gboolean EmuLoop(gpointer data) { if(desmume_running()) /* Si on est en train d'executer le programme ... */ { if(Frameskip != 0 && (fsFrameCount % (Frameskip+1)) != 0) NDS_SkipNextFrame(); fsFrameCount++; fps_FrameCount++; if(!fps_SecStart) fps_SecStart = SDL_GetTicks(); if(SDL_GetTicks() - fps_SecStart >= 1000) { fps_SecStart = SDL_GetTicks(); fps = fps_FrameCount; fps_FrameCount = 0; char Title[32]; sprintf(Title, "Desmume - %dfps", fps); gtk_window_set_title(GTK_WINDOW(pWindow), Title); } desmume_cycle(); /* Emule ! */ //for(i = 0; i < Frameskip; i++) desmume_cycle(); /* cycles supplémentaires pour le frameskip */ Draw(); notify_Tools(); gtk_widget_queue_draw(pDrawingArea); gtk_widget_queue_draw(pDrawingArea2); ticksCurFrame = SDL_GetTicks(); if(!glade_fps_limiter_disabled) { if((ticksCurFrame - ticksPrevFrame) < TICKS_PER_FRAME) while((ticksCurFrame - ticksPrevFrame) < TICKS_PER_FRAME) ticksCurFrame = SDL_GetTicks(); } ticksPrevFrame = SDL_GetTicks(); return TRUE; } gtk_widget_queue_draw(pDrawingArea); gtk_widget_queue_draw(pDrawingArea2); regMainLoop = FALSE; return FALSE; }
static void nds4droid_throttle(bool allowSleep = true, int forceFrameSkip = -1) { int skipRate = (forceFrameSkip < 0) ? frameskiprate : forceFrameSkip; int ffSkipRate = (forceFrameSkip < 0) ? 9 : forceFrameSkip; if(lastskiprate != skipRate) { lastskiprate = skipRate; mainLoopData.framestoskip = 0; // otherwise switches to lower frameskip rates will lag behind } if(!mainLoopData.skipnextframe || forceFrameSkip == 0 || frameAdvance || (continuousframeAdvancing && !FastForward)) { mainLoopData.framesskipped = 0; if (mainLoopData.framestoskip > 0) mainLoopData.skipnextframe = 1; } else { mainLoopData.framestoskip--; if (mainLoopData.framestoskip < 1) mainLoopData.skipnextframe = 0; else mainLoopData.skipnextframe = 1; mainLoopData.framesskipped++; NDS_SkipNextFrame(); } if(FastForward) { if(mainLoopData.framesskipped < ffSkipRate) { mainLoopData.skipnextframe = 1; mainLoopData.framestoskip = 1; } if (mainLoopData.framestoskip < 1) mainLoopData.framestoskip += ffSkipRate; } else if((/*autoframeskipenab && frameskiprate ||*/ FrameLimit) && allowSleep) { SpeedThrottle(); } if (autoframeskipenab && frameskiprate) { if(!frameAdvance && !continuousframeAdvancing) { AutoFrameSkip_NextFrame(); if (mainLoopData.framestoskip < 1) mainLoopData.framestoskip += AutoFrameSkip_GetSkipAmount(0,skipRate); } } else { if (mainLoopData.framestoskip < 1) mainLoopData.framestoskip += skipRate; } if (frameAdvance && allowSleep) { frameAdvance = false; emu_halt(); SPU_Pause(1); } if(execute && emu_paused && !frameAdvance) { // safety net against running out of control in case this ever happens. NDS_UnPause(); NDS_Pause(); } //ServiceDisplayThreadInvocations(); }
void retro_run (void) { struct LayoutData layout; bool updated = false; bool have_touch = false; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) { check_variables(false); struct retro_system_av_info new_av_info; retro_get_system_av_info(&new_av_info); environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &new_av_info); } poll_cb(); get_layout_params(current_layout, screen_buf, &layout); if(pointer_device != 0) { int16_t analogX = 0; int16_t analogY = 0; float final_acceleration = analog_stick_acceleration * (1.0 + (float)analog_stick_acceleration_modifier / 100.0); if(pointer_device == 1) { analogX = input_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / final_acceleration; analogY = input_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / final_acceleration; } else if(pointer_device == 2) { analogX = input_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / final_acceleration; analogY = input_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / final_acceleration; } else { analogX = 0; analogY = 0; } // Convert cartesian coordinate analog stick to polar coordinates double radius = sqrt(analogX * analogX + analogY * analogY); double angle = atan2(analogY, analogX); double max = (float)0x8000/analog_stick_acceleration; //log_cb(RETRO_LOG_DEBUG, "%d %d.