void MainState::close() { mPlayer1Texture.free(); mPlayer2Texture.free(); mBallTexture.free(); mPlayer1ScoreTextTexture.free(); mPlayer2ScoreTextTexture.free(); mPlayer1Sprite.free(); mPlayer2Sprite.free(); mBallSprite.free(); TTF_CloseFont(mFont); mFont = NULL; Mix_FreeChunk(mPaddleHitSound); Mix_FreeChunk(mWallHitSound); mPaddleHitSound = NULL; mWallHitSound = NULL; }
static void CleanUp(void) { if ( wave ) { Mix_FreeChunk(wave); wave = NULL; } if ( audio_open ) { Mix_CloseAudio(); audio_open = 0; } SDL_Quit(); }
void cleanSound() { Sint32 i; stopSound(); for (i=0;i<20;i++) if (samples[i]) Mix_FreeChunk(samples[i]); Mix_CloseAudio(); }
ResourceManager::~ResourceManager() { map<string, Surface *>::iterator si; for (si = m_images.begin(); si != m_images.end(); si++) delete (*si).second; map<string, Mix_Chunk *>::iterator ci; for (ci = m_chunk.begin(); ci != m_chunk.end(); ci++) Mix_FreeChunk((*ci).second); map<string, Mix_Music *>::iterator mi; for (mi = m_music.begin(); mi != m_music.end(); mi++) Mix_FreeMusic((*mi).second); }
void Sound::quit() { for(s_mpi = s_mpSound.begin(); s_mpi != s_mpSound.end(); ++s_mpi) { if(s_mpi->second.chunk) { Mix_FreeChunk(s_mpi->second.chunk); s_mpi->second.chunk = NULL; } } s_mpSound.clear(); s_mpSoundChannel.clear(); s_mpSoundPlaying.clear(); ROE_SAFE_DELETE_ARRAY(s_abChannelPlaying); }
bool ModuleSound::CleanUp() { LOG("Freeing music"); for (std::list<Mix_Music*>::iterator it = Lmusic.begin(); it != Lmusic.end(); ++it) Mix_FreeMusic(*it); for (std::list<Mix_Chunk*>::iterator it = Lsoundse.begin(); it != Lsoundse.end(); ++it) Mix_FreeChunk(*it); Lsoundse.clear(); Lmusic.clear(); return true; }
ContentManager::~ContentManager() { for(map<string, Mix_Music*>::const_iterator iter = m_p_Music.begin(); iter != m_p_Music.end(); ++iter) { Mix_FreeMusic(iter->second); } for(map<string, Mix_Chunk*>::const_iterator iter = m_p_SoundEffects.begin(); iter != m_p_SoundEffects.end(); ++iter) { Mix_FreeChunk(iter->second); } }
void Sound::destroy(){ if (own){ *own -= 1; if ( *own == 0 ){ delete own; if (data.chunk != NULL){ Mix_FreeChunk(data.chunk); } own = NULL; } } }
void cSound_PC::MixerChannelFinished( int32 pChannel ) { for (std::vector<sVocPlaying>::iterator ChannelIT = mMixerChunks.begin(); ChannelIT != mMixerChunks.end(); ++ChannelIT) { if (ChannelIT->mChannel == pChannel) { Mix_FreeChunk( ChannelIT->mCurrentChunk ); mMixerChunks.erase( ChannelIT ); return; } } }
~SDLSoundData() { QMutableMapIterator<int, SDLSoundData*> it(*channelsMap()); while (it.hasNext()) { it.next(); if (it.value() == this) { Mix_HaltChannel(it.key()); it.remove(); } } Mix_FreeChunk(chunk); }
void FreeSound(Sound *sound) { if(sound->used > 1) { sound->used--; return; } NumSounds--; sound->used--; Mix_FreeChunk(sound->sound); sound->sound = NULL; }
void freeSounds() { int i; for (i=0;i<MAX_SOUNDS;i++) { if (sound[i].effect != NULL) { Mix_FreeChunk(sound[i].effect); } } }
