static void x264_predict_8x8c_dc_left_c( pixel *src )
{
    int dc0 = 0, dc1 = 0;

    for( int y = 0; y < 4; y++ )
    {
        dc0 += src[y * FDEC_STRIDE     - 1];
        dc1 += src[(y+4) * FDEC_STRIDE - 1];
    }
    pixel4 dc0splat = PIXEL_SPLAT_X4( ( dc0 + 2 ) >> 2 );
    pixel4 dc1splat = PIXEL_SPLAT_X4( ( dc1 + 2 ) >> 2 );

    for( int y = 0; y < 4; y++ )
    {
        MPIXEL_X4( src+0 ) = dc0splat;
        MPIXEL_X4( src+4 ) = dc0splat;
        src += FDEC_STRIDE;
    }
    for( int y = 0; y < 4; y++ )
    {
        MPIXEL_X4( src+0 ) = dc1splat;
        MPIXEL_X4( src+4 ) = dc1splat;
        src += FDEC_STRIDE;
    }

}
static void x264_predict_8x16c_dc_128_c( pixel *src )
{
    for( int y = 0; y < 16; y++ )
    {
        MPIXEL_X4( src+0 ) = PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) );
        MPIXEL_X4( src+4 ) = PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) );
        src += FDEC_STRIDE;
    }
}
void x264_predict_8x16c_h_c( pixel *src )
{
    for( int i = 0; i < 16; i++ )
    {
        pixel4 v = PIXEL_SPLAT_X4( src[-1] );
        MPIXEL_X4( src+0 ) = v;
        MPIXEL_X4( src+4 ) = v;
        src += FDEC_STRIDE;
    }
}
void x264_predict_16x16_h_c( pixel *src )
{
    for( int i = 0; i < 16; i++ )
    {
        const pixel4 v = PIXEL_SPLAT_X4( src[-1] );
        MPIXEL_X4( src+ 0 ) = v;
        MPIXEL_X4( src+ 4 ) = v;
        MPIXEL_X4( src+ 8 ) = v;
        MPIXEL_X4( src+12 ) = v;
        src += FDEC_STRIDE;
    }
}
void x264_predict_8x16c_v_c( pixel *src )
{
    pixel4 v0 = MPIXEL_X4( src+0-FDEC_STRIDE );
    pixel4 v1 = MPIXEL_X4( src+4-FDEC_STRIDE );

    for( int i = 0; i < 16; i++ )
    {
        MPIXEL_X4( src+0 ) = v0;
        MPIXEL_X4( src+4 ) = v1;
        src += FDEC_STRIDE;
    }
}
void x264_predict_8x16c_dc_c( pixel *src )
{
    int s0 = 0, s1 = 0, s2 = 0, s3 = 0, s4 = 0, s5 = 0;

    /*
          s0 s1
       s2
       s3
       s4
       s5
    */
    for( int i = 0; i < 4; i++ )
    {
        s0 += src[i+0 - FDEC_STRIDE];
        s1 += src[i+4 - FDEC_STRIDE];
        s2 += src[-1 + (i+0)  * FDEC_STRIDE];
        s3 += src[-1 + (i+4)  * FDEC_STRIDE];
        s4 += src[-1 + (i+8)  * FDEC_STRIDE];
        s5 += src[-1 + (i+12) * FDEC_STRIDE];
    }
    /*
       dc0 dc1
       dc2 dc3
       dc4 dc5
       dc6 dc7
    */
    pixel4 dc0 = PIXEL_SPLAT_X4( ( s0 + s2 + 4 ) >> 3 );
    pixel4 dc1 = PIXEL_SPLAT_X4( ( s1 + 2 ) >> 2 );
    pixel4 dc2 = PIXEL_SPLAT_X4( ( s3 + 2 ) >> 2 );
    pixel4 dc3 = PIXEL_SPLAT_X4( ( s1 + s3 + 4 ) >> 3 );
    pixel4 dc4 = PIXEL_SPLAT_X4( ( s4 + 2 ) >> 2 );
    pixel4 dc5 = PIXEL_SPLAT_X4( ( s1 + s4 + 4 ) >> 3 );
    pixel4 dc6 = PIXEL_SPLAT_X4( ( s5 + 2 ) >> 2 );
    pixel4 dc7 = PIXEL_SPLAT_X4( ( s1 + s5 + 4 ) >> 3 );