\n", analogX,analogY); //log_cb(RETRO_LOG_DEBUG, "%d %d.\n", radius,analog_stick_deadzone); if (radius > (float)analog_stick_deadzone*max/100) { // Re-scale analog stick range to negate deadzone (makes slow movements possible) radius = (radius - (float)analog_stick_deadzone*max/100)*((float)max/(max - (float)analog_stick_deadzone*max/100)); // Convert back to cartesian coordinates analogX = (int32_t)round(radius * cos(angle)); analogY = (int32_t)round(radius * sin(angle)); } else { analogX = 0; analogY = 0; } //log_cb(RETRO_LOG_DEBUG, "%d %d.\n", GPU_LR_FRAMEBUFFER_NATIVE_WIDTH,GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT); //log_cb(RETRO_LOG_DEBUG, "%d %d.\n", analogX,analogY); have_touch = have_touch || input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2); TouchX = Saturate(0, (GPU_LR_FRAMEBUFFER_NATIVE_WIDTH-1), TouchX + analogX); TouchY = Saturate(0, (GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT-1), TouchY + analogY); FramesWithPointer = (analogX || analogY) ? FramesWithPointerBase : FramesWithPointer; } if(mouse_enable) { // TOUCH: Mouse if(!touchEnabled) { const int16_t mouseX = input_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X); const int16_t mouseY = input_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y); have_touch = have_touch || input_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT); TouchX = Saturate(0, (GPU_LR_FRAMEBUFFER_NATIVE_WIDTH-1), TouchX + mouseX); TouchY = Saturate(0, (GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT-1), TouchY + mouseY); FramesWithPointer = (mouseX || mouseY) ? FramesWithPointerBase : FramesWithPointer; } // TOUCH: Pointer else if(input_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED)) { const float X_FACTOR = ((float)layout.width / 65536.0f); const float Y_FACTOR = ((float)layout.height / 65536.0f); float x = (input_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 32768.0f) * X_FACTOR; float y = (input_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 32768.0f) * Y_FACTOR; if ((x >= layout.touch_x) && (x < layout.touch_x + GPU_LR_FRAMEBUFFER_NATIVE_WIDTH) && (y >= layout.touch_y) && (y < layout.touch_y + GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT)) { have_touch = true; TouchX = x - layout.touch_x; TouchY = y - layout.touch_y; } } } if(have_touch) NDS_setTouchPos(TouchX, TouchY, scale); else NDS_releaseTouch(); // BUTTONS //NDS_beginProcessingInput(); NDS_setPad( input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L), input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R), 0, // debug input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2) //Lid ); if (!microphone_force_enable) { if(input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3)) NDS_setMic(true); else if(!input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3)) NDS_setMic(false); } else NDS_setMic(true); if(input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3) && quick_switch_enable && delay_timer == 0) { switch (current_layout) { case LAYOUT_TOP_ONLY: current_layout = LAYOUT_BOTTOM_ONLY; break; case LAYOUT_BOTTOM_ONLY: current_layout = LAYOUT_TOP_ONLY; break; } delay_timer++; } if(delay_timer != 0) { delay_timer++; if(delay_timer == 30) delay_timer = 0; } NDS_endProcessingInput(); // RUN frameIndex ++; bool skipped = frameIndex <= frameSkip; if (skipped) NDS_SkipNextFrame(); NDS_exec(); SPU_Emulate_user(); if (!skipped) { u16 *screen = GPU->GetCustomFramebuffer(); if (layout.draw_screen1) SwapScreen (layout.dst, screen, layout.pitch); if (layout.draw_screen2) { screen = GPU->GetCustomFramebuffer() + GPU_LR_FRAMEBUFFER_NATIVE_WIDTH * GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT; SwapScreen (layout.dst2, screen, layout.pitch); DrawPointer(layout.dst2, layout.pitch); } } video_cb(skipped ? 0 : screen_buf, layout.width, layout.height, layout.pitch * 2); frameIndex = skipped ? frameIndex : 0; }