/* InitToPose - gently moves Darwin into a ready position with speed 0x40 * Return - true if successful * - false if unable to set torque, or if write fails */ bool DarwinController::InitToPose(){ unsigned char initpacket[108] = {0, }; unsigned char initparams[100] = {0, }; // Red eyes - Initialization in progress int color = MakeColor(255, 0, 0); unsigned char colorparams[2] = {GetLowByte(color), GetHighByte(color)}; MakePacket(initpacket, 0xC8, 2, 0x03, 0x1C, colorparams); port.ClearPort(); port.WritePort(initpacket, 9); // Torque enable for(int IDnum = 0; IDnum < 21; IDnum++){ initparams[2*IDnum] = (unsigned char)(IDnum+1); // +1 because motors start at 1 initparams[2*IDnum+1] = 0x01; } unsigned char paramlength = 1; unsigned char initnumparams = 40; if(SyncWrite(initpacket, 0x18, initparams, initnumparams, paramlength) != 48){ printf("Failed Torque Enable in InitToPose!\n"); return false; } usleep(2000); // Starting position and speed for(int z = 0; z < 20; z++){ initparams[5*z] = z+1; initparams[5*z+1] = 0x00; initparams[5*z+2] = 0x08; // "zero" neutral position is 2048 initparams[5*z+3] = 0x40; // speed is 0x40 initparams[5*z+4] = 0x00; } if(SyncWrite(initpacket, 0x1E, initparams, 100, 4) != 108){ printf("Failed to init to pose\n"); return false; } sleep(1); // Green eyes - Finished initializing color = MakeColor(0, 255, 0); initpacket[6] = GetLowByte(color); initpacket[7] = GetHighByte(color); colorparams[0] = GetLowByte(color); colorparams[1] = GetHighByte(color); MakePacket(initpacket, 0xC8, 2, 0x03, 0x1C, colorparams); port.ClearPort(); port.WritePort(initpacket, 9); return true; }
/** * Konstruktor von @p iwMerchandiseStatistics. * * @author jh */ iwMerchandiseStatistics::iwMerchandiseStatistics() : IngameWindow(CGI_MERCHANDISE_STATISTICS, 0xFFFE, 0xFFFE, 252, 310, _("Merchandise"), LOADER.GetImageN("resource", 41)), currentTime(STAT_1H) { // Statistikfeld AddImage(0, 10 + 115, 23 + 81, LOADER.GetImageN("io", 228)); // Waren-Buttons // obere Reihe ctrlMultiSelectGroup* types = AddMultiSelectGroup(22, ctrlOptionGroup::ILLUMINATE); types->AddImageButton(1, 17, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_WOOD), _("Wood")); types->AddImageButton(2, 48, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_BOARDS), _("Boards")); types->AddImageButton(3, 79, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_STONES), _("Stones")); types->AddImageButton(4, 110, 192, 30, 30, TC_GREY, LOADER.GetImageN("io", 80), _("Food")); types->AddImageButton(5, 141, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_WATER), _("Water")); types->AddImageButton(6, 172, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_BEER), _("Beer")); types->AddImageButton(7, 203, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_COAL), _("Coal")); // untere Reihe types->AddImageButton(8, 17, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_IRONORE), _("Ironore")); types->AddImageButton(9, 48, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_GOLD), _("Gold")); types->AddImageButton(10, 79, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_IRON), _("Iron")); types->AddImageButton(11, 110, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_COINS), _("Coins")); types->AddImageButton(12, 141, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_HAMMER), _("Tools")); types->AddImageButton(13, 172, 227, 30, 30, TC_GREY, LOADER.GetImageN("io", 111), _("Weapons")); types->AddImageButton(14, 203, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_BOAT), _("Boats")); // Hilfe AddImageButton(16, 17, 261, 30, 32, TC_GREY, LOADER.GetImageN("io", 21), _("Help")); // Mülleimer AddImageButton(17, 49, 263, 30, 28, TC_GREY, LOADER.GetImageN("io", 106), _("Delete all")); // Zeiten ctrlOptionGroup* times = AddOptionGroup(23, ctrlOptionGroup::ILLUMINATE); times->AddTextButton(18, 81, 263, 36, 28, TC_GREY, _("15 m"), NormalFont); times->AddTextButton(19, 119, 263, 36, 28, TC_GREY, _("1 h"), NormalFont); times->AddTextButton(20, 155, 263, 36, 