Пример #1
0
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioInit(JNIEnv *, jclass) {
	sampleRate = optimalSampleRate;
	if (NativeQueryConfig("force44khz") != "0" || optimalSampleRate == 0) {
		sampleRate = 44100;
	}
	if (optimalFramesPerBuffer > 0) {
		framesPerBuffer = optimalFramesPerBuffer;
	} else {
		framesPerBuffer = 512;
	}

	// Some devices have totally bonkers buffer sizes like 8192. They will have terrible latency anyway, so to avoid having to
	// create extra smart buffering code, we'll just let their regular mixer deal with it, missing the fast path (as if they had one...)
	if (framesPerBuffer > 512) {
		framesPerBuffer = 512;
		sampleRate = 44100;
	}

	ILOG("NativeApp.audioInit() -- Using OpenSL audio! frames/buffer: %i   optimal sr: %i   actual sr: %i", optimalFramesPerBuffer, optimalSampleRate, sampleRate);
	AndroidAudio_Init(&NativeMix, library_path, framesPerBuffer, sampleRate);
}
Пример #2
0
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_init
	(JNIEnv *env, jclass, jstring jmodel, jint jdeviceType, jstring jlangRegion, jstring japkpath,
		jstring jdataDir, jstring jexternalDir, jstring jlibraryDir, jstring jcacheDir, jstring jshortcutParam,
		jint jAndroidVersion, jstring jboard) {
	setCurrentThreadName("androidInit");

	// Makes sure we get early permission grants.
	ProcessFrameCommands(env);

	ILOG("NativeApp.init() -- begin");
	PROFILE_INIT();

	renderer_inited = false;
	androidVersion = jAndroidVersion;
	deviceType = jdeviceType;

	left_joystick_x_async = 0;
	left_joystick_y_async = 0;
	right_joystick_x_async = 0;
	right_joystick_y_async = 0;
	hat_joystick_x_async = 0;
	hat_joystick_y_async = 0;

	std::string apkPath = GetJavaString(env, japkpath);
	VFSRegister("", new ZipAssetReader(apkPath.c_str(), "assets/"));

	systemName = GetJavaString(env, jmodel);
	langRegion = GetJavaString(env, jlangRegion);

	std::string externalDir = GetJavaString(env, jexternalDir);
	std::string user_data_path = GetJavaString(env, jdataDir);
	if (user_data_path.size() > 0)
		user_data_path += "/";
	library_path = GetJavaString(env, jlibraryDir) + "/";
	std::string shortcut_param = GetJavaString(env, jshortcutParam);
	std::string cacheDir = GetJavaString(env, jcacheDir);
	std::string buildBoard = GetJavaString(env, jboard);
	boardName = buildBoard;
	ILOG("NativeApp.init(): External storage path: %s", externalDir.c_str());
	ILOG("NativeApp.init(): Launch shortcut parameter: %s", shortcut_param.c_str());

	std::string app_name;
	std::string app_nice_name;
	std::string version;
	bool landscape;

	// Unfortunately, on the Samsung Galaxy S7, this isn't in /proc/cpuinfo.
	// We also can't read it from __system_property_get.
	if (buildBoard == "universal8890") {
		cpu_info.sQuirks.bExynos8890DifferingCachelineSizes = true;
	}

	NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);

	// If shortcut_param is not empty, pass it as additional varargs argument to NativeInit() method.
	// NativeInit() is expected to treat extra argument as boot_filename, which in turn will start game immediately.
	// NOTE: Will only work if ppsspp started from Activity.onCreate(). Won't work if ppsspp app start from onResume().

