Пример #1
0
void SongUtil::SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SortOrder so )
{
	for(unsigned i = 0; i < arraySongPointers.size(); ++i)
	{
		CString val = GetSectionNameFromSongAndSort( arraySongPointers[i], so );

		/* Make sure NUM comes first and OTHER comes last. */
		if( val == "NUM" )			val = "0";
		else if( val == "OTHER" )	val = "2";
		else						val = "1" + MakeSortString(val);

		song_sort_val[arraySongPointers[i]] = val;
	}

	stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
	song_sort_val.clear();
}
Пример #2
0
/* This is for internal use, not display; sorting by Unicode codepoints isn't very
 * interesting for display. */
void SongUtil::SortSongPointerArrayByDisplayArtist( vector<Song*> &arraySongPointers )
{
	for( unsigned i = 0; i < arraySongPointers.size(); ++i )
		song_sort_val[arraySongPointers[i]] = MakeSortString( arraySongPointers[i]->GetDisplayArtist() );
	stable_sort( arraySongPointers.begin(), arraySongPointers.end(), CompareSongPointersBySortValueAscending );
}
Пример #3
0
CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so )
{
	if( pSong == NULL )
		return "";

	switch( so )
	{
	case SORT_PREFERRED:
		return "";
	case SORT_GROUP:	
		return pSong->m_sGroupName;
	case SORT_TITLE:
	case SORT_ARTIST:	
		{
			CString s;
			switch( so )
			{
			case SORT_TITLE:	s = pSong->GetTranslitMainTitle();	break;
			case SORT_ARTIST:	s = pSong->GetTranslitArtist();		break;
			default:	ASSERT(0);
			}
			s = MakeSortString(s);	// resulting string will be uppercase
			
			if( s.empty() )
				return "";
			else if( s[0] >= '0' && s[0] <= '9' )
				return "NUM";
			else if( s[0] < 'A' || s[0] > 'Z')
				return "OTHER";
			else
				return s.Left(1);
		}
	case SORT_BPM:
		{
			const int iBPMGroupSize = 20;
			DisplayBpms bpms;
			pSong->GetDisplayBpms( bpms );
			int iMaxBPM = (int)bpms.GetMax();
			iMaxBPM += iBPMGroupSize - (iMaxBPM%iBPMGroupSize) - 1;
			return ssprintf("%03d-%03d",iMaxBPM-(iBPMGroupSize-1), iMaxBPM);
		}
	case SORT_MOST_PLAYED:
		return "";
	case SORT_GRADE:
		{
			int iCounts[NUM_GRADES];
			PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType, iCounts );

			for( int i=GRADE_TIER_1; i<NUM_GRADES; ++i )
			{
				Grade g = (Grade)i;
				if( iCounts[i] > 0 )
					return ssprintf( "%4s x %d", GradeToThemedString(g).c_str(), iCounts[i] );
			}
			return GradeToThemedString( GRADE_NO_DATA );
		}
	case SORT_EASY_METER:
		{
			Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_EASY);
			if( pSteps )	
				return ssprintf("%02d", pSteps->GetMeter() );
			return "N/A";
		}
	case SORT_MEDIUM_METER:
		{
			Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_MEDIUM);
			if( pSteps )	
				return ssprintf("%02d", pSteps->GetMeter() );
			return "N/A";
		}
	case SORT_HARD_METER:
		{
			Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_HARD);
			if( pSteps )	
				return ssprintf("%02d", pSteps->GetMeter() );
			return "N/A";
		}
	case SORT_CHALLENGE_METER:
		{
			Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_CHALLENGE);
			if( pSteps )	
				return ssprintf("%02d", pSteps->GetMeter() );
			return "N/A";
		}
	case SORT_SORT_MENU:
	case SORT_MODE_MENU:
		return "";
	case SORT_ALL_COURSES:
	case SORT_NONSTOP_COURSES:
	case SORT_ONI_COURSES:
	case SORT_ENDLESS_COURSES:
	default:
		ASSERT(0);
		return "";
	}
}
Пример #4
0
/* This is for internal use, not display; sorting by Unicode codepoints isn't very
 * interesting for display. */
void SongUtil::SortSongPointerArrayByDisplayArtist( vector<Song*> &vpSongsInOut )
{
	for( unsigned i = 0; i < vpSongsInOut.size(); ++i )
		song_sort_val[vpSongsInOut[i]] = MakeSortString( vpSongsInOut[i]->GetDisplayArtist() );
	stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersBySortValueAscending );
}