28, TC_GREY, _("4 h"), NormalFont); times->AddTextButton(21, 191, 263, 36, 28, TC_GREY, _("16 h"), NormalFont); times->SetSelection(19); // Zeit-Werte an der x-Achse timeAnnotations = std::vector<ctrlText*>(7); for (unsigned i = 0; i < 7; ++i) { timeAnnotations[i] = AddText(32 + i, 211 + i, 125 + i, "", MakeColor(255, 136, 96, 52), glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_TOP, LOADER.GetFontN("resource", 0)); } // Aktueller Maximalwert an der y-Achse maxValue = AddText(31, 211, 55, "1", MakeColor(255, 136, 96, 52), glArchivItem_Font::DF_RIGHT | glArchivItem_Font::DF_VCENTER, LOADER.GetFontN("resource", 0)); }
void G2DTestSystemDriver::DrawAlphaTestScreen () { int w = myG2D->GetWidth (); int h = myG2D->GetHeight (); myG2D->SetClipRect(0,0,w,h); myG2D->DrawBox(0,0,w,h, dsteel); SetFont (fontItalic); WriteCentered (1, 1, white, -1, "ALPHA COLOR TEST"); SetFont (fontLarge); WriteCentered (1, 16*2, black, -1, "If your current canvas is in 32-bit mode, you should"); WriteCentered (1, 16*3, black, -1, "see various text and geometry at various transparencies."); myG2D->DrawBox (190, 80, 50, 100, black); myG2D->DrawBox (20, 100, 150, 75, myG2D->FindRGB (205, 0, 125, 200)); myG2D->DrawBox (120, 100, 100, 50, myG2D->FindRGB (120, 50, 50, 100)); myG2D->DrawLine (30, 110, 120, 60, myG2D->FindRGB (255, 128, 128, 128)); myG2D->DrawLine (120, 60, 70, 120, myG2D->FindRGB (128, 255, 128, 128)); myG2D->DrawLine (70, 120, 30, 110, myG2D->FindRGB (128, 128, 255, 128)); if (alphaBlitImage.IsValid ()) { myG2D->Blit (20, 160, alphaBlitImage->GetWidth (), alphaBlitImage->GetHeight (), (unsigned char*)alphaBlitImage->GetImageData ()); } myG2D->Write (font, 50, 140, myG2D->FindRGB (255, 255, 255, 100), -1, L"Here is some partially transparent text"); myG2D->Write (font, 50, 150, myG2D->FindRGB (0, 0, 255, 150), -1, L"overlaying partially transparent boxes."); csString str; int i; int y = 140; int tw, th; font->GetMaxSize (tw, th); for (i = 0; i < 6; i++) { const uint8 alpha = (i * 51); str.Format ("FG has alpha %" PRIu8 , alpha); myG2D->Write (font, 320, y, MakeColor (255, 255, 255, alpha), black, str); y += th; str.Format ("BG has alpha %" PRIu8, alpha); myG2D->Write (font, 320, y, white, MakeColor (0, 0, 0, alpha), str); y += th; } }
/** * * @author OLiver */ unsigned PreviewMinimap::CalcPixelColor(const void * param, const MapCoord x, const MapCoord y, const unsigned t) { const glArchivItem_Map& s2map = *static_cast<const glArchivItem_Map*>(param); unsigned color = 0; // Baum an dieser Stelle? unsigned char landscape_obj = s2map.GetMapDataAt(MAP_TYPE, x, y); if(landscape_obj >= 0xC4 && landscape_obj <= 0xC6) color = VaryBrightness(TREE_COLOR,VARY_TREE_COLOR); // Granit an dieser Stelle? else if(landscape_obj == 0xCC || landscape_obj == 0xCD) color = VaryBrightness(GRANITE_COLOR,VARY_GRANITE_COLOR); // Ansonsten die jeweilige Terrainfarbe nehmen else { color = TERRAIN_COLORS[s2map.getHeader().getGfxSet()] [TERRAIN_INDIZES[s2map.GetMapDataAt(MapLayer(MAP_TERRAIN1+t),x,y)]]; // Schattierung int r = GetRed(color)+s2map.GetMapDataAt(MAP_SHADOWS, x, y)-0x40; int g = GetGreen(color)+s2map.GetMapDataAt(MAP_SHADOWS, x, y)-0x40; int b = GetBlue(color)+s2map.GetMapDataAt(MAP_SHADOWS, x, y)-0x40; if(r < 0) r = 0; if(r > 255) r = 255; if(g < 0) g = 0; if(g > 255) g = 255; if(b < 0) b = 0; if(b > 255) b = 255; color = MakeColor(0xFF,unsigned(r),unsigned(g),unsigned(b)); } return color; }
static GC CreateGC(int width, char *fg, char *bg, int style) { XtGCMask value_mask = GCLineWidth | GCLineStyle | GCForeground | GCBackground | GCFunction | GCPlaneMask; XGCValues gc_values; gc_values.plane_mask = AllPlanes; gc_values.line_width = width; gc_values.line_style = style; gc_values.function = GXcopy; gc_values.foreground = MakeColor(fg); gc_values.background = MakeColor(bg); return XtGetGC(evalGraphShell, value_mask, &gc_values); }
TColor Str_ColorN (const string &s, const TColor def) { float r, g, b, a; istringstream is(s); is >> r >> g >> b >> a; if (is.fail()) return def; else return MakeColor (r, g, b, a); }
