// 게임 로직 처리 void PlayGame() { while(!game_quit) { Input(); UpdateGameQuit(); UpdateTime(); MovePlayer(); UseItem(); MoveEnemy(); MoveEffect(); MoveBomb(); Draw(); } }
enum ActionMenu StageMain(int *stageState, char *mapName) { static int bgm = - 1; static char name[MAX_PATH]; switch (*stageState) { case 0: map = ReadMap(mapName); #if !MAP_EDIT_MODE GetBgmName(name, mapName); bgm = LoadSound(name); #endif *stageState = 1; break; case 1: { InitMap(map); CreateObject(map); DrawMain = StageDraw; LoopSound(bgm); *stageState = 2; } break; case 2: MoveMap(map); MoveEnemy(map); MoveItem(map); MoveBomb(map); MoveEnemy(map); MovePlayer(map); if (IsPlayerDie()) { SoundPlay(res.sound_die); life--; if (life < 0) { FreeStage(map, stageState, bgm); return MENU_GAMEOVER; } *stageState = 1; } if (IsPlayerClear()) { FreeStage(map, stageState, bgm); return MENU_CLEAR; } break; } return MENU_STAGE; }