static void x264_predict_8x8c_dc_left_c( pixel *src ) { int dc0 = 0, dc1 = 0; for( int y = 0; y < 4; y++ ) { dc0 += src[y * FDEC_STRIDE - 1]; dc1 += src[(y+4) * FDEC_STRIDE - 1]; } pixel4 dc0splat = PIXEL_SPLAT_X4( ( dc0 + 2 ) >> 2 ); pixel4 dc1splat = PIXEL_SPLAT_X4( ( dc1 + 2 ) >> 2 ); for( int y = 0; y < 4; y++ ) { MPIXEL_X4( src+0 ) = dc0splat; MPIXEL_X4( src+4 ) = dc0splat; src += FDEC_STRIDE; } for( int y = 0; y < 4; y++ ) { MPIXEL_X4( src+0 ) = dc1splat; MPIXEL_X4( src+4 ) = dc1splat; src += FDEC_STRIDE; } }
static void x264_predict_8x16c_dc_128_c( pixel *src ) { for( int y = 0; y < 16; y++ ) { MPIXEL_X4( src+0 ) = PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) ); MPIXEL_X4( src+4 ) = PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) ); src += FDEC_STRIDE; } }
void x264_predict_8x16c_h_c( pixel *src ) { for( int i = 0; i < 16; i++ ) { pixel4 v = PIXEL_SPLAT_X4( src[-1] ); MPIXEL_X4( src+0 ) = v; MPIXEL_X4( src+4 ) = v; src += FDEC_STRIDE; } }
void x264_predict_16x16_h_c( pixel *src ) { for( int i = 0; i < 16; i++ ) { const pixel4 v = PIXEL_SPLAT_X4( src[-1] ); MPIXEL_X4( src+ 0 ) = v; MPIXEL_X4( src+ 4 ) = v; MPIXEL_X4( src+ 8 ) = v; MPIXEL_X4( src+12 ) = v; src += FDEC_STRIDE; } }
void x264_predict_8x16c_v_c( pixel *src ) { pixel4 v0 = MPIXEL_X4( src+0-FDEC_STRIDE ); pixel4 v1 = MPIXEL_X4( src+4-FDEC_STRIDE ); for( int i = 0; i < 16; i++ ) { MPIXEL_X4( src+0 ) = v0; MPIXEL_X4( src+4 ) = v1; src += FDEC_STRIDE; } }
void x264_predict_8x16c_dc_c( pixel *src ) { int s0 = 0, s1 = 0, s2 = 0, s3 = 0, s4 = 0, s5 = 0; /* s0 s1 s2 s3 s4 s5 */ for( int i = 0; i < 4; i++ ) { s0 += src[i+0 - FDEC_STRIDE]; s1 += src[i+4 - FDEC_STRIDE]; s2 += src[-1 + (i+0) * FDEC_STRIDE]; s3 += src[-1 + (i+4) * FDEC_STRIDE]; s4 += src[-1 + (i+8) * FDEC_STRIDE]; s5 += src[-1 + (i+12) * FDEC_STRIDE]; } /* dc0 dc1 dc2 dc3 dc4 dc5 dc6 dc7 */ pixel4 dc0 = PIXEL_SPLAT_X4( ( s0 + s2 + 4 ) >> 3 ); pixel4 dc1 = PIXEL_SPLAT_X4( ( s1 + 2 ) >> 2 ); pixel4 dc2 = PIXEL_SPLAT_X4( ( s3 + 2 ) >> 2 ); pixel4 dc3 = PIXEL_SPLAT_X4( ( s1 + s3 + 4 ) >> 3 ); pixel4 dc4 = PIXEL_SPLAT_X4( ( s4 + 2 ) >> 2 ); pixel4 dc5 = PIXEL_SPLAT_X4( ( s1 + s4 + 4 ) >> 3 ); pixel4 dc6 = PIXEL_SPLAT_X4( ( s5 + 2 ) >> 2 ); pixel4 dc7 = PIXEL_SPLAT_X4( ( s1 + s5 + 4 ) >> 