void Solution::randomMove()
{
    //pick at random a type of move: 1, 2, or 3
    int moveType, e1;
    moveType = (int)(rg->next()*3) + 1;
    e1 = (int)(rg->next()*(data->n_of_events));
    if(moveType == 1){  // perform move of type 1
        int t = (int)(rg->next()*45);
        Move1( e1, t);
        //cout<< "event " << e1 << " in timeslot " << t << endl;
    }
    else if(moveType == 2){ // perform move of type 2
        int e2 = (int)(rg->next()*(data->n_of_events));
        while(e2 == e1) // take care of not swapping one event with itself
            e2 = (int)(rg->next()*(data->n_of_events));
        Move2( e1, e2);
        // cout << "e1 "<< e1 << " e2 " << e2 << endl;
    }
    else{ // perform move of type 3
        int e2 = (int)(rg->next()*(data->n_of_events));
        while(e2 == e1)
            e2 = (int)(rg->next()*(data->n_of_events));
        int e3 = (int)(rg->next()*(data->n_of_events));
        while(e3 == e1 || e3 == e2) // take care of having three distinct events
            e3= (int)(rg->next()*(data->n_of_events));
        //cout<<"e1 " << e1 << " e2 " << e2 << " e3 " << e3<< endl;
        Move3( e1, e2, e3);
    }
}
Пример #2
0
void ShowPrest(char plr)
{
    char pos = -1, pos2 = -1;
    int i, j;

    for (j = 0; j < 2; j++)
        for (i = 0; i < 28; i++) {
            TPoints[j] += (int) Data->Prestige[i].Points[j];
        }


    FadeOut(2, display::graphics.palette(), 5, 0, 0);
    PortPal(plr);
    display::graphics.screen()->clear(0);
    ShBox(0, 0, 319, 22);
    ShBox(0, 24, 319, 199);
    InBox(4, 27, 315, 196);
    fill_rectangle(5, 28, 314, 195, 0);

    //ShBox(6,29,125,101);
    ShBox(6, 29, 56, 101);
    InBox(17, 46, 44, 62);

    InBox(70, 42, 174, 92);

    ShBox(179, 29, 313, 101);
    ShBox(58, 29, 313, 101);

    InBox(70, 42, 174, 92);
    InBox(185, 42, 304, 92);

    //ShBox(136,74,163,90);
    IOBox(243, 3, 316, 19);
    ShBox(6, 104, 313, 194);
    InBox(10, 127, 309, 191);
    fill_rectangle(11, 128, 308, 190, 0);

    ShBox(297, 129, 307, 158);
    ShBox(297, 160, 307, 189); // Arrows

    draw_heading(8, 5, "PRESTIGE SUMMARY", 0, -1);
    draw_heading(14, 109, "EVENTS", 0, -1);
    display::graphics.setForegroundColor(11);
    draw_string(140, 120, "1ST:");
    draw_string(175, 120, "2ND:");
    draw_string(212, 120, "SUBS:");
    draw_string(254, 120, "FAIL:");
    display::graphics.setForegroundColor(1);
    draw_string(257, 13, "CONTINUE");
    draw_string(17, 39, "FIRST:");
    draw_string(19, 81, "DATE:");
    display::graphics.setForegroundColor(11);
    draw_string(71, 37, "# SPACE FIRSTS:");
    draw_string(187, 37, "TOTAL POINTS:");
    display::graphics.setForegroundColor(1);
    display::graphics.setForegroundColor(6);
    draw_string(210, 99, "USA");
    draw_string(90, 99, "USA");
    display::graphics.setForegroundColor(9);
    draw_string(261, 99, "USSR");
    draw_string(135, 99, "USSR");
    draw_up_arrow(299, 131);
    draw_down_arrow(299, 162);
    DPrest(plr, &pos, &pos2);
    FadeIn(2, display::graphics.palette(), 5, 0, 0);

    WaitForMouseUp();

    while (1) {
        GetMouse();

        // Parse Button actions, note that return is embedded in first pButton
        if ((x >= 245 && y >= 5 && x <= 314 && y <= 17 && mousebuttons > 0) || key == K_ENTER) {
            InBox(245, 5, 314, 17);

            if (key > 0) {
                delay(300);
                key = 0;
            };

            WaitForMouseUp();

            OutBox(245, 5, 314, 17);

            key = 0;

            helpText = "i000";

            keyHelpText = "k000";

            return;
        }

        pButton(297, 129, 307, 158, BackOne(plr, &pos, &pos2), key >> 8, 72);
        pButton(297, 160, 307, 189, ForOne(plr, &pos, &pos2), key >> 8, 80);
        Button2(15, 129, 160, 133, Move2(plr, &pos, &pos2, 0), key, 49);
        Button2(15, 136, 160, 140, Move2(plr, &pos, &pos2, 1), key, 50);
        Button2(15, 143, 160, 147, Move2(plr, &pos, &pos2, 2), key, 51);
        Button2(15, 150, 160, 154, Move2(plr, &pos, &pos2, 3), key, 52);
        Button2(15, 157, 160, 161, Move2(plr, &pos, &pos2, 4), key, 53);
        Button2(15, 164, 160, 168, Move2(plr, &pos, &pos2, 5), key, 54);
        Button2(15, 171, 160, 175, Move2(plr, &pos, &pos2, 6), key, 55);
        Button2(15, 178, 160, 182, Move2(plr, &pos, &pos2, 7), key, 56);
        Button2(15, 185, 160, 189, Move2(plr, &pos, &pos2, 8), key, 57);
        key = 0;
    };
}