/** * * @author OLiver */ unsigned PreviewMinimap::CalcPixelColor(const MapPoint pt, const unsigned t) { unsigned color = 0; // Baum an dieser Stelle? unsigned char landscape_obj = objects[GetMMIdx(pt)]; if(landscape_obj >= 0xC4 && landscape_obj <= 0xC6) color = VaryBrightness(TREE_COLOR, VARY_TREE_COLOR); // Granit an dieser Stelle? else if(landscape_obj == 0xCC || landscape_obj == 0xCD) color = VaryBrightness(GRANITE_COLOR, VARY_GRANITE_COLOR); // Ansonsten die jeweilige Terrainfarbe nehmen else { color = TerrainData::GetColor(lt, TerrainData::MapIdx2Terrain(t == 0 ? terrain1[GetMMIdx(pt)] : terrain2[GetMMIdx(pt)])); // Schattierung const int shading = shadows[GetMMIdx(pt)] - 0x40; int r = GetRed(color) + shading; int g = GetGreen(color) + shading; int b = GetBlue(color) + shading; if(r < 0) r = 0; if(r > 255) r = 255; if(g < 0) g = 0; if(g > 255) g = 255; if(b < 0) b = 0; if(b > 255) b = 255; color = MakeColor(0xFF, unsigned(r), unsigned(g), unsigned(b)); } return color; }
int ldr_main(struct multiboot_info* boot_info, uint32 krnldr_size_bytes) { SetColor(MakeColor(DARK_BLUE, WHITE)); ClearScreen(); if (krnldr_size_bytes > 40 KB) PANIC("Kernel Loader is too large"); init_kallocations(KRN_LDR_BASE + krnldr_size_bytes, KRN_LDR_LIMIT); Print("Initializing descriptor tables."); INT_OFF; init_isr(); init_descriptor_tables(); init_pic(); INT_ON; init_pit_timer(50, timer_callback); struct kernel_info* k_info = kalloc(sizeof(struct kernel_info)); //setup AHCI HBA_MEM_t* abar = PCIFindAHCI(); // initialize basic virtual memory vmmngr_initialize(); uint32 ahci_base = kalloc_get_ptr() + 1024 - (uint32)kalloc_get_ptr() % 1024; init_ahci(abar, ahci_base); uint32 start, _length, position = 0; fsysSimpleFind("MeOs.exe", 1, &_length, &start); if (start == (uint32)-1 && _length == 0) PANIC("Kernel module could not be found!"); while (position <= _length) { fsysSimpleRead(start + position / 512, 4096, KERNEL_BASE + position); position += 4096; } // after all the loading is done... enable paging vmmngr_paging_enable(true); k_info->kernel_size = _length; k_info->isr_handlers = interrupt_handlers; k_info->gdt_base = gdt_entries; k_info->idt_base = idt_entries; printfln("Executing kernel\0"); execute_kernel(boot_info, k_info); ClearScreen(); _asm cli _asm hlt }
bool G2DTestSystemDriver::HandleEvent (iEvent &Event) { if (myG2D && (Event.Name == SystemOpen)) { white = MakeColor (255, 255, 255); yellow = MakeColor (255, 255, 0); green = MakeColor (0, 255, 0); red = MakeColor (255, 0, 0); blue = MakeColor (0, 0, 255); gray = MakeColor (128, 128, 128); dsteel = MakeColor (80, 100, 112); black = MakeColor (0, 0, 0); } else if (myG2D && (Event.Name == CanvasResize)) { ResizeContext (); } else if (Event.Name == KeyboardDown) { if (state_sptr) switch (state [state_sptr - 1]) { case stWaitKey: lastkey = csKeyEventHelper::GetCookedCode (&Event); break; case stTestLinePerf: lastkey2 = csKeyEventHelper::GetCookedCode (&Event); break; case stTestTextDraw: lastkey3 = csKeyEventHelper::GetCookedCode (&Event); break; case stTestTextDraw2: lastkey4 = csKeyEventHelper::GetCookedCode (&Event); break; case stPixelClipTest: lastkey5 = csKeyEventHelper::GetCookedCode (&Event); break; case stLineClipTest: lastkey6 = csKeyEventHelper::GetCookedCode (&Event); break; case stBoxClipTest: lastkey7 = csKeyEventHelper::GetCookedCode (&Event); break; case stFontClipTest: lastkey8 = csKeyEventHelper::GetCookedCode (&Event); break; case stCustomCursor: lastkey9 = csKeyEventHelper::GetCookedCode (&Event); break; default: break; } } return false; }
/** * Berechnet Spielerfarbe mit in eine gegebene Farbe mit ein * (player muss mit +1 gegeben sein!) */ unsigned IngameMinimap::CombineWithPlayerColor(const unsigned color, const unsigned char player) const { // Spielerfarbe mit einberechnen unsigned player_color = gwv.GetWorld().GetPlayer(player - 1).color; return MakeColor(0xFF, (GetRed(color) + GetRed(player_color)) / 2, (GetGreen(color) + GetGreen(player_color)) / 2, (GetBlue(color) + GetBlue(player_color)) / 2); }
