Пример #1
0
static WRITE8_HANDLER( namco_54xx_R1_w )
{
	namco_54xx_state *state = get_safe_token(space->cpu->owner());
	UINT8 out = (data & 0x0f);

	discrete_sound_w(state->discrete, NAMCO_54XX_2_DATA(state->basenode), out);
}
Пример #2
0
DISCRETE_SOUND_START(bosco)

	/************************************************
     * Input register mapping
     ************************************************/
	DISCRETE_INPUT_DATA(NAMCO_54XX_0_DATA(NODE_01))
	DISCRETE_INPUT_DATA(NAMCO_54XX_1_DATA(NODE_01))
	DISCRETE_INPUT_DATA(NAMCO_54XX_2_DATA(NODE_01))
	DISCRETE_INPUT_DATA(NAMCO_52XX_P_DATA(NODE_04))

	/************************************************
     * CHANL1 sound
     ************************************************/
	DISCRETE_DAC_R1(NODE_20,
					NAMCO_54XX_2_DATA(NODE_01),
					4,			/* 4V - unmeasured*/
					&bosco_54xx_dac)
	DISCRETE_OP_AMP_FILTER(BOSCO_CHANL1_SND,
					1,			/* ENAB */
					NODE_20,	/* INP0 */
					0,			/* INP1 - not used */
					DISC_OP_AMP_FILTER_IS_BAND_PASS_1M, &bosco_chanl1_filt)

	/************************************************
     * CHANL2 sound
     ************************************************/
	DISCRETE_DAC_R1(NODE_30,
					NAMCO_54XX_1_DATA(NODE_01),
					4,			/* 4V - unmeasured*/
					&bosco_54xx_dac)