void clean_up() { //Free the images SDL_FreeSurface(background); Mix_FreeChunk(scratch); Mix_FreeChunk(high); Mix_FreeChunk(med); Mix_FreeChunk(low); Mix_FreeMusic(music); Mix_CloseAudio(); TTF_CloseFont(font); TTF_Quit(); //Quit SDL SDL_Quit(); }
void sound_free( void ) { int i; for( i = 0 ; i < NUM_SOUNDS ; i++ ) { if( sounds[i] ) { Mix_FreeChunk( sounds[i] ); sounds[i] = NULL; } } sound_close_mixer(); }
Sound::~Sound() { if(sound != NULL) { if(ownsChannel(this, playingChannel)) { stop(); } Mix_FreeChunk(sound); } }
FFDemo::~FFDemo() { cleanStatus(); cleanAbout(); cleanItems(); cleanMagicSkills(); cleanMain(); delete mSplashImage; delete mTimeLabel1; delete mTimeLabel2; delete mTime; delete mGoldFootstepsInfo1; delete mGoldFootstepsInfo2; delete mGoldFootsteps; delete mMenuList; delete mMenuListModel; delete mMenu; delete mMain; delete mFontWhite; delete mFontCyan; delete mTop; delete mGui; delete mSDLInput; delete mSDLGraphics; delete mSDLImageLoader; Mix_FreeChunk(mChooseSound); Mix_FreeChunk(mEscapeSound); Mix_CloseAudio(); SDL_Quit(); }
Vista::~Vista() { this->barra->closeFont(); Mix_FreeChunk( musica_creacion ); SDL_DestroyTexture(backgroundTexture); SDL_DestroyTexture(perdedorTexture); SDL_DestroyTexture(ganadorElfosTexture); SDL_DestroyTexture(ganadorHobbitTexture); SDL_DestroyTexture(ganadorMordorTexture); TTF_Quit(); SDL_DestroyRenderer(gRenderer); SDL_DestroyWindow(gWindow); Mix_FreeChunk( musicaLoading ); Mix_FreeChunk( music_ganador_elfo ); Mix_FreeChunk( musica_ganador_hobbit ); Mix_FreeChunk( musica_ganador_humanos ); Mix_FreeChunk( musica_ganador_mordor ); Mix_CloseAudio(); gWindow = NULL; gRenderer = NULL; IMG_Quit(); SDL_Quit(); }
/////////////////////////////////////////////////////////// // BGS play /////////////////////////////////////////////////////////// void Audio::BGS_Play(std::string file, int volume, int pitch) { std::string path = FileFinder::FindMusic(file); if (path.empty()) ARGSS::AError::FileNotFound(file); if (bgs != NULL) Mix_FreeChunk(bgs); bgs = Mix_LoadWAV(path.c_str()); if (!bgs) ARGSS::AError::AudioNotLoad("BGS", file, Mix_GetError()); bgs_channel = Mix_PlayChannel(-1, bgs, -1); Mix_Volume(bgs_channel, volume * MIX_MAX_VOLUME / 100); if (bgs_channel == -1) ARGSS::AError::AudioNotPlay("BGS", file, Mix_GetError()); }
void sound_cleanup (void) { int i; /* Free the sound effects */ for (i = 0; i < NUM_WAVES; i++) Mix_FreeChunk(sounds[i]); /* Quit SDL_mixer */ Mix_CloseAudio(); /* Quit SDL */ /* Oh boy, what a meaningful comment! */ SDL_Quit(); }
bool clean_up() { // WARNING: Assumes all these are the same for (int i=0;i<MAX_BITMAPS;i++) { if (FONTS[i] != NULL) { SDL_FreeSurface(BITMAPS[i]); Mix_FreeChunk(SOUNDS[i]); TTF_CloseFont(FONTS[i]); } } SDL_FreeSurface(MAIN_SCREEN); // this is important and needs to stay return true; }
Sound::~Sound() { for(unsigned int i =0; i<m_music.size(); i++) { m_music[i]=NULL; } for(unsigned int i =0; i<m_sound_effect.size(); i++) { Mix_FreeChunk( m_sound_effect[i] ); m_sound_effect[i]=NULL; } }
void WavePool::unload(void) { int i; if (nsamples == 0) return; for (i = 0; i < nsamples; i++) { #ifndef NO_SOUND Mix_FreeChunk(sample[i].sample); #endif } delete []sample; }