void VSP::BlitObs(int x, int y, int index, image *dest) { if (index >= numobs) return; char *c = (char *) obs + (index * 256); int white = MakeColor(255,255,255); for (int yy=0; yy<16; yy++) for (int xx=0; xx<16; xx++) if (c[(yy*16)+xx]) PutPixel(x+xx, y+yy, white, dest); }
/** * Berechnet Spielerfarbe mit in eine gegebene Farbe mit ein * (player muss mit +1 gegeben sein!) * * @author OLiver */ unsigned IngameMinimap::CombineWithPlayerColor(const unsigned color, const unsigned char player) const { // Spielerfarbe mit einberechnen unsigned player_color = COLORS[GameClient::inst().GetPlayer(player-1)->color]; return MakeColor(0xFF,(GetRed(color)+GetRed(player_color))/2, (GetGreen(color)+GetGreen(player_color))/2, (GetBlue(color)+GetBlue(player_color))/2); }
std::shared_ptr<Composite>& AlloyContext::getGlassPane() { if (glassPane.get() == nullptr) { glassPane = std::shared_ptr<Composite>( new Composite("Glass Pane", CoordPX(0, 0), CoordPercent(1.0f, 1.0f))); glassPane->backgroundColor = MakeColor( theme.DARKEST.toSemiTransparent(0.5f)); } return glassPane; }
/// Berechnet die dunklere Spielerfarbe zum Zeichnen unsigned CalcPlayerFOWDrawColor(const unsigned color) { // Farbkomponenten extrahieren unsigned red = GetRed(color), green = GetGreen(color), blue = GetBlue(color); // "Skalieren" red = red * FOW_DRAW_COLOR_BRIGHTNESS / 0xFF; green = green * FOW_DRAW_COLOR_BRIGHTNESS / 0xFF; blue = blue * FOW_DRAW_COLOR_BRIGHTNESS / 0xFF; // Fertige Farbe zurückgeben return MakeColor(0xFF, red, green, blue); }
void CDDomWidgetA::Paint( C2DRender* p2DRender ) { if( NULL == p2DRender ) return; int x = g_Option.m_nResWidth; int y = g_Option.m_nResHeight; CRect rect; rect.top = 25; rect.left = x / 2 / 2; rect.right = x / 2 + rect.left; rect.bottom = rect.top + 110; // p2DRender->RenderFillRect( rect, D3DCOLOR_ARGB( 30, 0, 0, 0 ) ); CD3DFont* pOldFont = p2DRender->GetFont(); #ifdef __NEWFONT p2DRender->SetFont( CWndBase::m_Theme.m_pFontDisko ); #endif D3DCOLOR colorA, colorB; MakeColor( colorA, m_BaseA ); MakeColor( colorB, m_BaseB ); /*p2DRender->TextOut( rect.left+15, rect.top, "A", colorA, 0xDA000000 ); p2DRender->TextOut( rect.right-55, rect.top, "B", colorB, 0xDA000000 ); */ PaintMiddleNumber( p2DRender, x / 2 - 11, rect.top-5 ); p2DRender->TextOut( rect.left+15, rect.top, "A", colorA, 0xDA000000 ); p2DRender->TextOut( rect.right-41 , rect.top, "B", colorB, 0xDA000000 ); p2DRender->SetFont( pOldFont ); }
/* 系统初始化 */ void initVars(void){ /*-- After load Panel, you can init args' value right here ---*/ //Panel relative Vals GetPanelAttribute(panelHdl, ATTR_WIDTH, &pWidth); GetPanelAttribute(panelHdl, ATTR_HEIGHT, &pHeight); GetPanelAttribute(panelHdl, ATTR_MENU_HEIGHT, &mHeight); validMonNum = 6; averSpaceH = 8; averSpaceV = 20; extraRight = 150; pHeight = pHeight - mHeight; cWidth = (pWidth - extraRight - averSpaceH*3)/3; cHeight = (pHeight - averSpaceV*2)/2; plotBakgColor = MakeColor(200, 200, 200); //Set background color of graphs plotGridColor = MakeColor(10, 10, 10); plotLineColor = MakeColor(136, 0, 25); graphScaleMode = VAL_MANUAL; //or VAL_MANUAL VAL_AUTOSCALE //x,y坐标的标值范围 xAxisRange[0] = 0.0, xAxisRange[1] = 9.0; //temp yAxisRange[0] =0.00, yAxisRange[1] = 3.00; popPanelIsPloting = 0; //Create a ThreadPool if(setupThreadPool()<0){ MessagePopup("s", "Create thread pool error."); } //ChildPanel,TabPage、and Popup panel's Vals tabWidth = pWidth-extraRight-averSpaceH*3; tabHeight = pHeight - averSpaceV*3; dataSrc = 0; for(int i=0; i<validMonNum; i++) signalShowingStat[i] = 1; //init the necessary Directory this system needs initDirectorySets(); refreshDimmedStat(); isDataAcqRunning = 0; }
void Hippo_WriteConsole(CONSOLE_COLOR color,char *szstr,... ) { DWORD numWritten = 0; static char szParsedString[1024]; va_list va; va_start( va, szstr ); vsprintf( szParsedString,szstr, va ); va_end( va ); SetConsoleTextAttribute(g_hippo_state->m_console_handle, MakeColor(color)); WriteConsoleA(g_hippo_state->m_console_handle,szParsedString, (DWORD)strlen(szParsedString),&numWritten,0); WriteConsoleA(g_hippo_state->m_console_handle,"\n", 1,&numWritten,0); }