3 ); for( int y = 0; y < 4; y++ ) { MPIXEL_X4( src+0 ) = dc0; MPIXEL_X4( src+4 ) = dc1; src += FDEC_STRIDE; } for( int y = 0; y < 4; y++ ) { MPIXEL_X4( src+0 ) = dc2; MPIXEL_X4( src+4 ) = dc3; src += FDEC_STRIDE; } for( int y = 0; y < 4; y++ ) { MPIXEL_X4( src+0 ) = dc4; MPIXEL_X4( src+4 ) = dc5; src += FDEC_STRIDE; } for( int y = 0; y < 4; y++ ) { MPIXEL_X4( src+0 ) = dc6; MPIXEL_X4( src+4 ) = dc7; src += FDEC_STRIDE; } }
void x264_predict_8x8c_dc_c( pixel *src ) { int s0 = 0, s1 = 0, s2 = 0, s3 = 0; int i; pixel4 dc0; pixel4 dc1; pixel4 dc2; pixel4 dc3; int y; /* s0 s1 s2 s3 */ for( i = 0; i < 4; i++ ) { s0 += src[i - FDEC_STRIDE]; s1 += src[i + 4 - FDEC_STRIDE]; s2 += src[-1 + i * FDEC_STRIDE]; s3 += src[-1 + (i+4)*FDEC_STRIDE]; } /* dc0 dc1 dc2 dc3 */ dc0 = PIXEL_SPLAT_X4( ( s0 + s2 + 4 ) >> 3 ); dc1 = PIXEL_SPLAT_X4( ( s1 + 2 ) >> 2 ); dc2 = PIXEL_SPLAT_X4( ( s3 + 2 ) >> 2 ); dc3 = PIXEL_SPLAT_X4( ( s1 + s3 + 4 ) >> 3 ); for( y = 0; y < 4; y++ ) { MPIXEL_X4( src+0 ) = dc0; MPIXEL_X4( src+4 ) = dc1; src += FDEC_STRIDE; } for( y = 0; y < 4; y++ ) { MPIXEL_X4( src+0 ) = dc2; MPIXEL_X4( src+4 ) = dc3; src += FDEC_STRIDE; } }
static void x264_predict_8x16c_dc_top_c( pixel *src ) { int dc0 = 0, dc1 = 0; for(int x = 0; x < 4; x++ ) { dc0 += src[x - FDEC_STRIDE]; dc1 += src[x + 4 - FDEC_STRIDE]; } pixel4 dc0splat = PIXEL_SPLAT_X4( ( dc0 + 2 ) >> 2 ); pixel4 dc1splat = PIXEL_SPLAT_X4( ( dc1 + 2 ) >> 2 ); for( int y = 0; y < 16; y++ ) { MPIXEL_X4( src+0 ) = dc0splat; MPIXEL_X4( src+4 ) = dc1splat; src += FDEC_STRIDE; } }
static void x264_predict_8x16c_dc_left_c( pixel *src ) { for( int i = 0; i < 4; i++ ) { int dc = 0; for( int y = 0; y < 4; y++ ) dc += src[y*FDEC_STRIDE - 1]; pixel4 dcsplat = PIXEL_SPLAT_X4( (dc + 2) >> 2 ); for( int y = 0; y < 4; y++ ) { MPIXEL_X4( src+0 ) = dcsplat; MPIXEL_X4( src+4 ) = dcsplat; src += FDEC_STRIDE; } } }
void x264_predict_16x16_v_c( pixel *src ) { pixel4 v0 = MPIXEL_X4( &src[ 0-FDEC_STRIDE] ); pixel4 v1 = MPIXEL_X4( &src[ 4-FDEC_STRIDE] ); pixel4 v2 = MPIXEL_X4( &src[ 8-FDEC_STRIDE] ); pixel4 v3 = MPIXEL_X4( &src[12-FDEC_STRIDE] ); for( int i = 0; i < 16; i++ ) { MPIXEL_X4( src+ 0 ) = v0; MPIXEL_X4( src+ 4 ) = v1; MPIXEL_X4( src+ 8 ) = v2; MPIXEL_X4( src+12 ) = v3; src += FDEC_STRIDE; } }