCEL, 1, szCharName);
			ZChatOutput(MCOLOR(ZCOLOR_CHAT_SYSTEM), szOutput);
		}
		else
		{
			ZChatOutput(MCOLOR(ZCOLOR_CHAT_SYSTEM),
				ZMsg(MSG_LADDER_FAILED));
		}
	}break;
	case MC_MATCH_LADDER_RESPONSE_CHALLENGE:
	{
		int nResult;
		pCommand->GetParameter(&nResult, 0, MPT_INT);
		OnLadderResponseChallenge(nResult);
	}
	break;
	case MC_MATCH_LADDER_PREPARE:
	{
		MUID uidStage;
		pCommand->GetParameter(&uidStage, 0, MPT_UID);
		int nTeam;
		pCommand->GetParameter(&nTeam, 1, MPT_INT);

		OnLadderPrepare(uidStage, nTeam);
	}break;
	case MC_MATCH_LADDER_LAUNCH:
	{
		MUID uidStage;
		pCommand->GetParameter(&uidStage, 0, MPT_UID);
		char szMapName[128];
		pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName));

		OnLadderLaunch(uidStage, szMapName);
	}break;
	case MC_MATCH_CLAN_STANDBY_CLAN_LIST:
	{
		int nPrevStageCount, nNextStageCount;
		pCommand->GetParameter(&nPrevStageCount, 0, MPT_INT);
		pCommand->GetParameter(&nNextStageCount, 1, MPT_INT);

		MCommandParameter* pParam = pCommand->GetParameter(2);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();

		OnClanStandbyClanList(nPrevStageCount, nNextStageCount, pBlob);
	}
	break;
	case MC_MATCH_CLAN_MEMBER_CONNECTED:
	{
		char szMember[256];

		pCommand->GetParameter(szMember, 0, MPT_STR, sizeof(szMember));
		OnClanMemberConnected(szMember);
	}
	break;
	case MC_MATCH_NOTIFY_CALLVOTE:
	{
		char szDiscuss[128] = "";
		char szArg[256] = "";

		pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss));
		pCommand->GetParameter(szArg, 1, MPT_STR, sizeof(szArg));
		OnNotifyCallVote(szDiscuss, szArg);
	}
	break;
	case MC_MATCH_NOTIFY_VOTERESULT:
	{
		char szDiscuss[128];
		int nResult = 0;

		pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss));
		pCommand->GetParameter(&nResult, 1, MPT_INT);
		OnNotifyVoteResult(szDiscuss, nResult);
	}
	break;
	case MC_MATCH_VOTE_RESPONSE:
	{
		int nMsgCode = 0;
		pCommand->GetParameter(&nMsgCode, 0, MPT_INT);
		OnVoteAbort(nMsgCode);
	}
	break;
	case MC_MATCH_BROADCAST_CLAN_RENEW_VICTORIES:
	{
		char szWinnerClanName[256], szLoserClanName[256];
		int nVictories;

		pCommand->GetParameter(szWinnerClanName, 0, MPT_STR, sizeof(szWinnerClanName));
		pCommand->GetParameter(szLoserClanName, 1, MPT_STR, sizeof(szLoserClanName));
		pCommand->GetParameter(&nVictories, 2, MPT_INT);
		OnBroadcastClanRenewVictories(szWinnerClanName, szLoserClanName, nVictories);
	}
	break;
	case MC_MATCH_BROADCAST_CLAN_INTERRUPT_VICTORIES:
	{
		char szWinnerClanName[256], szLoserClanName[256];
		int nVictories;

		pCommand->GetParameter(szWinnerClanName, 0, MPT_STR, sizeof(szWinnerClanName));
		pCommand->GetParameter(szLoserClanName, 1, MPT_STR, sizeof(szLoserClanName));
		pCommand->GetParameter(&nVictories, 2, MPT_INT);
		OnBroadcastClanInterruptVictories(szWinnerClanName, szLoserClanName, nVictories);
	}
	break;
	case MC_MATCH_BROADCAST_DUEL_RENEW_VICTORIES:
	{
		char szChannelName[256], szChampionName[256];
		int nVictories, nRoomNo;

		pCommand->GetParameter(szChampionName, 0, MPT_STR, sizeof(szChampionName));
		pCommand->GetParameter(szChannelName, 1, MPT_STR, sizeof(szChannelName));
		pCommand->GetParameter(&nRoomNo, 2, MPT_INT);
		pCommand->GetParameter(&nVictories, 3, MPT_INT);
		OnBroadcastDuelRenewVictories(szChampionName, szChannelName, nRoomNo, nVictories);
	}
	break;
	case MC_MATCH_BROADCAST_DUEL_INTERRUPT_VICTORIES:
	{
		char szChampionName[256], szInterrupterName[256];
		int nVictories;