iwPostWindow::iwPostWindow(GameWorldViewer& gwv) : IngameWindow(CGI_POSTOFFICE, 0xFFFF, 0xFFFF, 254, 295, _("Post office"), LOADER.GetImageN("resource", 41)), gwv(gwv) { AddImageButton( 0, 18, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 190)); // Viewer: 191 - Papier AddImageButton( 1, 56, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 30)); // Viewer: 31 - Soldat AddImageButton( 2, 91, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 20)); // Viewer: 21 - Geologe AddImageButton( 3, 126, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 28)); // Viewer: 29 - Wage AddImageButton( 4, 161, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 189)); // Viewer: 190 - Neue Nachricht AddImageButton( 5, 199, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 79)); // Viewer: 80 - Notiz AddImage( 6, 126, 151, LOADER.GetImageN("io", 228)); AddImageButton( 7, 18, 242, 30, 35, TC_GREY, LOADER.GetImageN("io", 225)); // Viewer: 226 - Hilfe AddImageButton( 8, 51, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 102)); // Viewer: 103 - Schnell zurück AddImageButton( 9, 81, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 103)); // Viewer: 104 - Zurück AddImageButton(10, 111, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 104)); // Viewer: 105 - Vor AddImageButton(11, 141, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 105)); // Viewer: 106 - Schnell vor gotoButton = AddImageButton(14, 181, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 107)); // Goto, nur sichtbar wenn Nachricht mit Koordinaten da gotoButton->SetVisible(false); deleteButton = AddImageButton(15, 211, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 106)); // Mülleimer, nur sichtbar, wenn Nachricht da deleteButton->SetVisible(false); postMsgInfos = AddText(18, 127, 228, "", MakeColor(255, 188, 100, 88), glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_BOTTOM, SmallFont); postMsgInfos->SetVisible(false); postImage = AddImage(13, 127, 155, LOADER.GetImageN("io", 225)); // Multiline-Teil mit drei leeren Zeilen erzeugen ctrlMultiline* text = AddMultiline(12, 126, 141, 200, 50, TC_INVISIBLE, NormalFont, glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_BOTTOM | glArchivItem_Font::DF_NO_OUTLINE); text->EnableBox(false); text->AddString("", COLOR_WINDOWBROWN, false); text->AddString("", COLOR_WINDOWBROWN, false); text->AddString("", COLOR_WINDOWBROWN, false); SetMessageText(_("No letters!")); acceptButton = AddImageButton(16, 87, 185, 30, 26, TC_GREEN1, LOADER.GetImageN("io", 32)); // Button mit Haken, zum Annehmen von Verträgen acceptButton->SetVisible(false); declineButton = AddImageButton(17, 137, 185, 30, 26, TC_RED1, LOADER.GetImageN("io", 40)); // Button mit Kreuz, zum Ablehnen von Verträgen declineButton->SetVisible(false); currentMessage = 0; DisplayPostMessage(); lastSize = GameClient::inst().GetPostMessages().size(); }
/** * Variiert die übergebene Farbe zufällig in der Helligkeit * * @author OLiver */ unsigned Minimap::VaryBrightness(const unsigned color, const int range) const { int add = 100 - rand()%(2*range); int red = GetRed(color)*add/100; if(red < 0) red = 0; else if(red > 0xFF) red = 0xFF; int green = GetGreen(color)*add/100; if(green < 0) green = 0; else if(green > 0xFF) green = 0xFF; int blue = GetBlue(color)*add/100; if(blue < 0) blue = 0; else if(blue > 0xFF) blue = 0xFF; return MakeColor(GetAlpha(color), red, green, blue); }