void SoundSystem::UnloadAll(void) { if (!initialized) return; for (int i = 0; i < MAX_SOUNDS; i++) { if (sounds[i]) { printf("Unloading Sound in Channel: %d\n", i); Mix_FreeChunk(sounds[i]); sounds[i] = NULL; } } }
void GameplayScreen::Cleanup(Game* game) { levelManager->CleanupLevel(); SDL_DestroyTexture(pauseTexture); pauseTexture = NULL; TTF_CloseFont(arialFont); arialFont = NULL; // Unload the textures that were loaded from the GameplayScreen TextureManager::UnloadTexture("tile"); TextureManager::UnloadTexture("playerLives"); TextureManager::UnloadTexture("wall"); TextureManager::UnloadTexture("wall_top_left"); TextureManager::UnloadTexture("wall_top_right"); TextureManager::UnloadTexture("wall_bottom_left"); TextureManager::UnloadTexture("wall_bottom_right"); TextureManager::UnloadTexture("wall_horizontal"); TextureManager::UnloadTexture("wall_vertical"); TextureManager::UnloadTexture("pellet"); TextureManager::UnloadTexture("powerPellet"); TextureManager::UnloadTexture("redEnemy"); TextureManager::UnloadTexture("pinkEnemy"); TextureManager::UnloadTexture("blueEnemy"); TextureManager::UnloadTexture("orangeEnemy"); TextureManager::UnloadTexture("frightened"); TextureManager::UnloadTexture("frightenedWhite"); TextureManager::UnloadTexture("player"); TextureManager::UnloadTexture("walls"); // Free the sound effects Mix_FreeMusic(background); Mix_FreeMusic(backgroundPower); Mix_FreeChunk(eatEnemy); Mix_FreeChunk(pop); Mix_FreeChunk(powerUp); Mix_FreeChunk(death); }
/** * quit-functions * saves the highscore quits TTF and SDL and then exit(0) * @param data the dataStore */ void quitSDL(dataStore *data) { saveDataStore(data,1,0); Mix_FreeMusic( data->startmusic ); Mix_FreeMusic( data->ingamemusic); Mix_FreeChunk( data->chaingo ); Mix_FreeChunk( data->chainpause); Mix_CloseAudio(); /*quit TTF */ TTF_Quit(); /* Clean up the SDL library */ SDL_Quit(); exit(0); }
void AudioPlayer::close() { if (bgm) { Mix_FreeMusic(bgm); bgm = NULL; } if (sfx) { Mix_FreeChunk(sfx); sfx = NULL; } }
CResources::~CResources () { for (Uint16 i = 0; i < CFIELDS; ++i) { if (b_field[i] != NULL) { SDL_FreeSurface(b_field[i]); } } for (Uint16 i = 0; i < C_DIE_SOUNDS; i++) { Mix_FreeChunk(s_dieSounds[i]); } for (Uint16 i = 0; i < C_EXPLODE_SOUNDS; i++) { Mix_FreeChunk(s_explodeSounds[i]); } Mix_FreeChunk(s_chooseSound); }
// UnLoad WAV bool ModuleAudio::UnLoadFx(uint id) { bool ret = false; if (fx[id] != nullptr) { Mix_FreeChunk(fx[id]); fx[id] = nullptr; ret = true; } return ret; }
void SDLSoundManager::unload(SoundManager::SoundID sid) { SoundMapIterator it; it = sounds.find(sid); if (it == sounds.end()) return; if (--it->second->refCnt == 0) { Mix_FreeChunk(it->second->chunk); delete it->second; sounds.erase(it); } }
//----------------- void CAudioManager::destroy( ) { for( auto & music : m_songs ) { Mix_FreeMusic( music.second ); } m_songs.clear( ); for( auto & audio : m_audios ) { Mix_FreeChunk( audio.second ); } m_audios.clear( ); Mix_Quit( ); }