Пример #1
0
void Level6_Load(struct Game *game) {
	Moonwalk_Load(game);
	TM_AddAction(&DoMoonwalk, NULL, "moonwalk");
	TM_AddBackgroundAction(&DoMoonwalk, NULL, 5000, "moonwalkDerp");
	TM_AddBackgroundAction(&PassLevel, NULL, 10000, "passlevel");
	FadeGameState(game, true);
}
Пример #2
0
void Level4_Load(struct Game *game) {
	Moonwalk_Load(game);
	TM_AddAction(&DoMoonwalk, NULL, "moonwalk");
	TM_AddAction(&PassLevel, NULL, "passlevel");
	TM_AddBackgroundAction(&ShowMeter, NULL, 0, "showmeter");
	FadeGameState(game, true);
}