		pCommand->GetParameter(szChampionName, 0, MPT_STR, sizeof(szChampionName));
		pCommand->GetParameter(szInterrupterName, 1, MPT_STR, sizeof(szInterrupterName));
		pCommand->GetParameter(&nVictories, 2, MPT_INT);
		OnBroadcastDuelInterruptVictories(szChampionName, szInterrupterName, nVictories);
	}
	break;
	case MC_MATCH_RESPONSE_STAGE_FOLLOW:
	{
		int nMsgID;
		pCommand->GetParameter(&nMsgID, 0, MPT_INT);
		OnFollowResponse(nMsgID);
	}
	break;
	case MC_MATCH_SCHEDULE_ANNOUNCE_SEND:
	{
		char cAnnounce[512] = { 0 };
		pCommand->GetParameter(cAnnounce, 0, MPT_STR, sizeof(cAnnounce));
		ZChatOutput(cAnnounce);
	}
	break;
	case MC_MATCH_EXPIRED_RENT_ITEM:
	{
		MCommandParameter* pParam = pCommand->GetParameter(0);
		if (pParam->GetType() != MPT_BLOB) break;
		void* pBlob = pParam->GetPointer();

		OnExpiredRentItem(pBlob);
	}
	break;
	case MC_MATCH_FIND_HACKING:
	{
	}
	break;
	case MC_MATCH_ROUTE_UPDATE_STAGE_EQUIP_LOOK:
	{
		MUID uidPlayer;
		int nParts;
		int nItemID;

		pCommand->GetParameter(&uidPlayer, 0, MPT_UID);
		pCommand->GetParameter(&nParts, 1, MPT_INT);
		pCommand->GetParameter(&nItemID, 2, MPT_INT);

		OnResponseUpdateStageEquipLook(uidPlayer, nParts, nItemID);
	}
	break;
	default:
		if (!ret)
		{
		}
		break;
	}

	if (m_fnOnCommandCallback) ret = m_fnOnCommandCallback(pCommand);

	return ret;
}
Пример #12
0
void ZBirdDummyAIJoinFlood::OnCommand(MCommand* pCmd)
{
	Sleep(1);
	if (m_pClient == NULL) return;
	m_nLastCommandTime = timeGetTime();

	switch (pCmd->GetID())
	{
	case MC_MATCH_CHANNEL_RESPONSE_RULE:
		{


		}
		break;
	case MC_MATCH_CHANNEL_RESPONSE_JOIN:
		{
			MUID uidChannel;
			char szChannelName[256];

			pCmd->GetParameter(&uidChannel,		0, MPT_UID);
			pCmd->GetParameter(szChannelName,	2, MPT_STR, sizeof(szChannelName) );

			static int nChannelID = 0;
			char szStageName[256];
			sprintf(szStageName, "%s_stage%d", m_szUserID, nChannelID);
			nChannelID++;
		}
		break;
	case MC_MATCH_STAGE_LIST:
		{
			int nPrevStageCount, nNextStageCount;
			pCmd->GetParameter(&nPrevStageCount, 0, MPT_INT);
			pCmd->GetParameter(&nNextStageCount, 1, MPT_INT);

			MCommandParameter* pParam = pCmd->GetParameter(2);
			if(pParam->GetType()!=MPT_BLOB) break;
			void* pBlob = pParam->GetPointer();
			int nCount = MGetBlobArrayCount(pBlob);

			for(int i=0; i<nCount; i++) {
				MTD_StageListNode* pNode = (MTD_StageListNode*)MGetBlobArrayElement(pBlob, i);

				// log debug
				if( pNode ) 
				{
					if (stricmp(pNode->szStageName, m_szLastStage))
					{
						strcpy(m_szLastStage, pNode->szStageName);

						m_uidWantedRoom = pNode->uidStage;
						ZBIRDPOSTCMD2(m_pClient, MC_MATCH_REQUEST_STAGE_JOIN,
							MCommandParameterUID(m_pClient->GetPlayerUID()), 
							MCommandParameterUID(pNode->uidStage));
						break;
					}
				}
			}
		}
		break;
	case MC_MATCH_RESPONSE_STAGE_JOIN:
		{
			int nResult;
			pCmd->GetParameter(&nResult, 0, MPT_INT);

			if (nResult != MOK)
			{
				ZBIRDPOSTCMD2(m_pClient, MC_MATCH_REQUEST_STAGE_JOIN,
					MCommandParameterUID(m_pClient->GetPlayerUID()), 
					MCommandParameterUID(m_uidWantedRoom));

			}
		}
		break;
	case MC_MATCH_STAGE_JOIN:
		{
			m_nReservedTime = timeGetTime();
			m_bReserved = true;

			MUID uidChar, uidStage;
			char szStageName[256];

			pCmd->GetParameter(&uidChar, 0, MPT_UID);
			pCmd->GetParameter(&uidStage, 1, MPT_UID);
			pCmd->GetParameter(szStageName, 2, MPT_STR, sizeof(szStageName) );

//			ZBIRDPOSTCMD2(m_pClient, MC_MATCH_STAGE_LEAVE,
//				MCommandParameterUID(m_pClient->GetPlayerUID()), 
//				MCommandParameterUID(m_uidWantedRoom));

				static unsigned long int stJoinCount = 0;
				stJoinCount++;
				char szTemp[512];
				if ((stJoinCount % 100) == 0)
				{
					sprintf(szTemp, "Join Flood(%u)", stJoinCount++);
					AddToLogFrame(m_nID, szTemp);
				}
		}
		break;
	}
}