	if (shortcut_param.empty()) {
		const char *argv[2] = {app_name.c_str(), 0};
		NativeInit(1, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
	} else {
		const char *argv[3] = {app_name.c_str(), shortcut_param.c_str(), 0};
		NativeInit(2, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
	}

retry:
	// Now that we've loaded config, set javaGL.
	javaGL = NativeQueryConfig("androidJavaGL") == "true";

	switch (g_Config.iGPUBackend) {
	case (int)GPUBackend::OPENGL:
		useCPUThread = true;
		if (javaGL) {
			ILOG("NativeApp.init() -- creating OpenGL context (JavaGL)");
			graphicsContext = new AndroidJavaEGLGraphicsContext();
		} else {
			graphicsContext = new AndroidEGLGraphicsContext();
		}
		break;
	case (int)GPUBackend::VULKAN:
	{
		ILOG("NativeApp.init() -- creating Vulkan context");
		useCPUThread = false;  // The Vulkan render manager manages its own thread.
		// We create and destroy the Vulkan graphics context in the "EGL" thread.
		AndroidVulkanContext *ctx = new AndroidVulkanContext();
		if (!ctx->InitAPI()) {
			ILOG("Failed to initialize Vulkan, switching to OpenGL");
			g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
			SetGPUBackend(GPUBackend::OPENGL);
			goto retry;
		} else {
			graphicsContext = ctx;
		}
		break;
	}
	default:
		ELOG("NativeApp.init(): iGPUBackend %d not supported. Switching to OpenGL.", (int)g_Config.iGPUBackend);
		g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
		goto retry;
		// Crash();
	}

	if (useCPUThread) {
		ILOG("NativeApp.init() - launching emu thread");
		EmuThreadStart();
	}
}
Пример #3
0
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_init
  (JNIEnv *env, jclass, jstring jmodel, jint jdeviceType, jstring jlangRegion, jstring japkpath,
		jstring jdataDir, jstring jexternalDir, jstring jlibraryDir, jstring jcacheDir, jstring jshortcutParam,
		jint jAndroidVersion, jstring jboard) {
	jniEnvUI = env;
	setCurrentThreadName("androidInit");

	ILOG("NativeApp.init() -- begin");
	PROFILE_INIT();

	memset(&input_state, 0, sizeof(input_state));
	renderer_inited = false;
	renderer_ever_inited = false;
	androidVersion = jAndroidVersion;
	deviceType = jdeviceType;

	g_buttonTracker.Reset();

	left_joystick_x_async = 0;
	left_joystick_y_async = 0;
	right_joystick_x_async = 0;
	right_joystick_y_async = 0;
	hat_joystick_x_async = 0;
	hat_joystick_y_async = 0;

	std::string apkPath = GetJavaString(env, japkpath);
	VFSRegister("", new ZipAssetReader(apkPath.c_str(), "assets/"));

	systemName = GetJavaString(env, jmodel);
	langRegion = GetJavaString(env, jlangRegion);

	std::string externalDir = GetJavaString(env, jexternalDir);
	std::string user_data_path = GetJavaString(env, jdataDir) + "/";
	library_path = GetJavaString(env, jlibraryDir) + "/";
	std::string shortcut_param = GetJavaString(env, jshortcutParam);
	std::string cacheDir = GetJavaString(env, jcacheDir);
	std::string buildBoard = GetJavaString(env, jboard);

	ILOG("NativeApp.init(): External storage path: %s", externalDir.c_str());
	ILOG("NativeApp.init(): Launch shortcut parameter: %s", shortcut_param.c_str());

	std::string app_name;
	std::string app_nice_name;
	std::string version;
	bool landscape;

	net::Init();

	// Unfortunately, on the Samsung Galaxy S7, this isn't in /proc/cpuinfo.
	// We also can't read it from __system_property_get.
	if (buildBoard == "universal8890") {
		cpu_info.sQuirks.bExynos8890DifferingCachelineSizes = true;
	}

	NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);

	// If shortcut_param is not empty, pass it as additional varargs argument to NativeInit() method.
	// NativeInit() is expected to treat extra argument as boot_filename, which in turn will start game immediately.
	// NOTE: Will only work if ppsspp started from Activity.onCreate(). Won't work if ppsspp app start from onResume().

	if (shortcut_param.empty()) {
		const char *argv[2] = {app_name.c_str(), 0};
		NativeInit(1, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
	}
	else {
		const char *argv[3] = {app_name.c_str(), shortcut_param.c_str(), 0};
		NativeInit(2, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
	}

	// Now that we've loaded config, set javaGL.
	javaGL = NativeQueryConfig("androidJavaGL") == "true";

	ILOG("NativeApp.init() -- end");
}