LRESULT LyricForm::HandleMessage(UINT message, WPARAM wParam, LPARAM lParam) { LRESULT lRes = 0L; switch (message) { case WM_CREATE: lRes = OnCreate(message, wParam, lParam); break; case WM_PAINT: PaintLyric(); break; case WM_DESTROY: _writeText->Release(); PostQuitMessage(0); break; case WM_NCPAINT: break; case WM_NCCALCSIZE: break; case WM_NCACTIVATE: lRes = wParam == NULL ? TRUE : FALSE; break; case WM_NCHITTEST: lRes = OnNCHitTest(message, wParam, lParam); case WM_SIZE: _writeText->OnFormChange(); break; case WM_TIMER: break; case CM_LYRIC: SetLyric(std::wstring((wchar_t*)wParam)); PaintLyric(); break; case CM_FONTCOLOR: SetFontColor(MakeColor((DWORD)wParam, (DWORD)lParam)); break; case CM_FONTSIZE: SetFontSize((float)wParam); break; case CM_CLOSE: PostQuitMessage(0); break; default: return DefWindowProc(m_hWnd, message, wParam, lParam); } return lRes; }
/** * Berechnet für einen bestimmten Punkt und ein Dreieck die normale Terrainfarbe * * @author OLiver */ unsigned IngameMinimap::CalcTerrainColor(const MapCoord x, const MapCoord y, const unsigned t) { unsigned color = TERRAIN_COLORS[gwv.GetLandscapeType()][ (t==0) ? gwv.GetNode(x,y).t1 : gwv.GetNode(x,y).t2]; // Schattierung int shadow = gwv.GetNode(x,y).shadow; int r = GetRed(color)+shadow-0x40; int g = GetGreen(color)+shadow-0x40; int b = GetBlue(color)+shadow-0x40; if(r < 0) r = 0; else if(r > 255) r = 255; if(g < 0) g = 0; else if(g > 255) g = 255; if(b < 0) b = 0; else if(b > 255) b = 255; return MakeColor(0xFF,unsigned(r),unsigned(g),unsigned(b)); }
/** * Calculate the normal terrain color for a given point and triangle */ unsigned IngameMinimap::CalcTerrainColor(const MapPoint pt, const unsigned t) { unsigned color = TerrainData::GetColor(gwv.GetWorld().GetLandscapeType(), (t == 0) ? gwv.GetNode(pt).t1 : gwv.GetNode(pt).t2); //-V807 // Schattierung int shadow = gwv.GetNode(pt).shadow; int r = GetRed(color) + shadow - 0x40; int g = GetGreen(color) + shadow - 0x40; int b = GetBlue(color) + shadow - 0x40; if(r < 0) r = 0; else if(r > 255) r = 255; if(g < 0) g = 0; else if(g > 255) g = 255; if(b < 0) b = 0; else if(b > 255) b = 255; return MakeColor(0xFF, unsigned(r), unsigned(g), unsigned(b)); }
iwPostWindow::iwPostWindow(GameWorldView& gwv, PostBox& postBox) : IngameWindow(CGI_POSTOFFICE, IngameWindow::posLastOrCenter, Extent(254, 295), _("Post office"), LOADER.GetImageN("resource", 41)), gwv(gwv), postBox(postBox), showAll(true), curCategory(PostCategory::General), curMsg(nullptr), lastHasMissionGoal(true) { AddImageButton(ID_SHOW_ALL, DrawPoint(18, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 190)); // Viewer: 191 - Papier AddImageButton(ID_SHOW_MIL, DrawPoint(56, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 30)); // Viewer: 31 - Soldat AddImageButton(ID_SHOW_GEO, DrawPoint(91, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 20)); // Viewer: 21 - Geologe AddImageButton(ID_SHOW_ECO, DrawPoint(126, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 28)); // Viewer: 29 - Wage AddImageButton(ID_SHOW_GEN, DrawPoint(161, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 189)); // Viewer: 190 - Neue Nachricht AddImageButton(ID_SHOW_GOAL, DrawPoint(199, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 79)); // Viewer: 80 - Notiz AddImage(0, DrawPoint(126, 151), LOADER.GetImageN("io", 228)); AddImageButton(ID_HELP, DrawPoint(18, 242), Extent(30, 35), TC_GREY, LOADER.GetImageN("io", 225)); // Viewer: 226 - Hilfe AddImageButton(ID_GO_START, DrawPoint(51, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 102)); // Viewer: 103 - Schnell zurück AddImageButton(ID_GO_BACK, DrawPoint(81, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 103)); // Viewer: 104 - Zurück AddImageButton(ID_GO_FWD, DrawPoint(111, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 104)); // Viewer: 105 - Vor AddImageButton(ID_GO_END, DrawPoint(141, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 105)); // Viewer: 106 - Schnell vor // Goto, nur sichtbar wenn Nachricht mit Koordinaten da AddImageButton(ID_GOTO, DrawPoint(181, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 107))->SetVisible(false); // Mülleimer, nur sichtbar, wenn Nachricht da AddImageButton(ID_DELETE, DrawPoint(211, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 106))->SetVisible(false); AddText(ID_INFO, DrawPoint(127, 228), "", MakeColor(255, 188, 100, 88), FontStyle::CENTER | FontStyle::BOTTOM, SmallFont) ->SetVisible(false); AddImage(ID_IMG, DrawPoint(127, 155), LOADER.GetImageN("io", 225)); // Multiline-Teil mit drei leeren Zeilen erzeugen ctrlMultiline* text = AddMultiline(ID_TEXT, DrawPoint(126, 141), Extent(200, 0), TC_INVISIBLE, NormalFont, FontStyle::CENTER | FontStyle::BOTTOM | FontStyle::NO_OUTLINE); text->SetNumVisibleLines(4); text->ShowBackground(false); // Button with OK and deny sign (tick and cross) for contracts AddImageButton(ID_ACCEPT, DrawPoint(87, 185), Extent(30, 26), TC_GREEN1, LOADER.GetImageN("io", 32))->SetVisible(false); AddImageButton(ID_DENY, DrawPoint(137, 185), Extent(30, 26), TC_RED1, LOADER.GetImageN("io", 40))->SetVisible(false); FilterMessages(); curMsgId = curMsgIdxs.size(); DisplayPostMessage(); }
void CDDomWidgetA::PaintMiddleNumber( C2DRender* p2DRender, int x, int y ) { if( NULL == p2DRender ) return; if( m_ToBeDominated == DTEAM_NONE ) return; DWORD dwTime = GetTimeNumber(); if( dwTime <= 0 || dwTime > 8 ) { dwTime = 0; m_ToBeDominated = DTEAM_NONE; } CString strTime; strTime.Format( "%u", dwTime ); D3DCOLOR color; MakeColor( color, dwTime ); p2DRender->TextOut( x-11 , y+4, strTime, color, 0xEA000000 ); }
GraphPane::GraphPane(const std::string& name, const AUnit2D& pos, const AUnit2D& dims) : Region(name, pos, dims) { graphBounds = box2f(float2(0.0f), float2(-1.0f)); backgroundColor = MakeColor(AlloyApplicationContext()->theme.DARK); setRoundCorners(true); xAxisLabel = "x"; yAxisLabel = "y=f(x)"; cursorPosition.x = -1; cursorPosition.y = -1; onEvent = [this](const AlloyContext* context, const InputEvent& e) { GraphPane* region = this; if (context->isMouseOver(region)) { cursorPosition = e.cursor; } else { cursorPosition = float2(-1, -1); } return false; }; Application::addListener(this); }
void MDFN_Surface::Fill(uint8 r, uint8 g, uint8 b, uint8 a) { uint32 color = MakeColor(r, g, b, a); if(format.bpp == 16) { assert(pixels16); for(int32 i = 0; i < pitchinpix * h; i++) pixels16[i] = color; } #ifdef CONFIG_SUPPORT_32BPP else { assert(pixels); for(int32 i = 0; i < pitchinpix * h; i++) pixels[i] = color; } #endif }
void DebugDrawGlyphCache(GB_Context* gb, const Config& config) { // note this flips y-axis so y is down. Matrixf proj = Matrixf::Ortho(0, config.width, config.height, 0, -10, 10); glMatrixMode(GL_PROJECTION); glLoadMatrixf(reinterpret_cast<float*>(&proj)); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_TEXTURE_2D); const int sheet_gap = 2; const int texture_size = gb->cache->texture_size; GB_Cache* cache = gb->cache; int y = 0; for (uint32_t i = 0; i < cache->num_sheets; i++) { DrawTexturedQuad(cache->sheet[i].gl_tex_obj, Vector2f(0, y), Vector2f(texture_size, texture_size), Vector2f(0, 0), Vector2f(1, 1), MakeColor(255, 255, 255, 255)); y += texture_size + sheet_gap; } }
void GameOverMessage (CControl *ctrl) { int fwidth = 500; string line; float leftframe = (param.x_resolution - fwidth) / 2; float topframe = 80; TColor backcol = MakeColor (1, 1, 1, 1); TColor framecol = MakeColor (0.7, 0.7, 1, 1); if (param.use_papercut_font > 0) FT.SetSize (28); else FT.SetSize (22); if (g_game.raceaborted) { DrawMessageFrame (leftframe, topframe, fwidth, 100, 4, backcol, framecol, 0.5); FT.SetColor (colDBlue); FT.DrawString (CENTER, topframe+30, Trans.Text(25)); } else { DrawMessageFrame (leftframe, topframe, fwidth, 210, 4, backcol, framecol, 0.5); if (param.use_papercut_font > 0) FT.SetSize (20); else FT.SetSize (14); if (g_game.race_result >= 0 || g_game.game_type != CUPRACING) FT.SetColor (colDBlue); else FT.SetColor (colDRed); line = "Score: "; FT.DrawString (leftframe+80, topframe+15, line); line = Int_StrN (g_game.score); line += " pts"; FT.DrawString (leftframe+240, topframe+15, line); line = "Herring: "; FT.DrawString (leftframe+80, topframe+40, line); line = Int_StrN (g_game.herring); if (g_game.game_type == CUPRACING) { line += " ("; line += Int_StrN (g_game.herring_req.i); line += ")"; } FT.DrawString (leftframe+240, topframe+40, line); line = "Time: "; FT.DrawString (leftframe+80, topframe+65, line); line = Float_StrN (g_game.time, 2); line += " s"; if (g_game.game_type == CUPRACING) { line += " ("; line += Float_StrN (g_game.time_req.x, 2); line += ")"; } FT.DrawString (leftframe+240, topframe+65, line); line = "Path length: "; FT.DrawString (leftframe+80, topframe+90, line); line = Float_StrN (ctrl->way, 2); line += " m"; FT.DrawString (leftframe+240, topframe+90, line); line = "Average speed: "; FT.DrawString (leftframe+80, topframe+115, line); line = Float_StrN (ctrl->way / g_game.time * 3.6, 2); line += " km/h"; FT.DrawString (leftframe+240, topframe+115, line); if (param.use_papercut_font > 0) FT.SetSize (28); else FT.SetSize (22); if (g_game.game_type == CUPRACING) { switch (g_game.race_result) { case -1: FT.DrawString (CENTER, topframe+150, Trans.Text(21)); break; case 0: FT.DrawString (CENTER, topframe+150, Trans.Text(22)); break; case 1: FT.DrawString (CENTER, topframe+150, Trans.Text(23)); break; case 2: FT.DrawString (CENTER, topframe+150, Trans.Text(24)); break; } } else { if (highscore_pos < 5) { line = "Position "; line += Int_StrN (highscore_pos + 1); line += " in highscore list"; FT.DrawString (CENTER, topframe+150, line); } } } }
void plot_data (int color) { int pix_num,bckgrd_satus; double bckgrd_val; GetCtrlVal (ERG_panel, ERG_panel_bckgrd_sub, &bckgrd_satus); if (bckgrd_satus==1) { GetCtrlVal (ERG_panel, ERG_panel_bckgrd, &pix_num); Mean (&data2fit[pix_num-50], 100, &bckgrd_val); j=0; while (j<10000) { buffer[j] = data2fit[j]-bckgrd_val; j++; } } else { j=0; while (j<10000) { buffer[j] = data2fit[j]; j++; } } PlotY (ERG_panel, ERG_panel_scope, buffer, 10000,VAL_DOUBLE , VAL_THIN_LINE, VAL_EMPTY_SQUARE, VAL_SOLID, 1, MakeColor(color,color,color)); }
uint32_t GtkToolkitUiSettings::GetSystemColor(SystemColor color) { switch (color) { case COLOR_BUTTON: case COLOR_SCROLLBAR_BACKGROUND: return ConvertColor(m_style->bg[GTK_STATE_NORMAL]); case COLOR_BUTTON_LIGHT: return ConvertColor(m_style->light[GTK_STATE_NORMAL]); case COLOR_BUTTON_DARK: return ConvertColor(m_style->dark[GTK_STATE_NORMAL]); case COLOR_BUTTON_VERYDARK: return ConvertColor(m_style->black); case COLOR_UI_BACKGROUND: return ConvertColor(m_style->bg[GTK_STATE_NORMAL]); case COLOR_BACKGROUND: case COLOR_SKIN: return ConvertColor(m_style->base[GTK_STATE_NORMAL]); case COLOR_BACKGROUND_SELECTED: case COLOR_BACKGROUND_SELECTED_NOFOCUS: return ConvertColor(m_style->base[GTK_STATE_SELECTED]); case COLOR_BACKGROUND_HIGHLIGHTED: return MakeColor(35, 220, 35); //Green case COLOR_BACKGROUND_HIGHLIGHTED_NOFOCUS: return MakeColor(255, 225, 35); //Yellow case COLOR_BACKGROUND_DISABLED: return ConvertColor(m_style->base[GTK_STATE_INSENSITIVE]); case COLOR_BUTTON_TEXT: return ConvertColor(m_style->fg[GTK_STATE_NORMAL]); case COLOR_TEXT: return ConvertColor(m_style->text[GTK_STATE_NORMAL]); case COLOR_UI_FONT: return ConvertColor(m_style->fg[GTK_STATE_NORMAL]); case COLOR_TEXT_SELECTED: case COLOR_TEXT_SELECTED_NOFOCUS: case COLOR_TEXT_HIGHLIGHTED: case COLOR_TEXT_HIGHLIGHTED_NOFOCUS: return ConvertColor(m_style->fg[GTK_STATE_SELECTED]); case COLOR_TEXT_DISABLED: case COLOR_UI_DISABLED_FONT: return ConvertColor(m_style->fg[GTK_STATE_INSENSITIVE]); case COLOR_UI_BUTTON_HOVER: return ConvertColor(m_style->bg[GTK_STATE_PRELIGHT]); case COLOR_LINK: return MakeColor(0, 0, 204); case COLOR_VISITED_LINK: return MakeColor(128, 0, 128); case COLOR_TOOLTIP_BACKGROUND: return MakeColor(0xFF, 0xFF, 0xE1); case COLOR_TOOLTIP_TEXT: return MakeColor(0, 0, 0); case COLOR_UI_MENU: { GtkStyle* style = gtk_style_attach( gtk_widget_get_style(m_menu_item), gtk_widget_get_parent_window(m_menu_item)); uint32_t color = ConvertColor(style->fg[GTK_STATE_NORMAL]); gtk_style_detach(style); return color; } case COLOR_WORKSPACE: return MakeColor(0x80, 0x80, 0x80); default: #ifdef DEBUG printf("GtkToolkitUiSettings::GetSystemColor: Unknown color code %d. Using red.\n", color); return MakeColor(0xff, 0, 0); #else return MakeColor(0xff, 0xff, 0xff); #endif } }