Пример #1
0
static void
NAS_PlayDevice(_THIS)
{
    while (this->hidden->mixlen > this->hidden->buf_free) {
        /*
         * We think the buffer is full? Yikes! Ask the server for events,
         *  in the hope that some of them is LowWater events telling us more
         *  of the buffer is free now than what we think.
         */
        AuEvent ev;
        NAS_AuNextEvent(this->hidden->aud, AuTrue, &ev);
        NAS_AuDispatchEvent(this->hidden->aud, &ev);
    }
    this->hidden->buf_free -= this->hidden->mixlen;

    /* Write the audio data */
    NAS_AuWriteElement(this->hidden->aud, this->hidden->flow, 0,
                       this->hidden->mixlen, this->hidden->mixbuf, AuFalse,
                       NULL);

    this->hidden->written += this->hidden->mixlen;

#ifdef DEBUG_AUDIO
    fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
#endif
}
Пример #2
0
/* This function waits until it is possible to write a full sound buffer */
static void NAS_WaitAudio(_THIS)
{
	while ( this->hidden->buf_free < this->hidden->mixlen ) {
		AuEvent ev;
		NAS_AuNextEvent(this->hidden->aud, AuTrue, &ev);
		NAS_AuDispatchEvent(this->hidden->aud, &ev);
	}
}