void Level6_Load(struct Game *game) { Moonwalk_Load(game); TM_AddAction(&DoMoonwalk, NULL, "moonwalk"); TM_AddBackgroundAction(&DoMoonwalk, NULL, 5000, "moonwalkDerp"); TM_AddBackgroundAction(&PassLevel, NULL, 10000, "passlevel"); FadeGameState(game, true); }
void Level4_Load(struct Game *game) { Moonwalk_Load(game); TM_AddAction(&DoMoonwalk, NULL, "moonwalk"); TM_AddAction(&PassLevel, NULL, "passlevel"); TM_AddBackgroundAction(&ShowMeter, NULL, 0, "showmeter"); FadeGameState(game, true); }