void Master_Funk(void){ switch(menu){ case 0: Menu_Start(); break; case 1: Menu_Pregame(); break; case 2: Menu_Game(); } }
void MainView_Start(void) { Menu_Start(); cstrcpy(entries[0].text, "Ajustar Hora"); cstrcpy(entries[1].text, "Ajustar Captura"); cstrcpy(entries[2].text, "Ajustar Nivel"); cstrcpy(entries[3].text, "Configuracion"); cstrcpy(entries[4].text, "Temp Actual"); cstrcpy(entries[5].text, "Borrar Memoria"); cstrcpy(entries[6].text, "Conectar a PC"); entries[0].callback = &DateTimeView_Callback; entries[1].callback = &RegTimeView_Callback; entries[2].callback = &LevelView_Callback; entries[3].callback = &ConfigView_Callback; entries[4].callback = &TempView_Callback; entries[5].callback = &DeletView_Callback; entries[6].callback = &PCView_Callback; menu.currentIndex = 0; menu.nOptions = 7; menu.entries = entries; }