void SContext::getTVerts(int chan) { if (chan==0&&(node->GetMtl()->Requirements(mtlNum)&MTLREQ_FACEMAP)) { MakeFaceUV(&mesh->faces[faceNum],tv[0]); } else { Mesh* m = mesh; if(chan==0) { UVVert* tverts; TVFace* tvf; tverts = m->tVerts; tvf = m->tvFace; if (tverts==0||tvf==0) return; tvf = &tvf[faceNum]; tv[0][0] = tverts[tvf->t[0]]; tv[0][1] = tverts[tvf->t[1]]; tv[0][2] = tverts[tvf->t[2]]; } else { VertColor *vc; TVFace* tvf; vc = m->vertCol; tvf = m->vcFace; if (vc==0||tvf==0) return; tvf = &tvf[faceNum]; tv[1][0] = vc[tvf->t[0]]; tv[1][1] = vc[tvf->t[1]]; tv[1][2] = vc[tvf->t[2]]; } } }
void SContext::getTVerts(int chan) { if (chan!=0&&(matreq&MTLREQ_FACEMAP)) { MakeFaceUV(&pInst->mesh->faces[faceNum],tv[0]); } else { Mesh* m = pInst->mesh; if (!m->mapSupport(chan)) return; UVVert* tverts = m->mapVerts(chan); TVFace* tvf = &m->mapFaces(chan)[faceNum]; tv[chan][0] = tverts[tvf->t[0]]; tv[chan][1] = tverts[tvf->t[1]]; tv[chan][2] = tverts[tvf->t[2]]; } }