Пример #1
0
void MusicSetPlaying(SoundDevice *device, int isPlaying)
{
	if (isPlaying)
	{
		MusicResume(device);
	}
	else
	{
		MusicPause(device);
	}
}
Пример #2
0
void SoundReconfigure(SoundDevice *s)
{
	s->isInitialised = false;

	if (Mix_AllocateChannels(s->channels) != s->channels)
	{
		printf("Couldn't allocate channels!\n");
		return;
	}

	Mix_Volume(-1, ConfigGetInt(&gConfig, "Sound.SoundVolume"));
	Mix_VolumeMusic(ConfigGetInt(&gConfig, "Sound.MusicVolume"));
	if (ConfigGetInt(&gConfig, "Sound.MusicVolume") > 0)
	{
		MusicResume(s);
	}
	else
	{
		MusicPause(s);
	}

	s->isInitialised = true;
}
Пример #3
0
static bool MusicPlay(SoundDevice *device, const char *path)
{
	if (!device->isInitialised)
	{
		return true;
	}

	debug(D_NORMAL, "Attempting to play song: %s\n", path);

	if (path == NULL || strlen(path) == 0)
	{
		LOG(LM_SOUND, LL_WARN, "Attempting to play song with empty name");
		return false;
	}

	device->music = Mix_LoadMUS(path);
	if (device->music == NULL)
	{
		strcpy(device->musicErrorMessage, SDL_GetError());
		device->musicStatus = MUSIC_NOLOAD;
		return false;
	}

	debug(D_NORMAL, "Playing song: %s\n", path);

	Mix_PlayMusic(device->music, -1);
	device->musicStatus = MUSIC_PLAYING;

	if (ConfigGetInt(&gConfig, "Sound.MusicVolume") == 0)
	{
		MusicPause(device);
	}

	device->musicErrorMessage[0] = '\0';

	return true;
}