    for( int y = 0; y < 4; y++ )
    {
        MPIXEL_X4( src+0 ) = dc0;
        MPIXEL_X4( src+4 ) = dc1;
        src += FDEC_STRIDE;
    }
    for( int y = 0; y < 4; y++ )
    {
        MPIXEL_X4( src+0 ) = dc2;
        MPIXEL_X4( src+4 ) = dc3;
        src += FDEC_STRIDE;
    }
    for( int y = 0; y < 4; y++ )
    {
        MPIXEL_X4( src+0 ) = dc4;
        MPIXEL_X4( src+4 ) = dc5;
        src += FDEC_STRIDE;
    }
    for( int y = 0; y < 4; y++ )
    {
        MPIXEL_X4( src+0 ) = dc6;
        MPIXEL_X4( src+4 ) = dc7;
        src += FDEC_STRIDE;
    }
}
Пример #7
0
void x264_predict_8x8c_dc_c( pixel *src )
{
    int s0 = 0, s1 = 0, s2 = 0, s3 = 0;
	int i;
    pixel4 dc0;
    pixel4 dc1;
    pixel4 dc2;
    pixel4 dc3;
	int y;

    /*
          s0 s1
       s2
       s3
    */
    for( i = 0; i < 4; i++ )
    {
        s0 += src[i - FDEC_STRIDE];
        s1 += src[i + 4 - FDEC_STRIDE];
        s2 += src[-1 + i * FDEC_STRIDE];
        s3 += src[-1 + (i+4)*FDEC_STRIDE];
    }
    /*
       dc0 dc1
       dc2 dc3
     */
    dc0 = PIXEL_SPLAT_X4( ( s0 + s2 + 4 ) >> 3 );
    dc1 = PIXEL_SPLAT_X4( ( s1 + 2 ) >> 2 );
    dc2 = PIXEL_SPLAT_X4( ( s3 + 2 ) >> 2 );
    dc3 = PIXEL_SPLAT_X4( ( s1 + s3 + 4 ) >> 3 );

    for( y = 0; y < 4; y++ )
    {
        MPIXEL_X4( src+0 ) = dc0;
        MPIXEL_X4( src+4 ) = dc1;
        src += FDEC_STRIDE;
    }

    for( y = 0; y < 4; y++ )
    {
        MPIXEL_X4( src+0 ) = dc2;
        MPIXEL_X4( src+4 ) = dc3;
        src += FDEC_STRIDE;
    }
}
static void x264_predict_8x16c_dc_top_c( pixel *src )
{
    int dc0 = 0, dc1 = 0;

    for(int  x = 0; x < 4; x++ )
    {
        dc0 += src[x     - FDEC_STRIDE];
        dc1 += src[x + 4 - FDEC_STRIDE];
    }
    pixel4 dc0splat = PIXEL_SPLAT_X4( ( dc0 + 2 ) >> 2 );
    pixel4 dc1splat = PIXEL_SPLAT_X4( ( dc1 + 2 ) >> 2 );

    for( int y = 0; y < 16; y++ )
    {
        MPIXEL_X4( src+0 ) = dc0splat;
        MPIXEL_X4( src+4 ) = dc1splat;
        src += FDEC_STRIDE;
    }
}
static void x264_predict_8x16c_dc_left_c( pixel *src )
{
    for( int i = 0; i < 4; i++ )
    {
        int dc = 0;

        for( int y = 0; y < 4; y++ )
            dc += src[y*FDEC_STRIDE - 1];

        pixel4 dcsplat = PIXEL_SPLAT_X4( (dc + 2) >> 2 );

        for( int y = 0; y < 4; y++ )
        {
            MPIXEL_X4( src+0 ) = dcsplat;
            MPIXEL_X4( src+4 ) = dcsplat;
            src += FDEC_STRIDE;
        }
    }
}
void x264_predict_16x16_v_c( pixel *src )
{
    pixel4 v0 = MPIXEL_X4( &src[ 0-FDEC_STRIDE] );
    pixel4 v1 = MPIXEL_X4( &src[ 4-FDEC_STRIDE] );
    pixel4 v2 = MPIXEL_X4( &src[ 8-FDEC_STRIDE] );
    pixel4 v3 = MPIXEL_X4( &src[12-FDEC_STRIDE] );

    for( int i = 0; i < 16; i++ )
    {
        MPIXEL_X4( src+ 0 ) = v0;
        MPIXEL_X4( src+ 4 ) = v1;
        MPIXEL_X4( src+ 8 ) = v2;
        MPIXEL_X4( src+12 ) = v3;
        src += FDEC_STRIDE;
    }
}